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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;
- ; Sid Meier's ALPHA CENTAURI
- ;
- ; Dialog box scripts
- ;
- ; Copyright (c) 1997, 1998 by Firaxis Games, Inc.
- ;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;
- ; INSTRUCTIONS FOR TRANSLATORS!
- ;
- ; 1) These files must not be saved in "Microsoft Word Format", or they will
- ; be ruined. They MUST be saved in "Text Only" format.
- ;
- ; 2) Please do not insert extra blank lines, nor remove existing blank
- ; lines, as this will cause the program to malfunction.
- ;
- ; 3) But it is normally okay to turn a long line into two shorter lines;
- ; for instance:
- ;
- ; This is a very long sentence; it probably won't fit on one line in German.
- ;
- ; is equivalent to:
- ;
- ; This is a very long sentence; It probably
- ; won't fit on one line in German.
- ;
- ; 4) It is also okay to have lines be pretty much as long as they need
- ; to be off the edge of the screen (up to, say, 150-200 characters
- ; long.
- ;
- ; 5) Lines beginning with "#" are control lines, and the FIRST WORD
- ; immediately following the # should NOT be translated. Subsequent
- ; words on the line SHOULD be translated. For example:
- ;
- ; #caption Hello
- ; to
- ; #caption Bonjour
- ;
- ; #button Yes
- ; to
- ; #button Oui
- ;
- ; 6) The "{" and "}" characters are used to indicate text which should
- ; be displayed in BOLD type. The "[" and "]" characters indicate
- ; text which should be displayed in ITALIC type. A {} sequence or
- ; a [] sequence can begin and end on different lines.
- ;
- ; 7) Lines beginning with "^" begin on new lines.
- ;
- ; 8) Lines beginning with "^^" are centered.
- ;
- ; 9) The "$" character indicates a string is to be substituted. The
- ; $ is followed by the name and ID of the string, as in:
- ;
- ; Greetings, $PLAYERNAME1.
- ;
- ; In this case, the ID of the string is 1. The name of the string
- ; is for informational purposes only, so $PLAYERNAME1, $NAME1,
- ; $STRING1, and $WHOZIT1 are all equivalent. The names themselves
- ; do NOT need to be translated, although translating them won't
- ; cause harm as long as the numerical ID is left alone (except in
- ; the case below).
- ;
- ; An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
- ; indicate a numerical value is to be displayed, and $HEX0 $HEX1,
- ; etc indicate a hexadecimal value will be displayed. "NUM" and
- ; "HEX" must NOT be translated or their special meaning will be lost.
- ;
- ; 10) Sequences enclosed in < > angle brackets are used to perform
- ; gender and plurality substitutions.
- ;
- ; $<...> sequences must BEGIN AND END ON THE SAME LINE!
- ;
- ; Here are the substitution forms, followed by some examples:
- ;
- ; $FACTION3 = Substitute string 3
- ; $<3:has:have> = Substitute based on plurality of string 3
- ; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
- ; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
- ; $<3:$FACTIONADJ4> = Inserts string 4 and parses based on
- ; plurality & gender of string 3.
- ; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
- ; masculine singular form.
- ; $<F2:$FACTIONADJ4> = ...Feminine plural, etc.
- ;
- ; Since English doesn't have have the exciting masculine/feminine
- ; problem, and no plural problem for "the", there will be cases where
- ; YOU THE TRANSLATOR will have to add sequences of this type. For
- ; example, you can convert the following sentences (For "faction",
- ; imagine substituting any of "University", "Gaians", etc)
- ;
- ; The $FACTION4 $<4:has:have> ...
- ;
- ; into:
- ;
- ; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> ...
- ;
- ; and convert...
- ;
- ; $TITLE0 $NAME1 of the $FACTION2
- ;
- ; into:
- ;
- ; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
- ;
- ; Note that the "4:" or "2:" is important as it tells the computer which word
- ; in the sentence to take its gender/plurality from (there are often
- ; several substitutions in a paragraph).
- ;
- ; FRENCH translators note that the program will AUTOMATICALLY handle
- ; the L' and D' contractions for le, la, and de.
- ;
- ; 11. English also doesn't have adjective gender/plurality
- ; issues (rah rah English!) which means you'll need to correct
- ; those as you go along. There are two basic situations you'll
- ; encounter. The first is adjectives present in the text and
- ; used to modify words being substituted in:
- ;
- ; the pretty $ITEM3 that $NAME4 ...
- ;
- ; which you can convert to:
- ;
- ; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 ...
- ;
- ; Again the "3:" reminds the computer to substitute based on the
- ; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
- ;
- ; The other situation you'll encounter is where an ADJECTIVE is being
- ; substituted in to modify words present in the text:
- ;
- ; $<M1:$FACTIONADJ0> sisters ...
- ;
- ; The "M1" calls for a masculine singular substitution (remember,
- ; English doesn't have this problem so I've set everything to the
- ; default). Obviously "sisters" is neither masculine nor singular,
- ; so you'll want to call for the feminine plural form:
- ;
- ; soeurs $<F2:$FACTIONADJ0> ...
- ;
- ; 12. GERMAN translators can do the same thing, and simply use
- ; $<...> sequences with SIX items to take care of neuter forms.
- ; Unfortunately I don't know any German at all, so I can't give
- ; you any good examples.
- ;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
-
- #TOPMENU
- #xs 420
- #itemlist
- #x -5
- #y -5
- START GAME
- QUICK START
- SCENARIO
- LOAD GAME
- MULTIPLAYER
- VIEW CREDITS
- EXIT GAME
-
- #MAPMENU
- #xs 420
- #itemlist
- #x -5
- #y -5
- MAKE RANDOM MAP
- CUSTOMIZE RANDOM MAP
- THE MAP OF PLANET
- HUGE MAP OF PLANET
- LOAD MAP FILE
-
- #MULTIMENU
- #xs 420
- #caption MULTIPLAYER GAME
- #itemlist
- #x -5
- #y -5
- New Multiplayer Game
- Multiplayer Scenario
- Load Multiplayer Game
-
- #SCENARIOMENU
- #xs 420
- #caption SCENARIO
- #itemlist
- #x -5
- #y -5
- PLAY SCENARIO
- CREATE SCENARIO
- LOAD MAP FILE
- EDIT SCENARIO
-
- #WORLDSIZE
- #xs 400
- #caption SELECT SIZE OF PLANET
- #button Random
- #x -5
- #y -5
- #itemlist
-
- #WORLDLAND
- #xs 400
- #caption SELECT OCEAN COVERAGE
- #button Random
- #x -5
- #y -5
- #itemlist
- 30-50% of surface
- 50-70% of surface
- 70-90% of surface
-
- #WORLDTIDES
- #xs 400
- #caption ADJUST EROSIVE FORCES
- #button Random
- #x -5
- #y -5
- #itemlist
- Strong (Rolling and flat terrain)
- Average (Hilly terrain)
- Weak (Rough, mountainous terrain)
-
- #WORLDORBIT
- #xs 400
- #caption SELECT PLANETARY ORBIT
- #button Random
- #x -5
- #y -5
- #itemlist
- 100 million miles (cool planet)
- 90 million miles (average planet)
- 80 million miles (warm planet)
-
- #WORLDCLOUDS
- #xs 400
- #caption SELECT CLOUD COVER
- #x -5
- #y -5
- #button Random
- #itemlist
- Sparse (light rainfall)
- Average
- Dense (heavy rainfall)
-
- #WORLDLIFE
- #xs 400
- #caption NATIVE LIFE FORMS
- #x -5
- #y -5
- #button Random
- #itemlist
- Rare
- Average
- Abundant
-
-
- #DIFFICULTY
- #xs 440
- #caption PICK A DIFFICULTY LEVEL
- #x -5
- #y -5
-
- #GENDER
- #xs 440
- #caption Indicate Your Gender
- #x -5
- #y -5
- #itemlist
- Male
- Female
-
- #FACTION
- #xs 440
- #caption CHOOSE YOUR FACTION
- #x -5
- #y -5
- #listbox
- #button Custom Name
- #button Help
- #button Load
-
- #NAME
- #xs 440
- #caption ENTER YOUR NAME
- #x -5
- #y -5
- #itemlist
- #button Change Gender
- Name (Male):
-
- #NAME2
- #xs 440
- #caption Enter Your Name
- #x -5
- #y -5
- #itemlist
- #button Change Gender
- Name (Female):
-
- #CUSTOMNAMES
- #xs 440
- #x -5
- #y -5
- #button Restore Defaults
- #caption Customize Your Faction
-
- #TIMECONTROLS
- #xs 400
- #x -5
- #y -5
- #caption Select Multiplayer Time Controls
-
- #USERULES
- #xs 440
- #x -5
- #y -5
- #caption GAME RULES
- #itemlist
- Play With Standard Rules
- Play With Current Rules
- Customize Rules
-
- #RULES
- #xs 440
- #x -5
- #y -5
- #caption Customize Game Rules
- #button Standard Rules
- #itemlist
- Higher Goal: Allow Victory by Transcendence.
- Total War: Allow Victory by Conquest.
- Peace in Our Time: Allow Diplomatic Victory.
- Mine, All Mine: Allow Economic Victory.
- One for All: Allow Cooperative Victory.
- Do or Die: Don't restart eliminated players.
- Look First: Flexible starting locations.
- Tech Stagnation: Slower rate of research discoveries.
- Spoils of War: Steal tech when conquer base.
- Blind Research: Cannot set precise research goals.
- Intense Rivalry: Opponents more aggressive.
- No Unity Survey: World Map not visible.
- No Unity Scattering: Supply Pods only at landing sites.
- Bell Curve: No Random Events.
- Time Warp: Accelerated Start.
- Iron Man: Save/Restore restricted to exit.
- Randomize faction leader personalities.
- Randomize faction leader social agendas.
-
- #SCENRULES
- #xs 440
- #x -5
- #y -5
- #caption Special Scenario Rules
- #itemlist
- No native life--fungus, mind worms, Planet, etc.
- No colony pods can be built.
- No terraforming (raising/lowering terrain).
- No technological advances.
- No technology trading.
- No secret projects can be built.
- Unity Pods never produce artifacts.
- Unity Pods never produce monoliths.
- Unity Pods never produce resources.
- Unity Pods never produce vehicles.
- Unity Pods never produce tech.
- Force current difficulty level.
- Force player to play current faction.
- No Planetary Council
- No Social Engineering
-
- #SCENPARAM
- #xs 420
- #caption Scenario Parameters
- #itemlist
- Objectives required for Victory:
- Objectives for Sudden Death Victory:
- Points for each Objective Achieved:
- Bonus Points for achieving Victory:
- Starting Year of Time Frame:
- Final Year of Scenario:
- Current Sunspot Turns-to-go:
-
- #SCENVICTORY
- #xs 420
- #caption Scenario Victory Conditions
- #itemlist
- Objective Units must reach friendly objective base.
- Objective Units must reach friendly HQ base.
- All artifacts are objective units.
- Secret Projects count as objectives.
- All bases count as objectives.
- All terrain enhancements count as objectives.
- Base facilities as objectives.
- Each square of territory counts as objective.
- Each energy credit counts as objective.
- Each population unit counts as objective.
- Each technology counts as objective.
- Solo Mission: only human player victory/defeat.
- Highest Alpha Centauri Score wins.
-
- #PLANETFALL
- #xs 400
- #caption Planetfall!
- #x -5
- #y -5
- $NAME3, a new era of struggle and opportunity awaits you. The
- UN Starship Unity has arrived in the Alpha Centauri system
- after a forty year voyage. All contact with Earth has been
- lost. After Captain Garland's assassination by an unknown assailant,
- the crew mutinied and split into seven factions, each seizing
- control of one of the Unity's colony pods. You now
- shape the destiny of your $<M1:$FACTIONADJ0> faction, which has just made
- PLANETFALL!
-
- #PLANETFALL2
- #xs 400
- #x -5
- #y -5
- #caption $TITLE2 $NAME3
- $NAME3, your $<M1:$FACTIONADJ0> faction has prospered in the $NUM0 years
- since Planetfall. Your secret project, $PROJECTNAME4, is
- complete, and you are at last ready to put your plans into action
- and claim your rightful share of Planet's destiny.
-
- #REALLYQUIT
- #xs 320
- #wave 43
- #caption Sid Meier's ALPHA CENTAURI
- #sprite space_sm.pcx
- Do you really want to quit?
-
- Oops, no, wait!
- Yes, that's an order mister!
-
- #REALLYWIMPOUT
- #xs 320
- #caption Sid Meier's ALPHA CENTAURI
- Do you really want to WIMP OUT of this
- multiplayer game?
-
- No! Get back in there and fight!
- Yes, time to slink away in shame.
-
- #REALLYRETIRE
- #xs 320
- #caption Sid Meier's ALPHA CENTAURI
- Are you ready to retire?
-
- Sorry, I'm afraid I can't do that.
- Yes, open the pod bay doors!
-
- #REALLYRETIRE2
- #xs 320
- #caption Sid Meier's ALPHA CENTAURI
- Are you ready to retire? {This selection is
- permanent under Iron Man rules!}
-
- Sorry, I'm afraid I can't do that.
- Yes, open the pod bay doors!
-
-
- #REALLYOVER
- #xs 320
- #caption Operations Director
- Some of our units have not yet moved this
- turn. Do you really want to end the turn now?
-
- Cancel.
- Yes, end the turn.
-
- #ATTEMPTTOCANCEL
- #xs 320
- Requesting permission to resume turn...
-
- #BASICPREFS
- #xs 440
- #caption Preferences
- #itemlist
- Tutorial messages.
- Design units automatically.
- Auto-prune obsolete units (recommended).
- Mouse at edge scrolls view.
- Autosave each turn.
- Pause at end of turn.
- Move enemy/neutral pieces quickly.
- Move allied pieces quickly.
-
- #ADVANCEDPREFS
- #xs 440
- #caption Advanced Preferences
- #itemlist
- Radio buttons select with single click.
- Click on unit always cancels orders.
- Confirm odds before attacking.
- Pause after every battle.
- Fast battle resolution.
- Move units with orders quickly.
- Move all units quickly.
- Don't center on units with orders.
- Zoom-to-base doesn't recenter map.
- Detailed main menus.
- Detailed right-click menus.
- Right-click pops up menu.
-
- #AUTOMATIONPREFS
- #xs 440
- #caption Automation Preferences
- #itemlist
- Air units return home when reach limit of fuel range.
- Automated Formers can plant forests.
- Automated Formers can raise/lower terrain.
- Automated Formers can build condensers, boreholes, etc.
- Automated Formers can remove fungus.
- Automated Formers can build sensors.
- Automated Formers can build roads and tubes.
- Cancel movement orders when spot units w/ Pact.
- Cancel movement orders when spot units w/ Treaty.
- Cancel movement orders when spot units w/ Truce.
- Cancel movement orders when spot units w/ Vendetta.
- Do not cancel for units of different class (LAND/SEA/AIR).
- Wake passengers when transport reaches land.
- Always investigate monolith.
-
- #AUDIOVISUALPREFS
- #xs 440
- #caption Audio/Visual Preferences
- #itemlist
- Background music.
- Sound effects.
- Voiceovers (Tech & Facility).
- Voiceovers stop when popup closed.
- Secret Project movies.
- Interludes.
- Monuments.
- Map animations.
- Sliding windows.
- Sliding scrollbars.
- Whole unit blinks.
-
- #MAPPREFS
- #xs 440
- #caption Map Display Preferences
- See MAP Menu for shortcuts.
- #itemlist
- Show fog of war.
- Show map grid.
- Show map grid in ocean squares.
- Show base grid.
- Show base names.
- Show production with base names.
- Show flattened terrain.
- Show go-to path when unit active.
-
- #BASEWARNINGS
- #xs 440
- #caption Announcements
- #itemlist
- #checkbox 17
- Stop for new facilities built.
- Stop for non-combat units built.
- Stop for combat units built.
- Stop for prototypes completed.
- Stop for items built by Governors/Queues.
- Stop for Drone Riots.
- Stop for end of Drone Riots.
- Stop for Golden Age.
- Stop for end of Golden Age.
- Stop for nutrient low.
- Stop for build orders out of date.
- Stop for population limit reached.
- Stop for delay in Transcendence.
- Stop for starvation.
- Stop for mineral shortages.
- Stop for energy shortages.
- Stop for random events.
-
- #GOVOPTIONS
- #xs 440
- #caption Governor Settings for $BASENAME0
- #checkbox 19
- #itemlist
- Governor is active.
- Governor may use multiple priorities (e.g. Explore AND Discover), or no priorities.
- Governor sets new units to "fully automate".
- Governor manages citizens and specialists (including Drone Riots).
- Governor manages production.
- __Governor may produce scout/exploration units.
- __Governor may produce land combat units.
- __Governor may produce naval combat units.
- __Governor may produce air combat units.
- __Governor may produce land defense units.
- __Governor may produce air defense units.
- __Governor may produce prototypes.
- __Governor may produce transports.
- __Governor may produce probe teams.
- __Governor may produce terraformers.
- __Governor may produce colony pods.
- __Governor may produce base facilities.
- __Governor may produce secret projects.
- __Governor may HURRY production.
-
- #NEEDTERRAFORMERS
- #xs 320
- #wave 6
- #caption Operations Director
- Only Formers can perform that function.
-
- #TERRASEA
- #xs 320
- #wave 4
- #caption Operations Director
- Land units may not terraform sea squares and vice versa.
-
- #NOTINOCEAN
- #xs 320
- #wave 2
- #caption Operations Director
- That cannot be accomplished at sea.
-
- #NOTINTRIAD
- #xs 320
- #wave 2
- #caption Operations Director
- Land units may not perform this function in sea squares, and
- vice versa.
-
- #NOTONMONOLITH
- #xs 320
- #wave 2
- #caption Operations Director
- That function cannot be accomplished at a monolith.
-
- #NOTONROCKY
- #xs 320
- #wave 3
- #caption Operations Director
- Bases cannot be built in rocky areas.
-
- #FUNGUSDANGUS
- #xs 320
- #wave 3
- #caption Operations Director
- Bases cannot be built in Xenofungus.
-
- #NOTHERE
- #xs 320
- #wave 2
- #caption Operations Director
- That function cannot be accomplished here.
-
- #NOTBASE
- #xs 320
- #wave 2
- #caption Operations Director
- That function cannot be accomplished at a base.
-
- #NOTATALL
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation is not allowed under the
- current rules.
-
- #NOTATSEA
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation cannot be performed at sea.
-
- #NOTONLAND
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation cannot be performed on land.
-
- #FORESTGROWS
- #xs 320
- #caption Planetary Ecologist
- Forest expands near $BASENAME0.
-
- #KELPGROWS
- #xs 320
- #caption Planetary Ecologist
- Kelp expands near $BASENAME0.
-
- #FORESTTECH
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- Forests cannot be planted until we discover $TECH0.
-
- #HASROAD
- #xs 320
- #wave 5
- #caption Operations Director
- That square already has a road. Roads may not be
- converted to Magtubes until we discover $TECH0.
-
- #HASFARM
- #xs 320
- #wave 5
- #caption Planetary Ecologist
- That square already has a farm. Farms
- may not be converted to Soil Enrichers
- until we discover $TECH0.
-
- #NOTUNTILTECH
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation cannot be performed
- until we discover $TECH0.
-
- #ALREADYBUILT
- #xs 320
- #wave 5
- #caption Planetary Ecologist
- That enhancement ($MINE0) has already been built here!
-
- #MIMIMI
- #xs 320
- #caption Planetary Ecologist
- A previous terrain enhancement ($MINE0) will be replaced by this
- operation. Do you wish to continue?
-
- Cancel action.
- Continue.
-
- #NOTINROCKY
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation cannot be performed
- in rocky areas.
-
- #NOTONVOLCANO
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation cannot be performed in a
- volcanic area.
-
- #NOTONVOLCANO1
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation cannot be performed at the
- center of a volcano.
-
- #NOTINFUNGUS
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation cannot be performed
- in Xenofungus.
-
- #NOTYETFUNGUS
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- The "$TERRAFORMTYPE6" operation cannot be performed
- in Xenofungus until we discover $TECH0.
-
- #LOWTIDAL
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- Sea enhancements can only be built on shelf ocean squares.
-
- #TOOFLAT
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- That area is already flat.
-
- #NOAQUIFER
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- Aquifers cannot be tapped in areas adjacent to rivers.
-
- #NOBOREHOLE
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- Thermal Boreholes cannot be built on slopes (areas adjacent
- to land of a lower altitude).
-
- #TWOBOREHOLES
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- Thermal Boreholes cannot be built adjacent to one another.
-
- #SEATOOHIGH
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- This square cannot be raised further with a sea-going unit.
- A land unit in an adjacent land square could raise it.
-
- #SEATOOLOW
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- This area cannot be lowered further.
-
- #LOWSOLAR
- #xs 320
- #caption Planetary Ecologist
- A solar collector here would
- produce no energy. Try building at a higher elevation.
-
- #TERRACOSTUP
- #xs 320
- #caption Planetary Ecologist
- It will cost $NUM0 credits to {raise} this area;
- our current reserves are $NUM1 credits.
-
- #TERRACOSTDOWN
- #xs 320
- #caption Planetary Ecologist
- It will cost $NUM0 credits to {lower} this area;
- our current reserves are $NUM1 credits.
-
- #TERRAPAY
- #itemlist
- Cancel action.
- Expend $NUM0 credits.
-
- #TOOHIGH
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- This area is already at maximum altitude.
-
- #TOOLOW
- #xs 320
- #wave 4
- #caption Planetary Ecologist
- Land Formers cannot lower this area below sea level, but an adjacent Sea Former
- could lower it.
-
- #DESTROY
- #xs 440
- #caption Operations Director
- Which terrain enhancement shall we destroy?
-
- #DESTROYBOMB
- #xs 440
- #caption Target Bombing Run
- Which terrain enhancement shall we bomb?
-
- #BOMBARDFAILED
- #xs 440
- #caption Operations Director
- Our artillery bombardment had no effect.
-
- #BOMBARDSUCCEEDED
- #xs 440
- #caption Operations Director
- Artillery bombardment successful! $TARGET2 destroyed.
-
- #BOMBFAILED
- #xs 440
- #caption Operations Director
- Our bombing run failed.
-
- #BOMBSUCCEEDED
- #xs 440
- #caption Operations Director
- Bombing run successful--target destroyed.
-
- #ARTYBOMBFAILED
- #xs 440
- #caption Operations Director
- Artillery bombardment failed.
-
- #BASETOONEAR
- #xs 320
- #wave 3
- #caption Operations Director
- Bases cannot be built adjacent to each other.
-
- #BASEFOUNDED
- #xs 320
- #caption Chief Librarian
- $BASENAME0 founded in $NUM0.
-
- #NEWBASE
- #x 10
- #y 40
- #xs 320
- #caption Enter a name for your new base.
-
- Name:
-
- #FIRSTBASE
- #x 10
- #y 40
- #xs 320
- #caption Enter a name for your first base.
-
- Name:
-
- #DISBAND
- #xs 320
- #caption Confirm Disband
- Really disband $UNITTYPE0?
-
- Never mind.
- Confirmed.
-
- #DISBAND2
- #xs 320
- #caption Confirm Disband
- Really disband $UNITTYPE0?
-
- Never mind.
- Confirmed.
- Activate self-destruct overload sequence!
-
- #STARVE
- #xs 320
- #wave 24
- #caption Psych Chaplain
- Our citizens are starving at $BASENAME0!
- Factories abandoned by hungry workers.
-
- #ENERGYCONVOY
- #xs 440
- #caption Operations Director
- $BASENAME0 to $BASENAME1 convoy shorts out due to energy crunch!
-
- #LOWNUTRIENTFARMS
- #xs 320
- #wave 24
- #caption Psych Chaplain
- $BASENAME0 is running low on {nutrients} and is
- not producing enough to meet its citizens' needs!
- We should have our {formers} build more {farms}
- in nearby squares!
-
- #LOWNUTRIENTFORMERS
- #xs 320
- #wave 24
- #caption Psych Chaplain
- $BASENAME0 is running low on {nutrients} and is
- not producing enough to meet its citizens' needs!
- We should build some {Formers} so that we can
- plant {farms} in nearby squares.
-
- #LOWNUTRIENTSPEC1
- #xs 400
- #wave 24
- #caption Psych Chaplain
- $BASENAME0 is running low on {nutrients} and is
- not producing enough to meet its citizens' needs!
- We need to convert some {Specialists} to {Workers}.
- From the Base Control screen, click on the center
- square of the map display to reallocate workers.
- If {Drone Riots} are a problem, consider other
- methods of preventing this problem (see Drone
- Riot Details on the Help Menu).
-
- #LOWNUTRIENTSPEC2
- #xs 320
- #wave 24
- #caption Psych Chaplain
- $BASENAME0 is running low on {nutrients} and is
- not producing enough to meet its citizens' needs!
- We need to convert some {Specialists} to {Workers}.
- From the Base Control screen, click on the center
- square of the map display to reallocate workers.
-
- #LOWNUTRIENT
- #xs 320
- #wave 24
- #caption Psych Chaplain
- $BASENAME0 is running low on nutrients and is
- not producing enough to meet its citizens' needs!
-
- #ABANDONBASE
- #xs 320
- #caption Operations Director
- $BASENAME0 can complete $UNITTYPE1 this turn, but
- would be abandoned as its population is too low.
-
- Delay production.
- Zoom to Base Control Screen.
- Abandon $BASENAME0.
-
- #ABANDONBASE1
- #xs 320
- #caption Operations Director
- $BASENAME0 can complete $UNITTYPE1 this turn, but this
- would cause the base to be abandoned as it is only
- of size 1. Otherwise, it will grow to size 2 in
- $NUM2 $<#2:turn:turns>.
-
- Delay production.
- Zoom to Base Control Screen.
- Abandon $BASENAME0.
-
- #PRODUCE
- #xs 500
- #wave 25
- #caption Operations Director
- $BASENAME0 builds $ITEM1.
-
- #PRODUCEQ
- #xs 500
- #wave 25
- #caption Operations Director
- $BASENAME0 builds $ITEM1.
- $NUM1 $<#1:item:items> left in production queue.
-
- #PRODUCEG
- #xs 500
- #wave 25
- #caption Operations Director
- Governor of $BASENAME0 builds $ITEM1.
-
- #PRODUCEX
- #xs 500
- #caption Operations Director
- $BASENAME0 builds $ITEM1.
-
- #PRODUCEXQ
- #xs 600
- #caption Operations Director
- $BASENAME0 builds $ITEM1.
- $NUM1 $<#1:item:items> left in production queue.
-
- #PRODUCEXG
- #xs 600
- #caption Operations Director
- Governor of $BASENAME0 builds $ITEM1.
-
- #PRODUCE2
- #xs 600
- #caption Operations Director
- $BASENAME0 ($<M1:$FACTIONADJ2>) builds $ITEM1.
-
- #PRODUCE3
- #xs 600
- #caption Operations Director
- $BASENAME0 ($<M1:$FACTIONADJ2>) builds $ITEM1.
-
- #PRODUCEPROTO
- #xs 400
- #wave 25
- #caption Security Chief
- $BASENAME0 has produced a successful $UNITTYPE1 prototype!
- Production cost reduced to $NUM0 minerals.
-
- #PRODUCEPROTOQ
- #xs 400
- #wave 25
- #caption Security Chief
- $BASENAME0 has produced a successful $UNITTYPE1 prototype!
- Production cost reduced to $NUM0 minerals.
- $NUM1 items left in production queue.
-
- #PRODUCEPROTOG
- #xs 400
- #wave 25
- #caption Security Chief
- The Governor of $BASENAME0 has produced a successful $UNITTYPE1
- prototype! Production cost reduced to $NUM0 minerals.
-
- #NOSUPPORT
- #xs 320
- #wave 24
- #caption Operations Director
- The minerals output of $BASENAME0 is not sufficient to support
- $UNITTYPE1 unit. The unit has been disbanded.
-
- #PICKUNIT
- #xs 400
- #caption Select unit to activate
-
-
- #SUPPORTEDSELECT
- #xs 440
- #caption Supported Unit Status
- $TYPENAME0 $LOCATION1
- Current Orders: $ORDERS3
-
- #SUPPORTEDCLICK
- All done.
- Center on $BASENAME2.
- Tell $UNITTYPE2 to come home.
- Disband $UNITTYPE2.
-
- #UNITSELECT
- #xs 440
- #caption Unit Status
- ^$UNITNAME0
- ^Supported from $BASENAME1
- ^Current Orders: $ORDERS4
-
- #UNITCLICK
- All done.
- Cancel orders.
- Activate $UNITTYPE3.
- Support from $BASENAME2.
- Zoom to $BASENAME1.
- Sleep/Board transport.
- Hold.
- Disband $UNITTYPE3.
-
-
- #PRODQUEUE
- #xs 500
- #caption $BASENAME0 Production Orders
- #listbox
- #button Help
- #button Workshop
- #button Design Unit
-
-
- #GOTO
- #xs 480
- #caption Select Destination
-
- #GROUPTO
- #xs 480
- #caption Select Group Destination
-
- #ROADTO
- #xs 480
- #caption Pick Road Termination Point
-
- #TUBETO
- #xs 480
- #caption Pick Magtube Termination Point
-
- #BOMBTO
- #xs 480
- #caption Designate Bombing Run Target
-
- #DESTTO
- #xs 480
- #caption Set $LANDAIRSEA0 Autoforward Route From $BASENAME1
- #y -5
-
- #FINDTO
- #xs 480
- #caption Select Base to Find
-
- #GATETO
- #xs 480
- #caption Select Gate Destination
-
- #DESTTRIAD
- #xs 400
- #caption Autoforward
- #y -5
- $BASENAME0 will automatically forward all units of which type?
-
- #DESTTRIAD2
- #xs 440
- #caption Autoforward
- Setting autoforward from $BASENAME0 to $BASENAME1.
- $BASENAME0 will automatically forward all units of which type?
-
- #DESTNO
- #xs 440
- #wave 2
- #caption Operations Director
- No valid $LANDSEAAIR2 path from $BASENAME0 to $BASENAME1.
-
- #WEDEVELOP
- #xs 500
- #caption Science Officer
- Our researchers have made a breakthrough: we now understand $TECH0!
-
- #WEACQUIRE
- #xs 500
- #caption Science Officer
- We have acquired an understanding of $TECH0 from the $FACTION2!
-
- #THEYDEVELOP
- #xs 320
- #caption Science Officer
- The $FACTION1 $<1:has:have> learned $TECH0.
-
- #THEYACQUIRE
- #xs 320
- #caption Science Officer
- The $FACTION1 $<1:has:have> learned $TECH0 from the $FACTION2.
-
- #TECHNOLOGY
- #xs 550
- #caption SELECT RESEARCH GOAL
- #button Info
- #button Lookup
-
- #DESIGNSHOP
- #xs 550
- #caption Unit Design Workshop
- #button Redesign
- #button Rename
- #button Mark Obsolete
- #button Upgrade All
-
- #DESIGNAUTO
- Garrison
- Infantry
- Artillery
- Tank
- Scout
- Naval
- Transport
- Air Assault
- Air Defense
- Chopper
- Missile
- Buster
- Paradrop
- Amphibious
-
- #DESIGNLABELS
- VEHICLE DESIGN
- Moves:
- Type:
- Power:
- PROTOTYPE COST:
- COST:
- Data
- PRESETS
- W:
- A:
- C:
- R:
- SP1:
- SP2:
- E:
- P:
-
- #DESIGNNAME
- #xs 440
- #caption What shall we call this unit type?
-
- Name:
-
- #DESIGNNO
- #xs 320
- #caption Chief Engineer
- Default unit types cannot be redesigned. Use an
- empty slot or redesign another one.
-
- #DESIGNNEW2
- #xs 320
- #caption Chief Engineer
- Redesigning this unit type ($UNITTYPE0) would cause all
- others of this type to be scrapped! This
- action cannot be performed during UPKEEP phase; wait
- until the main turn begins.
-
- #DESIGNNEW
- #xs 320
- #caption Chief Engineer
- Redesigning this unit type ($UNITTYPE0) will cause all
- others of this type to be scrapped!
-
- Never mind.
- Redesign unit; scrap old $UNITTYPE0 units.
-
- #DESIGNPLUS
- Use an empty design slot instead.
-
- #DESIGNSTATS
- #xs 440
-
- #UNITCHASSIS
- #xs 440
- #caption Pick a chassis type
-
- #UNITWEAPON
- #xs 440
- #caption Select offensive armament
-
- #UNITARMOR
- #xs 440
- #caption Select armor
-
- #UNITABILITY
- #xs 440
- #caption Select special abilities
-
- #TWOSPECIAL
- #xs 440
- #caption Chief Engineer
- We cannot design units with two special abilities
- until we have researched $TECH0.
-
- #UNITREACTOR
- #xs 440
- #caption Select Power Plant
-
- #UNITSPECIAL
- #xs 400
- #caption Select Special Ability
-
- #TOOMUCHENERGY
- #xs 320
- #caption Chief Engineer
- That choice would exceed this chassis's energy rating.
-
- #NEWSTUFF
- #xs 440
- #caption Chief Engineer
- Discovery of $TECH0 allows us to construct a new $WEAPDEForCHASSIS1: $ITEM2.
-
- #BIOBONUS
- #xs 440
- #caption Select a Hybrid
-
- #GOODYRESOURCE
- #xs 320
- #caption Operations Director
- We have recovered a {survey pod} from the Unity. It has
- located abundant $RESOURCETYPE0 resources.
-
- #GOODYURANIUM
- #xs 320
- #wave 0
- #caption Operations Director
- We have recovered a {resupply pod} from the Unity!
- It contains manufacturing supplies worth $NUM0 energy credits!
-
- #GOODYHYDROGEN
- #xs 320
- #wave 0
- #caption Operations Director
- We have recovered a {resupply pod} from the Unity!
- It contains manufacturing supplies worth $NUM0 energy credits!
-
- #GOODYRIVER
- #xs 320
- #wave 0
- #caption Operations Director
- An {hydrology pod} has tapped an underground river!
-
- #GOODYMINE
- #xs 320
- #wave 0
- #caption Operations Director
- A robot {mining pod} has prepared mines in this area.
-
- #GOODYFARM
- #xs 320
- #wave 0
- #caption Operations Director
- A robot {agricultural pod} has cultivated this area.
-
- #GOODYSOLAR
- #xs 320
- #wave 0
- #caption Operations Director
- A robot {power pod} has set up solar collectors in this area.
-
- #GOODYKELP
- #xs 320
- #wave 0
- #caption Operations Director
- We have discovered a {sea farming pod} from the Unity! Kelp
- forest has proliferated in this region.
-
- #GOODYVIEW
- #xs 320
- #wave 0
- #caption Operations Director
- We have recovered a {cartographic pod} containing data on the surrounding
- area!
-
- #GOODYSONAR
- #xs 320
- #wave 0
- #caption Operations Director
- We have recovered a {sonar pod} containing data on the surrounding
- area!
-
- #GOODYQUAKE
- #xs 320
- #wave 0
- #caption Operations Director
- The pod has malfunctioned and unleashed an earthquake!
-
- #GOODYVANISH
- #xs 320
- #wave 39
- #caption Operations Director
- Our unit has dematerialized and vanished forever!
-
- #GOODYWHIRLPOOL
- #xs 320
- #wave 39
- #caption Operations Director
- Our unit has vanished forever into a whirlpool!
-
- #GOODYGATE
- #xs 320
- #wave 0
- #caption Operations Director
- Our unit has fallen through a dimensional gate!
-
- #GOODYWAVE
- #xs 320
- #wave 0
- #caption Operations Director
- Our unit has been swept away by a tidal wave!
-
- #GOODYFUNGUS
- #xs 320
- #wave 0
- #caption Operations Director
- Activating the pod triggers a Xenofungal bloom!
-
- #GOODYFOREST
- #xs 320
- #wave 0
- #caption Operations Director
- We have discovered a {hydroponics pod} from the Unity!
- Forest has proliferated in this area!
-
- #GOODYWORMS
- #xs 320
- #wave 16
- #caption Operations Director
- The pod was infested with Mind Worms!
-
- #GOODYISLE
- #xs 320
- #wave 16
- #caption Operations Director
- Our unit reports that an Isle of the Deep has surfaced
- and swallowed the pod!
-
- #GOODYBUILD
- #xs 320
- #wave 0
- #caption Operations Director
- We have discovered a {materials pod} from the Unity!
- It has provided sufficient minerals for us to finish building
- the $ITEM0 at $BASENAME1 next turn!
-
- #GOODYARTIFACT
- #xs 320
- #wave 0
- #caption Operations Director
- This is not a pod after all, but an alien artifact!
- We should take it to a base containing a
- Network Node for further study.
-
- #GOODYCLONE
- #xs 320
- #wave 0
- #caption Operations Director
- A dimensional rift has cloned our $UNITTYPE0 unit!
-
- #GOODYPOD
- #xs 320
- #wave 0
- #caption Operations Director
- We have recovered a {supply pod} from the Unity!
- It contains a $UNITYUNITTYPE0 in working condition!
-
- #GOODYCOMM
- #xs 320
- #wave 1
- #caption Operations Director
- We have recovered a {data pod} from the Unity! It
- contains the Commlink frequency for $TITLE0 $NAME1
- of the $FACTION2.
-
- #GOODYDATA
- #xs 320
- #wave 1
- #caption Operations Director
- We have recovered a {data pod} from the Unity! The
- Chief Librarian is installing it into the Datalinks now.
-
- #GOODYDATA1
- #xs 320
- #wave 1
- #caption Operations Director
- We have recovered a {data pod} from the Unity
- containing information on $TECH0!
-
- #ARTIFACTTECH
- #xs 320
- #caption Science Officer
- Our scientists have linked the artifact to the
- data network and make wondrous discoveries!
-
- #ARTIFACTTECH1
- #xs 320
- #caption Science Officer
- A power surge from the alien artifact has shorted
- out the Network Node at $BASENAME0!
-
- Proceed
- Zoom to Base Control
-
- #ALREADYARTIFACT
- #xs 400
- #wave 10
- #caption Science Officer
- The Network Node at $BASENAME0 has already been linked to an
- alien artifact. We must link this artifact to the node
- at another base.
-
- #SEEMONOLITH
- #xs 320
- #caption Operations Director
- We have found a monolith here. Perhaps a military
- unit should be dispatched to investigate.
-
- #MONOLITH
- #xs 320
- #caption Operations Director
- We have found a mysterious monolith.
-
- Leave it alone.
- Investigate.
- Always investigate monoliths.
-
- #MONOLITH0
- #xs 320
- #caption Operations Director
- The arcane technology of the monolith enhanced
- our unit to $MORALE0 status. It then vanished.
-
- #MONOLITH1
- #xs 320
- #caption Operations Director
- The arcane technology of the monolith enhanced
- our unit to $MORALE0 status.
-
- #MONOLITHNO
- #xs 320
- #caption Operations Director
- The monolith is silent.
-
- #MONOLITHHEAL
- #xs 320
- #caption Operations Director
- The arcane technology of the monolith has repaired our
- unit.
-
-
- #ENDPACT1
- #xs 320
- #caption Operations Director
- Our $PACTOFBROTHERHOOD2 with the $FACTION0 has ended. All
- $<M1:$FACTIONADJ1> units have been removed from our territory.
-
- #ENDPACT2
- $NUM0 $<#0:unit has:units have> been removed from $<M1:$FACTIONADJ1>
- territory and returned to our nearest bases.
-
- #ENDPACT3
- #xs 320
- #caption Security Chief
- The $FACTION0 and $FACTION1 have renounced their $PACT2.
-
- #LOADGAME
- #xs 320
- #caption Difficulty Level: $DIFF0
- ^^$TITLE1 $NAME2 of the $FACTION3
- ^^$DATE4
-
- #LOADNONE
- #xs 440
- #wave 12
- #caption LOAD ERROR
- ^^
- ^^FAILED TO OPEN FILE
- ^^
- ^^"$FILE0"
- ^^
-
- #LOADNOT
- #xs 440
- #wave 12
- #caption LOAD ERROR
- ^^
- ^^NOT A VALID SAVE/MAP FILE
- ^^
- ^^"$FILE0"
- ^^
-
- #LOADOLD
- #xs 440
- #wave 12
- #caption LOAD ERROR
- ^^
- ^^SAVE/MAP FILE IS OBSOLETE
- ^^
- ^^"$FILE0"
- ^^
-
- #LOADERROR
- #xs 440
- #wave 12
- #caption LOAD ERROR
- ^^
- ^^ERROR READING FILE
- ^^
- ^^"$FILE0"
- ^^
-
- #SAVEERROR
- #xs 440
- #wave 12
- #caption SAVE ERROR
- ^^
- ^^FAILED TO WRITE FILE
- ^^
- ^^"$FILE0"
- ^^
-
- #STEALTECH
- #xs 550
- #caption STEAL TECHNOLOGY
- #button Info
-
- #ACQUIRETECH
- #xs 550
- #caption ACQUIRE TECHNOLOGY
- #button Info
- #button Lookup
-
-
- #STOLETECH
- #xs 440
- #wave 19
- #caption Security Chief
- The $FACTION0 $<0:has:have> stolen $TECH1!
-
- #ESCAPE
- #xs 400
- #caption Security Chief
- Our headquarters at $BASENAME0 is in jeopardy! I have prepared
- your personal shuttle for immediate departure. If you wish,
- we can evacuate the entire command staff to $BASENAME1 at a cost of
- 1000 energy credits.
-
- Abandon HQ.
- Evacuate HQ to $BASENAME1.
-
- #ESCAPED
- #xs 400
- #caption Security Chief
- The $FACTION2 $<2:has:have> safely evacuated their headquarters to $BASENAME1!
-
- #ESCAPED2
- #xs 400
- #caption Security Chief
- We have safely evacuated the headquarters to $BASENAME1, at a cost
- of $NUM0 energy credits.
-
- #LIBERATEBASE
- #xs 400
- #caption Security Chief
- $FACTION0 $<0:liberates:liberate> $BASENAME1! $NUM0 energy credits diverted from local nets.
-
- #LIBERATEBASE1
- #xs 400
- #caption Security Chief
- $FACTION0 $<0:liberates:liberate> $BASENAME1! $NUM0 energy credits diverted. The
- $FACTION0 $<0:has:have> renamed the base "$BASENAME3."
-
- #LIBERATEBASE2
- #xs 400
- #caption Netflash!
- The $FACTION0 $<0:announces:announce> the liberation of $BASENAME1.
-
- #LIBERATEBASE3
- #xs 400
- #caption Netflash!
- The $FACTION2 $<2:announces:announce> the loss of $BASENAME1 to the $FACTION0.
-
- #LIBERATEBASE4
- #xs 400
- #caption Crypto packet!
- Our infiltrator reports the $FACTION2 $<2:has:have> lost $BASENAME1 to the $FACTION0.
-
- #SEIZEBASE
- #xs 400
- #caption Security Chief
- $FACTION0 $<0:seizes:seize> $BASENAME1! $NUM0 energy credits diverted from local nets.
-
- #SEIZEBASE1
- #xs 400
- #caption Security Chief
- $FACTION0 $<0:seizes:seize> $BASENAME1! $NUM0 energy credits diverted. The
- $FACTION0 have renamed the base "$BASENAME3."
-
- #SEIZEBASE2
- #xs 400
- #caption Netflash!
- The $FACTION0 $<0:announces:announce> the seizure of $BASENAME1.
-
- #SEIZEBASE3
- #xs 400
- #caption Netflash!
- The $FACTION2 $<4:announces:announce> the loss of $BASENAME1 to the $FACTION0.
-
- #SEIZEBASE4
- #xs 400
- #caption Crypto packet!
- Our infiltrator reports the $FACTION2 $<4:has:have> lost $BASENAME1 to the $FACTION0.
-
- #RENAMEBASE
- #xs 440
- #caption Netflash!
- The $FACTION0 $<0:has:have> renamed $BASENAME1. They now
- style it $BASENAME2.
-
- #RENAME
- #xs 440
- #caption Chief Librarian
- What shall we rename $BASENAME0?
-
- Name:
-
- #DRONERIOTS
- #xs 400
- #wave 28
- #caption Psych Chaplain
- Drone Riots at $BASENAME0! Non-essential base functions suspended.
-
- #DRONERIOTS2
- #xs 400
- #caption Psych Chaplain
- Drone Riots at $BASENAME0. Governor acts to quell disturbance.
-
- #DRONERIOTSOVER
- #xs 400
- #wave 29
- #caption Psych Chaplain
- The Drone Riots at $BASENAME0 have ended.
-
- #DRONERIOTSOVER2
- #xs 400
- #caption Psych Chaplain
- Governor of $BASENAME0 reports Drone Riots have ended.
-
- #DRONERIOT
- #xs 400
- #caption Security Chief
- Drone Riots intensify at $BASENAME0! $FACILITY1 destroyed!
-
- #DRONEREVOLT
- #xs 400
- #caption Security Chief
- #x -5
- #y -5
- Drones revolt at $BASENAME0! Security forces overwhelmed!
- Drone tribunes elect to join $<M1:$FACTIONADJ2> faction!
-
- #GOLDENAGE
- #xs 400
- #wave 30
- #caption Psych Chaplain
- $BASENAME0 has entered an intellectual Golden Age! Energy output
- and population growth increased!
-
- #GOLDENAGEOVER
- #xs 400
- #wave 31
- #caption Psych Chaplain
- The Golden Age of $BASENAME0 has come to an end.
-
- #HURRY
- #xs 400
- #caption Operations Director
- $BASENAME0 can complete $ITEM1 rapidly
- at an energy cost of $NUM0. We
- have $NUM1 energy credits in reserve.
-
- #HURRYOPTIONS
- Never mind.
- Spend $NUM0 energy credits.
- Make partial payment.
-
- #HURRYPAYMENT
- #xs 400
- #caption Enter payment amount (0-$NUM0)
- #itemlist
-
- Payment:
-
- #HURRYDRONE
- ^^-DRONE RIOTS-
-
- #MORALE
- #xs 400
- #caption Security Chief
- Our $TYPENAME1 unit has performed admirably, and has now
- achieved $MORALE0 status.
-
- #MORALE2
- #xs 400
- #caption Brood Trainer
- The brood trainers of our $TYPENAME1 are gaining experience,
- and have nurtured their unit to $LIFECYCLE0 status.
-
- #WAR
- #xs 400
- #caption Netflash!
- War between the $FACTION0 and the $FACTION1!
-
- #POPULATIONLIMIT
- #xs 400
- #wave 26
- #caption Operations Director
- $BASENAME0 has reached its maximum population until a $FACILITY1 is built.
-
- #RETOOLPENALTY2
- #xs 400
- #caption Operations Director
- Switching production now
- carries a $NUM0% retooling penalty.
- $NUM2 minerals would be lost.
-
- Keep making $ITEM0.
- Retool for $ITEM1.
-
- #RETOOLPENALTY1
- #xs 400
- #caption Operations Director
- Switching production categories in mid-course
- carries a $NUM0% retooling penalty.
- $NUM2 minerals would be lost.
-
- Keep making $ITEM0.
- Retool for $ITEM1.
-
- #RETOOLPENALTY2A
- #xs 400
- #caption Operations Director
- Switching production in mid-course
- carries a $NUM0% retooling penalty
- for all but the first $NUM1 minerals.
- $NUM2 minerals would be lost.
-
- Keep making $ITEM0.
- Retool for $ITEM1.
-
- #RETOOLPENALTY1A
- #xs 400
- #caption Operations Director
- Switching production categories in mid-course
- carries a $NUM0% retooling penalty for all
- but the first $NUM1 minerals. $NUM2 minerals would
- be lost.
-
- Keep making $ITEM0.
- Retool for $ITEM1.
-
-
- #NOABILITY
- #xs 400
- #wave 6
- #caption Operations Director
- This unit cannot make airdrops.
-
- #NOCHARGE
- #xs 400
- #caption Operations Director
- This unit has expended its special ability charge. To recharge,
- it must spend a complete turn resting at a friendly base.
-
- #FEATURE
- #xs 440
- #caption Things that make you go UNH.
- Feature not yet implemented.
-
- #BETAFEATURE
- #xs 440
- #caption Things that make you go UNH.
- This feature is disabled for this test release.
-
- #HYPERSTIM
- #xs 400
- #caption Operations Director
- Hyperstimulants activated! Unit's movement rate doubled until end of
- turn. Unit can opt to use "skip" (space bar) command to expend
- hyperstimulants and repair all damage.
-
- #POLYMER
- #xs 400
- #caption Operations Director
- Polymer adhesives placed! Movement into/through this area impeded.
-
- #FUNGICIDE
- #xs 400
- #caption Operations Director
- Fungicide activated! Area cleared.
-
- #VOICE
- #xs 400
- #caption Operations Director
- Subliminal Coercion activated! Select action:
-
- Force target to attack.
- Force target to retreat.
-
- #VOICEFIZZLE
- #xs 400
- #caption Operations Director
- Subliminal Coercion attempt fails.
-
- #TERRAMINE
- #xs 400
- #caption Planetary Ecologist
- Our Formers have altered the rainfall patterns near $BASENAME0.
-
- #BOREHOLEMINE
- #xs 400
- #wave 20
- #caption Planetary Ecologist
- A new Thermal Borehole has raised temperatures dramatically near $BASENAME0.
-
- #TERRAYOURS
- #xs 400
- #caption Planetary Ecologist
- $<M1:$FACTIONADJ1> Formers have altered the rainfall patterns near $BASENAME0.
-
- #DROWNMINE
- #xs 400
- #caption Planetary Ecologist
- Our terraforming has caused the loss of one or more units near $BASENAME0.
-
- #DROWNYOURS
- #xs 400
- #caption Planetary Ecologist
- $<M1:$FACTIONADJ1> terraforming has caused the loss of one or more units near $BASENAME0.
-
- #NUMLOST
- #xs 400
- #wave 13
- #caption Battle Report
- We lost $NUM0 units.
-
- #NUMLOST1
- #xs 400
- #wave 13
- #caption Battle Report
- Our unit was destroyed. Collateral damage to
- $NUM1 other $<#1:unit:units>.
-
- #NUMLOST2
- #xs 400
- #wave 13
- #caption Battle Report
- We lost $NUM0 units. Collateral damage to
- $NUM1 other $<#1:unit:units>.
-
- #NUMGOT
- #xs 400
- #wave 13
- #caption Battle Report
- We destroyed $NUM0 units.
-
- #NUMGOT1
- #xs 400
- #wave 13
- #caption Battle Report
- Target destroyed. Collateral damage to $NUM1 $<#1:unit:units>.
-
- #NUMGOT2
- #xs 400
- #wave 13
- #caption Battle Report
- We destroyed $NUM0 units. Collateral damage to $NUM1 $<#1:unit:units>.
-
- #OURBOOTY1
- #xs 400
- #wave 13
- #caption Battle Report
- We have captured an alien artifact!
-
- #OURBOOTY2
- #xs 400
- #wave 13
- #caption Battle Report
- We have captured $NUM0 alien artifacts!
-
- #THEIRBOOTY1
- #xs 400
- #wave 14
- #caption Battle Report
- The enemy has captured an alien artifact!
-
- #THEIRBOOTY2
- #xs 400
- #wave 14
- #caption Battle Report
- The enemy has captured $NUM0 alien artifacts!
-
- #THEIRBOOTY3
- #xs 440
- #wave 14
- #caption Battle Report
- The $FACTION0 $<0:has:have> appropriated our alien artifact!
-
- #ARTEXPLORE
- #xs 400
- #caption Operations Director
- Artifacts cannot be used for exploration.
-
- #WIPEOUT0
- #xs 400
- #wave 15
- #caption Security Chief
- The $FACTION1 $<1:has:have> eradicated the $FACTION0! $TITLE2 $NAME3 has been
- captured and interrogated.
-
- #WIPEOUT1
- #xs 400
- #wave 15
- #caption Security Chief
- The $FACTION1 $<1:has:have> eradicated the $FACTION0! $TITLE2 $NAME3 and $HISHER4
- staff have escaped in a colony pod.
-
- #WIPEOUT2
- #xs 400
- #wave 15
- #caption Security Chief
- The $FACTION0 $<0:has:have> been eradicated.
-
- #WIPEOUTYOU0
- #xs 400
- #wave 15
- #caption Security Chief
- We have eradicated the $FACTION0! $TITLE2 $NAME3 has been
- captured and is ready for your personal interrogation.
-
- #WIPEOUTYOU1
- #xs 400
- #wave 15
- #caption Security Chief
- We have eradicated the $FACTION0! $TITLE2 $NAME3 and $HISHER4
- henchmen have escaped in a colony pod!
-
- #TRACKED
- #xs 440
- #caption Operations Director
- #x -5
- #y -5
- We have tracked the $<M1:$FACTIONADJ6> colony pod to this location.
-
-
- #BEGINPROJECT
- #xs 400
- #caption Netflash!
- $TITLE0 $NAME1 of the $FACTION2 has authorized a
- secret project, codenamed "$PROJECT3".
-
- #CHANGEPROJECT
- #xs 400
- #caption Netflash!
- The $<M1:$FACTIONADJ0> secret project, "$PROJECT1," has been cancelled. The
- $FACTION2 $<2:is:are> now redirecting $<2:its:their> efforts toward a new goal,
- "$PROJECT3."
-
- #HALTPROJECT
- #xs 400
- #caption Netflash!
- $TITLE0 $NAME1 of the $FACTION2 has halted all work on "$PROJECT3."
-
- #SURVIVEPROJECT
- #xs 400
- #caption Security Chief
- Work on the $<M1:$FACTIONADJ0> secret project, "$PROJECT1," continues at other
- $<M1:$FACTIONADJ0> bases!
-
- #DONEPROJECT
- #xs 400
- #caption Security Chief
- The $<M1:$FACTIONADJ0> secret project, "{$PROJECT1}," is nearing a major breakthrough!
-
- #SEIZEPROJECT
- #xs 400
- #caption Security Chief
- Our forces have seized control of $THEPROJECT0!
-
- #LOSEPROJECT
- #xs 400
- #caption Security Chief
- Our forces have lost control of $THEPROJECT0!
-
- #POWERSHORT
- #xs 400
- #wave 24
- #caption Operations Director
- Power overload at $BASENAME0! $FACILITY1 destroyed.
- Increase energy reserves!
-
- #SOCIAL
- #xs 400
- #caption Select Socio-Economic Model
-
- #HASTY
- #xs 400
- #wave 44
- #caption Operations Director
- Our $UNITTYPE0 unit is not ready to attack.
- It can make a hasty assault now and
- fight at $NUM0/$NUM1 strength, or wait
- until next turn and attack at full strength.
-
- Order the assault.
- Await preparations.
-
-
- #DISEMBARK
- #xs 400
- #caption Operations Director
- Shall we disembark a ground unit here?
-
- Never mind.
-
- #DISEMBARKERS
- Disembark $UNITTYPE1.
-
- #DISEMBARKFAIL
- #xs 400
- #wave 2
- #caption Operations Director
- Our $UNITTYPE0 unit has reached land and can
- move no farther in this direction. No
- ground units are currently available to
- disembark.
-
- #SPOTTED
- #xs 400
- #caption Operations Director
- $<M1:$FACTIONADJ0> $UNITTYPE1 unit spotted!
-
- #SPOTTED0
- #xs 400
- #caption Operations Director
- $UNITTYPE1 spotted!
-
- #WORMSSPOTTED
- #xs 440
- #wave 16
- #caption Planetary Ecologist
- Mind Worm boil spotted!
-
- #ISLESPOTTED
- #xs 440
- #wave 16
- #caption Planetary Ecologist
- Isle of the Deep spotted!
-
- #NOTAMPHIB
- #xs 440
- #wave 6
- #caption Operations Director: Amphibious Assault
- Only units with the "$ABILITY0" ability may attack
- from the sea.
-
- #AMPHIBBASE
- #xs 440
- #wave 6
- #caption Operations Director: Amphibious Assault
- Only units with the "$ABILITY0" ability may attack
- across the channel between a sea base and dry land.
-
- #AMPHIBBASE2
- #xs 440
- #wave 6
- #caption Operations Director: Amphibious Assault
- The channel between a sea base and dry land can only be crossed
- by units with the "$ABILITY0" ability--unless a transport unit is
- available in the base.
-
- #NONCOMBATANT
- #xs 400
- #wave 7
- #caption Operations Director
- Non-combat units may not attack.
-
- #AIRCONQUER
- #xs 400
- #wave 6
- #caption Operations Director
- $UNITTYPE0 units cannot be used to capture bases.
-
- #SEACONQUER
- #xs 400
- #wave 6
- #caption Operations Director
- Sea units cannot be used to capture bases.
-
- #LANDCONQUER
- #xs 400
- #wave 6
- #caption Operations Director
- Only ships and amphibious land units can be used to capture
- sea bases.
-
- #COMBATCONQUER
- #xs 400
- #wave 7
- #caption Operations Director
- Only combat units can be used to capture bases.
-
- #KEEPMOVING
- #xs 400
- #caption Operations Director
- Keep moving $UNITTYPE0?
-
- Yes.
- No, cancel orders.
-
- #FIGHTERRULE
- #xs 400
- #wave 6
- #caption Operations Director
- Units without the "$ABILITY0" ability may not attack
- air units in flight.
-
-
- #STATUSLABS
- #xs 500
- #caption Status Report: Laboratories
-
- #STATUSENERGY
- #xs 500
- #caption Status Report: Energy Banks
-
- #STATUSCOMM
- #xs 500
- #caption Status Report: Communications
- #button Profile
- ^Integrity: $INTEG0
- ^Might: $MIGHT1
-
- #COMMNOBODY
- #xs 400
- #caption Status Report: Communications
- We are not yet in contact with any other leaders.
-
- #LOOKUP
- #xs 400
- #caption Select Item To Look Up
-
- #FACMENU
- #xs 400
- #caption Facility $FACILITYNAME1
- #itemlist
- Never mind.
- Consult Datalinks.
- Scrap and Recycle.
- Scrap and Recycle $FACILITYNAME1 at ALL bases.
-
- #NOTPROJECT
- #xs 400
- #caption Operations Director
- Only regular base facilities can be scrapped and recycled.
-
- #ONERECYCLE
- #xs 400
- #caption Operations Director
- Only one base facility per turn can be
- scrapped and recycled.
-
- #HQRECYCLE
- #xs 400
- #caption Operations Director
- Headquarters cannot be scrapped and recycled, though you may
- relocate your headquarters by building one at another base.
-
- #PRESSURERECYCLE
- #xs 400
- #caption Operations Director
- Sea Bases cannot scrap their Pressure Domes.
-
- #FREERECYCLE
- #xs 400
- #caption Operations Director
- You cannot scrap free facilities received
- as part of your faction power.
-
- #RECYCLEME
- #xs 400
- #caption Operations Director
- #wave 32
- If scrapped and recycled, the $FACILITY0 would
- increase our energy reserves by $NUM0 credits.
-
- Never mind.
- Scrap and recycle.
-
- #RECYCLEMEALL
- #xs 400
- #wave 32
- #captions Operations Director
- Scrap ALL $NUM1 of our $FACILITY0 facilities for $NUM0 energy
- credits?
-
- Never mind.
- Scrap and recycle.
-
- #RECYCLEME0
- #xs 400
- #caption Operations Director
- #wave 32
- The $FACILITY0 is fused to an alien artifact and
- cannot be recycled. If you wish, we could
- attempt to destroy it.
-
- Never mind.
- Destroy $FACILITY0.
-
- #RECYCLEME1
- #xs 400
- #caption Operations Director
- #wave 32
- The $FACILITY0 facility is universal to our infrastructure
- and has no scrap value. If you wish, we could
- attempt to destroy it.
-
- Never mind.
- Destroy $FACILITY0.
-
- #MINDWORMS
- #xs 400
- #wave 16
- #caption Planetary Ecologist
- Mind worms spotted near $BASENAME0!
-
- #MINDWORMSWARM
- #xs 400
- #wave 16
- #caption Planetary Ecologist
- Mindworm boil spotted near $BASENAME0!
-
-
- #WORMSATTACK
- #xs 400
- #caption Planetary Ecologist
- $MINDWORMS2 attack $BASENAME0!
-
- #WORMSATTACK1
- #xs 400
- #caption Planetary Ecologist
- $MINDWORMS2 attack $BASENAME0! $FACILITY1 destroyed.
-
-
- #CITIZEN
- #xs 400
- #caption Select A Job For This Citizen
-
- #CITIZEN2
- Note: Bases smaller than size $NUM0 can only
- support Workers, Doctors, Empathi, and Transcendi.
-
- #PLANECRASH
- #xs 440
- #caption Operations Director
- One of our aircraft has exceeded its fuel range and crashed.
- Aircraft must return to a friendly base or carrier before
- its fuel is depleted.
-
- #CHOPPERFUEL
- #xs 440
- #caption Operations Director
- Chopper low on fuel!
-
- #IDENTICALDESIGN
- #xs 440
- #caption Chief Engineer
- That unit design is identical to an existing one.
- ($UNITTYPE0).
-
- #IDENTICALDESIGN2
- #xs 440
- #caption Chief Engineer
- That unit design is obsolete. Would you
- like to return this design to service?
-
- Yes, "$UNITTYPE0" is a current design.
- No, leave "$UNITTYPE0" on the obsolete list.
-
- #COMM
- #xs 440
- #caption Communications Officer
- I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
- Shall I put $HIMHER3 through?
-
- Yes, switch to main viewscreen.
- No, close the channel.
- Display faction leader profile.
-
- #COMMDIPLO
- #xs 440
- #caption Communications Officer
- I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
- Shall I put $HIMHER3 through?
-
- Yes, switch to main viewscreen.
- No, close the channel.
- No, but I will call $HIMHER3 back later.
- No, and do not accept further message from $TITLE0 $NAME1.
- Display faction leader profile.
-
- #URGENTCOMM
- #xs 440
- #caption Communications Officer
- I have an urgent message from $TITLE0 $NAME1 of the $FACTION2.
- Switching to main viewscreen.
-
- #INTRONEW0
- #xs 440
- #caption $CAPTION7
- "Ah, the $CHARACTERADJ9 $TITLE0 $NAME1. I have heard many tales of your exploits.
- As to myself, I remain $TITLE2 $NAME3 of the $FACTION4. My intention
- is $TO_CARRY_OUT_MY_MISSION6."
-
- #INTRONEW1
- #xs 440
- #caption $CAPTION7
- "Welcome to Planet, $TITLE0 $NAME1. You bring many unique talents to
- our new world. Permit me to reintroduce myself; I now style
- myself $NAME3, $TITLE2 of the $FACTION4, and on this world I plan
- $TO_CARRY_OUT_MY_MISSION6."
-
- #INTRONEW2
- #xs 440
- #caption $CAPTION7
- "Ah, the $CHARACTERADJ9 $TITLE0 $NAME1, first among $SPECIAL5.
- I lead the $FACTION4, and am honored to be $<4:its:their> $TITLE2, $NAME3.
- We intend $TO_CARRY_OUT_OUR_MISSION6."
-
- #INTRONEW3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I presume. $TITLE2 $NAME3 of the $FACTION4 at your service.
- I am told you have built yourself $SPECIAL5 empire here on this rocky
- planet. Be aware that I plan $TO_CARRY_OUT_OUR_MISSION6, and I will
- brook no interference in this matter."
-
- #INTRONEW4
- #xs 440
- #caption $CAPTION7
- "Well met, $TITLE0 $NAME1. I am now called $TITLE2 $NAME3, and act as
- the voice of the $FACTION4, whose intent is $TO_CARRY_OUT_MY_MISSION6.
- I see you and your minions have flourished on this unforgiving world."
-
- #INTRONEW5
- #xs 440
- #caption $CAPTION7
- "So, the familiar face of $TITLE0 $NAME1.
- I, $TITLE2 $NAME3 of the $FACTION4, offer greetings.
- Word of your accomplishments has spread since the time of Planetfall.
- You may be aware that I plan $TO_CARRY_OUT_MY_MISSION6. Do not attempt
- to interfere."
-
- #INTRO0
- #xs 440
- #caption $CAPTION7
- "So we meet again, $TITLE0 $NAME1. I trust your
- $ENVIRONMENTAL_INITIATIVES5 $<5:is:are> proceeding
- to your satisfaction. I am, as always, $TITLE2 $NAME3 of the $FACTION4."
-
- #INTRO1
- #xs 440
- #caption $CAPTION7
- "Ah, $TITLE0 $NAME1 the $CHARACTERADJ9. It is ever a pleasure to
- match wits with you. I, $TITLE2 $NAME3 of the $FACTION4, am at
- your service."
-
- #INTRO2
- #xs 440
- #caption $CAPTION7
- "Hello again, $TITLE0 $NAME1. Your $FOLLOWERADJ5 followers remain a force
- to be reckoned with. Greetings from $TITLE2 $NAME3 of the $FACTION4."
-
- #INTRO3
- #xs 440
- #caption $CAPTION7
- "Greetings to you, $TITLE0 $NAME1. You are as always the most
- $CHARACTERADJ9 of us all, and your followers the most $FOLLOWERADJ5.
- $NAME3, $TITLE2 of the $FACTION4, salutes you."
-
- #INTROMAD0
- #xs 440
- #caption $CAPTION7
- "Ah, I see it is my old nemesis, $TITLE0 $NAME1, whose $RUTHLESS_METHODS6
- my $FACTIONADJ8 subjects have learned to detest. You are addressing $NAME3,
- their $TITLE2, who intends to stop you from $IMPLEMENTING_YOUR_EVIL_AGENDA5."
-
- #INTROMAD1
- #xs 440
- #caption $CAPTION7
- "Greetings, $TITLE0 $NAME1, and beware! Though you are bent on
- $IMPLEMENTING_YOUR_EVIL_AGENDA6, you and your $FOLLOWPEJORATIVE5
- followers cannot stand before the wrath of $TITLE2 $NAME3 of the
- $FACTION4!"
-
- #INTROMAD2
- #xs 440
- #caption $CAPTION7
- "Do not trifle with me, $TITLE0 $NAME1. I, $TITLE2 $NAME3 of the
- $FACTION4, am not impressed by your $RUTHLESSMETHODS6."
-
- #INTROMAD3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1. I see you're very busy $DANCING_NAKED_THROUGH_THE_TREES8,
- But are you prepared once again to face your old enemy $NAME3,
- $TITLE2 of the $FACTION4?"
-
- #INTROMAD4
- #xs 440
- #caption $CAPTION7
- "Well, well, if it isn't the $PEJORATIVE5 $TITLE0 $NAME1,
- our very own $ECO_LOONY6. Perhaps you had best stop
- $DANCING_NAKED_THROUGH_THE_TREES8 for a moment, for I am
- $NAME3, $TITLE2 of the $FACTION4!"
-
- #BUYPROTO0
- #xs 440
- #caption $CAPTION7
- "It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
- Are you willing to part with $NUM0 energy credits for the plans?"
-
- "Never mind."
- Pay $NUM0 energy credits.
-
- #BUYPROTOHIGH0
- #xs 440
- #caption $CAPTION7
- "It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
- You'll have to come up with $NUM0 energy credits before I'll part
- with those plans."
-
- #BUYCOMMLINKHIGH0
- #xs 440
- #caption $CAPTION7
- "I will gladly share the $<M1:$FACTIONADJ0> commlink
- frequency, but you'll have to come up with {$NUM0 energy
- credits} first."
-
- #BUYCOMMLINK0
- #xs 440
- #caption $CAPTION7
- "I would be happy to share the $<M1:$FACTIONADJ0> commlink
- frequency in exchange for a mere {$NUM0 energy credits."}
-
- "No thanks."
- Pay $NUM0 energy credits.
-
- #EXTORTCOMMLINK
- #xs 440
- #caption $CAPTION7
- "Very well. I shall transmit the $<M1:$FACTIONADJ0> commlink
- frequency at once."
-
- #BUYTECH0
- #xs 440
- #caption $CAPTION7
- "Knowledge is power, as the saying goes, and can be bought but dearly.
- I shall transmit our knowledge of {$TECH0} in exchange for {$NUM0 energy
- credits.} Agreed?"
-
- "No thanks."
- Pay $NUM0 energy credits.
-
- #BUYTECH1
- #xs 440
- #caption $CAPTION7
- "For my files on {$TECH0,} the price is {$NUM0 energy credits."}
-
- "What are you trying to pull?"
- Pay $NUM0 energy credits.
-
- #BUYTECHHIGH0
- #xs 440
- #caption $CAPTION7
- "Knowledge is power, as the saying goes, and can be bought but dearly.
- I am willing to discuss sale of our $TECH0 information, but only if
- you can accumulate $NUM0 energy credits."
-
- #BUYTECHHIGH1
- #xs 440
- #caption $CAPTION7
- "Although I pity the sad state of your energy reserves, knowledge is
- a scarce commodity. I could not possibly offer $TECH0 for less than
- $NUM0 energy credits."
-
- #REJTECHHATE0
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, my followers call you a $NATURE_LOONY2.
- I hardly think you're trustworthy enough to share confidential
- data."
-
- #REJTECHHATE1
- #xs 440
- #caption $CAPTION7
- "And watch while your $FOLLOWERPEJORATIVE3 minions twist the
- fruits of my labor into instruments of vile treachery?
- I think you overestimate my gullibility, my dear
- $TITLE0!"
-
- #REJTECHHATE2
- #xs 440
- #caption $CAPTION7
- "And aid you in $IMPLEMENTING_YOUR_EVIL_AGENDA4? I think not."
-
- #REJTECHFEAR0
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, you seem bent on $IMPLEMENTING_YOUR_EVIL_AGENDA2.
- I'm not sure that sharing critical knowledge with you would be
- entirely wise."
-
- #REJTECHFEAR1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I am aware that $IMPLEMENTING_YOUR_EVIL_AGENDA2
- is not an easy task. But do not expect me to assist you with my own
- advanced technology."
-
- #REJTECHADVANCED0
- #xs 440
- #caption $CAPTION7
- "I'm afraid I have no use for any knowledge your $FOLLOWERPEJ0
- researchers could produce."
-
- #REJTECHADVANCED1
- #xs 440
- #caption $CAPTION7
- "Your $FOLLOWERPEJ0 minions' notions of research are of little
- use to me."
-
- #REJTECHADVANCED2
- #xs 440
- #caption $CAPTION7
- "I am unwilling to exchange state-of-the-art technology for your
- obsolete research data."
-
- #REJTECHPROJ0
- #xs 440
- #caption $CAPTION7
- "My research data is currently classified. Let us speak again
- after the completion of my secret project, $PROJECT0."
-
- #REJTECHPROJ1
- #xs 440
- #caption $CAPTION7
- "My networks are running at full capacity as I approach completion
- of $PROJECT0. Why don't you bring this up again later?"
-
- #REJTECHPROJ2
- #xs 440
- #caption $CAPTION7
- "I think not, $TITLE1 $NAME2, for I should not like to see $PROJECT0 fall
- into your hands."
-
- #TECHFREEBIE
- #xs 440
- #caption $CAPTION7
- "As part of my grand planetary vision I shall transmit to you,
- gratis, my data on {$TECH0.} Guard this knowledge carefully, and do
- not forget my generousity."
-
- #TECHSLAVE
- #xs 440
- #caption $CAPTION7
- "It shall be my great pleasure to transmit to you information
- on {$TECH0} which I believe you will find most useful."
-
- #REJTECHLATER0
- #xs 440
- #caption $CAPTION7
- "I am not prepared to authorize access to my research at this time."
-
- #REJTECHLATER1
- #xs 440
- #caption $CAPTION7
- "For now, my secrets shall remain my own."
-
- #REJTECHLATER2
- #xs 440
- #caption $CAPTION7
- "I have no technical data to share at this time."
-
- #REJTECHLATER3
- #xs 440
- #caption $CAPTION7
- "Sadly, I have no technical data in which you would be interested."
-
- #REJTECHLATER4
- #xs 440
- #caption $CAPTION7
- "It appears you currently have no technical data in
- which I am interested. Another time, perhaps?"
-
- #REJCOMMLINK
- #xs 440
- #caption $CAPTION7
- "I am not prepared to divulge commlink information at this time."
-
- #TRADETECH0
- #xs 440
- #caption $CAPTION7
- "Through cooperation we can achieve mutual satisfaction of needs.
- Will you transmit your files on {$TECH0} in exchange for my information
- on {$TECH1?} Think how your $PET_PROJECTS5 could be enhanced by proper
- use of such knowledge."
-
- "Out of the question."
- "That is satisfactory."
-
- #TRADETECH1
- #xs 440
- #caption $CAPTION7
- "$TITLE3 $NAME4, I know I have been accused of $BEHAVING_BADLY9, but
- I think you will find that I am $<8:a man:a woman:x:x> of reason.
- Let us exchange knowledge on a quid pro quo basis: I will share my
- files on {$TECH1;} you must, in return, fully disclose your data on
- {$TECH0."}
-
- "Out of the question."
- "That is satisfactory."
-
- #TRADETECH2
- #xs 440
- #caption $CAPTION7
- "I believe your data on {$TECH0} could have important implications
- for my $PET_PROJECTS6. I propose that you exchange this
- knowledge for my own files on {$TECH1.} Interested?"
-
- "No."
- "It's a deal."
-
- #TRADETECH3
- #xs 440
- #caption $CAPTION7
- "Your information on {$TECH0} intrigues me. Are you willing to exchange
- it for a copy of {my world map}?"
-
- "No."
- "It's a deal."
-
- #TRADETECH4
- #xs 440
- #caption $CAPTION7
- "My cartographers are attempting to compile a complete map of this
- planet. Will you exchange a copy of your own {maps} for my information
- on {$TECH1?"}
-
- "No. My maps are highly classified."
- "That is acceptable."
-
- #TRADETECH5
- #xs 440
- #caption $CAPTION7
- "Many areas of this world remain unexplored and dangerous. Would you
- care to exchange cartographic information to insure our mutual safety?"
-
- "No. My maps are highly classified."
- "That seems prudent."
-
- #TRADETECHOPT
- "Give me {$TECH9} instead and you've got a deal."
- "No, but I could divulge information on {$TECH2."}
- "Pardon, I must consult the {Datalinks."}
-
- #REJTECHINSTEAD
- #xs 440
- #caption $CAPTION7
- "Sorry, $TITLE3 $TITLE4. It's {$TECH0} or nothing."
-
- #REJTECHSECOND
- #xs 440
- #caption $CAPTION7
- "I did not come here to discuss $TECH2. Do not
- presume to clutter our networks with useless garbage."
-
- #ENERGYFREEBIE0
- #xs 440
- #caption $CAPTION7
- "Very well, here are {$NUM0 energy credits.} Spend them wisely
- and do NOT come crying to me for more."
-
- #ENERGYFREEBIE1
- #xs 440
- #caption $CAPTION7
- "How it must gall you to be reduced to the status of a beggar! Very
- well, accept {$NUM0 energy credits} as a token of my sympathy."
-
- #REJENERGY0
- #xs 440
- #caption $CAPTION7
- "I'm sorry, I have no energy to spare at this time."
-
- #REJENERGY1
- #xs 440
- #caption $CAPTION7
- "Sadly, my energy reserves are already allocated. I have none to give."
-
- #ENERGYLOAN1
- #xs 440
- #caption $CAPTION7
- "Your credit is good, $TITLE0 $NAME1, and I can spare you {$NUM0 energy credits.}
- My terms are generous: you must pay me $NUM1 credit per year for $NUM2 years."
-
- Refuse loan.
- Accept loan of $NUM0 energy credits.
-
- #ENERGYLOAN2
- #xs 440
- #caption $CAPTION7
- "Your credit is good, $TITLE0 $NAME1, and I can spare you {$NUM0 energy credits.}
- My terms are generous: you must pay me $NUM1 credits per year for $NUM2 years."
-
- Refuse loan.
- Accept loan of $NUM0 energy credits.
-
- #REJSELLNONE
- #xs 440
- #caption $CAPTION7
- "I fear you have no knowledge which interests me, $TITLE0 $NAME1."
-
- #REJSELLAFFORD
- #xs 440
- #caption $CAPTION7
- "Alas, I cannot afford to buy your knowledge, $TITLE0 $NAME1."
-
- #ENERGYTECH0
- #xs 440
- #caption $CAPTION7
- "Your information on {$TECH0} is of interest to me, but I can
- only pay you {$NUM0 energy credits.} Is this satisfactory?"
-
- "Sorry, not interested."
- Transmit information on $TECH0.
- Consult Datalinks.
-
- #ENERGYTECH1
- #xs 440
- #caption $CAPTION7
- "Hmm... I could certainly benefit from {$TECH0} if the price were
- right. How would {$NUM0 energy credits} strike you?"
-
- "Sorry, not interested."
- Transmit information on $TECH0.
- Consult Datalinks.
-
- #ENERGYTECH2
- #xs 440
- #caption $CAPTION7
- "Your information on {$TECH0} is of interest to me, but I can
- only pay you {$NUM0 energy credits.} Is this satisfactory?"
-
- "Sorry, not interested."
- Transmit information on $TECH0.
- "No, but I will sell you $TECH1 for the same price."
- Consult Datalinks.
-
- #REJSELLSECOND
- #xs 440
- #caption $CAPTION7
- "I have no interest in $TECH1. Sorry."
-
- #SELLSECOND
- #xs 440
- #caption $CAPTION7
- "Sold. $TECH1 for $NUM0 credits."
-
- #MAKEPACT
- #xs 440
- #caption $CAPTION7
- "Then I, $TITLE0 $NAME1 of the $FACTION2 greet you formally
- as $PACTBROTHERORSISTER3! Together we shall both
- $YOURGOAL4 and $MYGOAL5. May our plans and forces converge to victory!"
-
- #MAKETREATY0
- #xs 440
- #caption $CAPTION7
- "Excellent. $TITLE0 $NAME1, this Treaty demonstrates that
- Planet is large enough both for your $PET_PROJECTS6 and for my
- $PET_PROJECTS7. It also opens the door for trade and commerce between
- our peoples. May the friendship between the $FACTION2 and the $FACTION5
- last forever!"
-
- #MAKETREATY1
- #xs 440
- #caption $CAPTION7
- "Splendid. My $PET_PROJECTS7 and your $PET_PROJECTS6 complement one
- another nicely. The $FACTION5 and the $FACTION2 have much to gain
- from this friendship. We shall commence trade and commerce at once!"
-
- #MAKETRUCE
- #xs 440
- #caption $CAPTION7
- "I pledge myself, $NAME4 of the $FACTION5, to Blood Truce with the
- $FACTION2."
-
- #TRUCEMEPAY
- #xs 440
- #caption $CAPTION7
- "Now that our Vendetta is at an end, I shall expect prompt resumption
- of your $NUM0 energy credit {loan} payments. Your balance remaining has
- grown, with interest and penalties, to $NUM1 credits."
-
- #TRUCEYOUPAY
- #xs 440
- #caption $CAPTION7
- "Since our Vendetta has been resolved satisfactorily, I shall now resume
- my $NUM0 energy credit loan payments."
-
- #AIDSTHEM
- #xs 440
- #caption Communications Officer
- The $FACTION0 $<0:intervenes:intervene> on behalf of the $FACTION1! $TITLE2 $NAME3
- pronounces Vendetta against you!
-
- #AIDSUS
- #xs 440
- #caption Communications Officer
- The $FACTION0 $<0:is:are> intervening on our behalf. $TITLE2 $NAME3 pronounces
- Vendetta against $TITLE4 $NAME5 of the $FACTION6!
-
- #REJPACTMEEK
- #xs 440
- #caption $CAPTION7
- "With all due respect, your previous actions do not
- recommend you as a worthy $PACTBROTHERORSISTER0."
-
- #REJPACTHATE
- #xs 440
- #caption $CAPTION7
- "You have shown yourself to be most unworthy of trust, $TITLE1,
- and you are mistaken if you think me disposed to
- speak Pact with one known mostly for $DANCING_NAKED_THROUGH_THE_TREES3."
-
- #REJPACTAHEAD0
- #xs 440
- #caption $CAPTION7
- "Beg pardon, my dear $TITLE1, but I suspect that to speak Pact with
- you now would be to cement your designs for planetary supremacy!"
-
- #REJPACTAHEAD1
- #xs 440
- #caption $CAPTION7
- "Beg pardon, my dear $TITLE1, but I suspect that to speak Pact with
- you now would be to cement your designs for $IMPLEMENTING_YOUR_EVIL_AGENDA3."
-
- #REJPACTPOWER
- #xs 440
- #caption $CAPTION7
- "Thank you, but I believe I can effect my $PET_PROJECTS3 quite
- handily on my own."
-
- #REJPACTNOBRIBE
- #xs 440
- #caption $CAPTION7
- "Then I regret I cannot consent to such a lop-sided bargain."
-
- #REJPACTBADBRIBE
- #xs 440
- #caption $CAPTION7
- "I am not interested under those terms."
-
- #REJPACTNOHELP
- #xs 440
- #caption $CAPTION7
- "Your actions speak louder than words; $PACTBROTHERSORSISTERS2 we are not."
-
- #REJPACT
- #xs 440
- #caption $CAPTION7
- "My $PET_PROJECTS3 are proceeding smoothly. I see no need to speak Pact
- at this time."
-
- #GIMMETECH0
- #xs 440
- #caption $CAPTION7
- "I am intrigued by your offer, but can accept only if it is made
- on the basis of equal access to data. Will you transmit to me all
- of your data on {$TECH2} as a token of our future friendship?"
-
- "That information is classified, $TITLE1."
- Transmit data on $TECH2.
- Consult Datalinks.
-
- #GIMMETECH1
- #xs 440
- #caption $CAPTION7
- "Your proposal suits my $PET_PROJECTS3 perfectly. However, I find myself in
- urgent need of information on {$TECH2.} Can you transmit it to me at
- once?"
-
- "Nice try, $TITLE1, but that's classified."
- Transmit data on $TECH2.
- Consult Datalinks.
-
- #GIMMETECH0
- #xs 440
- #caption $CAPTION7
- "I am intrigued by your offer, but can accept only if it is made
- on the basis of equal access to data. Will you transmit to me all
- of your data on {$TECH2} and {$TECH4} as a token of our future friendship?"
-
- "That information is classified, $TITLE1."
- Transmit data on $TECH2 and $TECH4.
- Consult Datalinks.
-
- #GIMMEENERGY0
- #xs 440
- #caption $CAPTION7
- "I see that cooperation could be profitable. In fact, recent
- events have left my energy budget with a {$NUM0 credit} shortfall.
- Can you spare the reserves to make it up?"
-
- "What you describe is larceny, not profit!"
- Wire $NUM0 credits.
-
- #GIMMEENERGY1
- #xs 440
- #caption $CAPTION7
- "An admirable sentiment. But are you willing to part with
- {$NUM0 energy credits} to make it reality?"
-
- "Indeed not, $TITLE1."
- Wire $NUM0 credits.
-
- #GIMMEHELP
- #xs 440
- #caption $CAPTION7
- "Bold words, $TITLE5, but will you back them by pronouncing Vendetta
- on my bitter foes the {$FACTION6?"}
-
- "I fear I cannot honorably do so."
- "So be it! We shall crush the $FACTION6 beneath our boots!"
-
- #REJTREATYMEEK
- #xs 440
- #caption $CAPTION7
- "With respect, $TITLE1, it appears there is little future in
- 'permanent' agreements with the $FACTION2."
-
- #REJTREATYHATE
- #xs 440
- #caption $CAPTION7
- "A Treaty of Friendship? Yes, I'm sure you would find that
- most convenient, $TITLE1. But do not ask for my friendship when
- your own followers call you a $NATURE_LOONY4."
-
- #REJTREATYAHEAD
- #xs 440
- #caption $CAPTION7
- "Your faction has grown far too powerful, $TITLE1 $NAME0, and
- as you proceed with $IMPLEMENTING_YOUR_EVIL_AGENDA5 I see no
- desirable place for myself in your fearsome $<M1:$FACTIONADJ3> scheme.
- Even in 'friendship,' my $PET_PROJECTS4 would be threatened."
-
- #REJTREATYNOBRIBE
- #xs 440
- #caption $CAPTION7
- "It seems you and I place a different emphasis on the meaning of the
- word friendship, $TITLE1 $NAME0. I must say I find yours most, er,
- unappetizing."
-
- #REJTREATYBADBRIBE
- #xs 440
- #caption $CAPTION7
- "I'm afraid I'm not interested under the terms you offer."
-
- #REJTREATYNOHELP
- #xs 440
- #caption $CAPTION7
- "Then do not expect my friendship."
-
- #REJTREATY
- #xs 440
- #caption $CAPTION7
- "My friendship cannot be bought, my good $TITLE1, it must be earned."
-
- #PROVOKED0
- #xs 440
- #caption $CAPTION7
- "I have endured your $BAD_HABITS2 for far too long; now
- I demand satisfaction. Vendetta be upon you, $TITLE0 $NAME1, and I guarantee
- I'll make you suffer!"
-
- #PROVOKED1
- #xs 440
- #caption $CAPTION7
- "That, $TITLE0 $NAME1, was your final provocation. Now I shall give you
- cause to long regret your $BAD_HABITS2: I pronounce Vendetta upon you!"
-
- #COLLABORATOR
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your collaboration with my mortal
- enemy, $TITLE2 $NAME3, has gone on long enough. From this
- day forward, my Vendetta extends to you!"
-
- #BULLY0
- #xs 440
- #caption $CAPTION7
- "So be it. I have given you numerous chances to be reasonable.
- Now it is time for us to settle our differences by other means: Vendetta!"
-
- #BULLY1
- #xs 440
- #caption $CAPTION7
- "What you fail to understand, my $<1:$CHARACTERADJ3> $TITLE0, is that I have
- the power to take what I demand by force. It is time I gave you a
- lesson in Vendetta!"
-
- #BULLY2
- #xs 440
- #caption $CAPTION7
- "That is just as well, $TITLE0 $NAME1, for I was looking forward to
- dismembering your $<M1:$FACTIONPEJ2> faction piece by piece. Soon you shall
- realize the magnitude of your mistake!"
-
- #BULLY3
- #xs 440
- #caption $CAPTION7
- "You are no longer useful to me, $NAME1.
- It is time for you to die."
-
- #BULLY4
- #xs 440
- #caption $CAPTION7
- "Have it your way, then. Exterminating each and every one
- of your $<M1:$FACTIONPEJ2> minions will provide great
- sport for my $THOUGHT_POLICE4."
-
- #BULLY5
- #xs 440
- #caption $CAPTION7
- "Always the insouciant one, eh, $NAME1? It is sad that
- exterminating your pathetic faction will provide so
- little sport."
-
- #BULLY6
- #xs 440
- #caption $CAPTION7
- "I almost hoped you would say something like that.
- Stamping out your $BIZARRE_PRACTICES5 once and for all
- will bring me great joy."
-
-
- #OUTRAGE0
- #xs 440
- #caption $CAPTION7
- "I shall make you bleed for this, $NAME0!
- Such treachery shall not go unpunished!"
-
- #OUTRAGE1
- #xs 440
- #caption $CAPTION7
- "Then I shall sweep aside your $<M1:$FACTIONPEJ3> faction, and when you
- lie chained at my feet I shall savor each and every one of your
- pathetic cries for mercy. Vendetta be upon you, $TITLE0 $NAME1!"
-
- #OUTRAGE2
- #xs 440
- #caption $CAPTION7
- "So, you are nothing but a $NATURE_LOONY2 after all!
- I pronounce Vendetta upon you, $TITLE0 $NAME1,
- and I shall never forget your treachery!"
-
- #VENDETTA0
- #xs 440
- #caption $CAPTION7
- "Then I shall sweep aside your $<M1:$FACTIONPEJ3> faction, and when you
- lie chained at my feet I shall savor each and every one of your
- pathetic cries for mercy. Vendetta be upon you, $TITLE0 $NAME1!"
-
- #VENDETTA1
- #xs 440
- #caption $CAPTION7
- "Your impudent and $<M1:$FACTIONPEJ3> faction is barely worth
- my attention, $TITLE1. Soon I shall crush you like the bug that you are!"
-
- #VENDETTA2
- #xs 440
- #caption $CAPTION7
- "Have it your way, then. Exterminating each and every one
- of your $<M1:$FACTIONPEJ3> minions will provide great
- sport for my $THOUGHT_POLICE6."
-
- #VENDETTA3
- #xs 440
- #caption $CAPTION7
- "You are a blight upon this planet, $NAME1.
- Destroying you will be a service to humanity."
-
- #VENDETTA4
- #xs 440
- #caption $CAPTION7
- "You are insufferable and $<1:$CHARPEJ2>, $NAME1,
- and I shall gladly cleanse Planet of your $BADHABITS4."
-
- #VENDETTA5
- #xs 440
- #caption $CAPTION7
- "This world has no further need for a $NATURE_LOONY9, $NAME1.
- I look forward to terminating your contract personally."
-
- #VENDETTA6
- #xs 440
- #caption $CAPTION7
- "You are a contemptuous parasite, $NAME1,
- and I shall gleefully purge Planet of your filth."
-
- #VENDETTA7
- #xs 440
- #caption $CAPTION7
- "Take a good last look at your empire, $NAME1,
- for there will be little left of it when next we meet."
-
- #VENDETTA8
- #xs 440
- #caption $CAPTION7
- "It will be an honor to exterminate your faction, $NAME1.
- The world will be a better place without you."
-
- #VENDETTA9
- #xs 440
- #caption $CAPTION7
- "You are a cruel and inhuman monster, $NAME1.
- Now you shall pay for your crimes!"
-
- #VENDETTA10
- #xs 440
- #caption $CAPTION7
- "Your crimes against humanity are unforgiveable, $NAME1.
- The world shall soon rejoice at your destruction."
-
- #VENDETTA11
- #xs 440
- #caption $CAPTION7
- "You are a brutal murderer, $NAME1.
- Justice, when it comes, will be lethal and merciless."
-
- #VENDETTA12
- #xs 440
- #caption $CAPTION7
- "You have butchered thousands of my people, $NAME1,
- and I'll see that you choke on your own bile."
-
- #VENDETTA13
- #xs 440
- #caption $CAPTION7
- "You are a murderous abomination, $NAME1. When I am
- finished with you the victims of your atrocities will revel in
- your suffering."
-
- #VENDETTA14
- #xs 440
- #caption $CAPTION7
- "Nothing personal, my dear $TITLE1, but Planet simply isn't big
- enough for the two of us. I shall ruthlessly crush your faction, of
- course, and shall derive great pleasure from having you executed."
-
- #VENDETTA15
- #xs 440
- #caption $CAPTION7
- "You may dream of $IMPLEMENTING_YOUR_EVIL_AGENDA5, $TITLE1,
- but I shall soon cut you down to size! Vendetta upon you!"
-
- #VENDETTA16
- #xs 440
- #caption $CAPTION7
- "I shall not simply stand here while you $IMPLEMENT_YOUR_EVIL_AGENDA8.
- If Vendetta is what you want, then Vendetta is what you will get!"
-
- #VENDETTA17
- #xs 440
- #caption $CAPTION7
- "Your faction has grown fat and careless, $TITLE0 $NAME1.
- Now I shall carve a piece of it for myself!"
-
- #VENDETTA18
- #xs 440
- #caption $CAPTION7
- "Your people have become decadent and weak, $NAME1.
- It is time I sliced the fat from your bones!"
-
-
- #ATROCIOUS
- #xs 440
- #caption $CAPTION7
- "You shall suffer for this outrage, $TITLE1! I will make you
- pay for each and every one of your atrocities!"
-
- #ATROCIOUSITY
- #xs 440
- #caption $CAPTION7
- "I have warned you against such atrocities, $TITLE0 $NAME1. Now I
- shall make you pay!"
-
- #NEVER
- #xs 440
- #caption $CAPTION7
- "We shall soon see whose territory this is! Vendetta upon you,
- $PLAYERTITLE0 $PLAYERNAME1!"
-
- #RUNNINGDOG
- #xs 440
- #caption $CAPTION7
- "You would deny me the right to cross your land and attack my mortal
- enemy $TITLE2 $NAME3? In that case I shall now extend my Vendetta
- to you as well!"
-
- #NOWAYJOSE
- #xs 440
- #caption $CAPTION7
- "I may have pledged Blood Truce with you, $TITLE0 $NAME1, but do
- not presume to dictate where I shall station my forces."
-
- #TURNABOUT
- #xs 440
- #caption $CAPTION7
- "Let me offer a counter proposal, $TITLE0. If you will first withdraw all
- of your forces from MY territory, I will happily do likewise."
-
- "Never mind. Let our forces remain in place."
- "Agreed. My forces shall withdraw as well."
-
- #WITHDRAWPACT
- #xs 440
- #caption $CAPTION7
- "Of course, $PACTBROTHERORSISTER2. If you wish, I shall withdraw."
-
- #WITHDRAW
- #xs 440
- #caption $CAPTION7
- "Many apologies, my $<0:$CHARACTERADJ1> friend, for this unintentional transgression. My
- forces shall pull back at once."
-
- #WITHDRAWTRUCE
- #xs 440
- #caption $CAPTION7
- "Very well. Since I do not wish to provoke a renewal of Vendetta, I shall
- withdraw my forces from the areas you claim as your territory. See that
- you respect my boundaries as well."
-
- #NOWITHDRAW
- #xs 440
- #caption $CAPTION7
- "As you must surely be aware, my $<0:$CHARACTERADJ1> friend, I have no military units
- inside your borders."
-
- #EXTORTTECH
- #xs 440
- #caption $CAPTION7
- "But my good $PACTBORS0, I was at this very moment preparing
- to transmit to you our complete file on $TECH1!"
-
- #EXTORTENERGY
- #xs 440
- #caption $CAPTION7
- "Temper, temper, $TITLE0 $NAME1! I can spare $NUM0 energy credits,
- and no more."
-
- #FEND
- #xs 440
- #caption $CAPTION7
- "Do what you must, $TITLE0, for I have nothing to spare."
-
- #ENDPACT
- #xs 440
- #caption $CAPTION7
- "Enough! Your threatening tone disappoints me, $TITLE0 $NAME1.
- From this day you are no longer my $PACTBROTHERORSISTER2."
-
- #IGNOREPACT
- #xs 440
- #caption $CAPTION7
- "Silence! I shall not suffer such whimpering
- to continue, $TITLE0."
-
- #IGNORE
- #xs 440
- #caption $CAPTION7
- "Is that a threat, $TITLE0 $NAME1? I suggest that
- you pronounce Vendetta and have done with it, for
- I am scarcely intimidated."
-
- ## Translator's note:
- ## The two entries below (REALLYBROKE, DROIDS) are based on the
- ## player's (possibly eroneous) statement that:
- ## "I declare our Pact of Brotherhood NULL AND VOID". (see DIPLOMENU)
- ## FULL OF DROIDS and the AI's deadpan response can be improvised.
-
- #REALLYBROKE
- #xs 440
- #caption $CAPTION7
- "Null and void!? $PACTBROTHERORSISTER0, do you truly intend to turn your back on
- our years of friendship!?"
-
- "Heavens, no! I meant to say 'full of droids.'"
- "Yes. I have had my fill of your whining incompetence."
-
- #DROIDS
- #xs 440
- #caption $CAPTION7
- "Ah, droids. Yes, recent advances in automation and artificial
- intelligence have given rise to social trends on which we must
- maintain a careful eye."
-
- #BROKEPACT
- #xs 440
- #caption $CAPTION7
- "I have little use for a false $PACTBROTHERORSISTER0, $TITLE1 $NAME2.
- Tread carefully when next we meet."
-
- #YOUATTACK
- #xs 440
- #caption $CAPTION7
- "Upon whose head would you have me pronounce Vendetta, $TITLE0?"
-
- #REJWARFAR
- #xs 440
- #caption $CAPTION7
- "I'm afraid I cannot help you, $TITLE0, as
- my forces are not positioned near $<M1:$FACTIONADJ2> territory."
-
- #REJWARALREADY
- #xs 440
- #caption $CAPTION7
- "You need speak no further, for already I pursue
- Vendetta against $TITLE0 $NAME1 with utmost vigor!"
-
- #REJWARTRUST
- #xs 440
- #caption $CAPTION7
- "I see. And once my forces are committed to
- attacking the $FACTION3 your
- veteran $UNITTYPES0 descend on my unguarded flank? No
- thank you, $TITLE1 $NAME2."
-
- #REJWAR
- #xs 440
- #caption $CAPTION7
- "This is foolishness. $TITLE0 $NAME1 has done me no wrong,
- and I shall not be bribed into attacking $HIMHER2."
-
- #REJWARNOBRIBE
- #xs 440
- #caption $CAPTION7
- "I certainly shall not undertake an expensive war for
- your 'goodwill,' $NAME0."
-
- #MAYBEWARENERGYPACT
- #xs 440
- #caption $CAPTION7
- "The $FACTION0? You wish me to betray openly my own $PACTBROTHERORSISTER1? That
- would be an infamous act indeed! Just
- between us, I might consider such a course, but
- never for less than {$NUM0 energy credits!"}
-
- #MAYBEWARENERGY
- #xs 440
- #caption $CAPTION7
- "Vendetta upon the $<0:$FACTIONPEJ2> $FACTION0!? Have you even the
- first inkling of what such a war would cost
- me? {$NUM0 energy credits} would scarcely begin
- to compensate!"
-
- #MAYBEWARENERGYFAR
- #xs 440
- #caption $CAPTION7
- "Where $<0:is this:are these> $FACTION0 you speak about? My
- forces are not positioned near $<M1:$FACTIONADJ6> lands, but
- I am willing to pronounce Vendetta in exchange
- for {$NUM0 energy credits."}
-
- #MAYBEWARPRICE
- #itemlist
- "You know I could never raise such a sum!"
- "I shall wire $NUM0 credits with great pleasure."
-
- #MAYBEWARTECH4
- #xs 440
- #caption $CAPTION7
- "Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
- I'm sure you're well aware. I might do this thing, but only in
- exchange for your data on {$TECH3,} {$TECH4,} {$TECH8,} and {$TECH9."}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECH3
- #xs 440
- #caption $CAPTION7
- "Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
- I'm sure you're well aware. I might do this thing, but only in
- exchange for your data on {$TECH3,} {$TECH4,} and {$TECH8."}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECH2
- #xs 440
- #caption $CAPTION7
- "Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
- I'm sure you're well aware. I might do this thing, but only in
- exchange for your data on {$TECH3} and {$TECH4."}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECH
- #xs 440
- #caption $CAPTION7
- "Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
- I'm sure you're well aware. I might do this thing, but only in
- exchange for your data on {$TECH3."}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECHFAR
- #xs 440
- #caption $CAPTION7
- "Vendetta upon the $FACTION0 could be a dangerous proposition.
- My forces are not in position for
- an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
- in exchange for your data on {$TECH3."}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECHFAR2
- #xs 440
- #caption $CAPTION7
- "Vendetta upon the $FACTION0 could be a dangerous proposition.
- My forces are not in position for
- an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
- in exchange for your data on {$TECH3} and {$TECH4."}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECHFAR3
- #xs 440
- #caption $CAPTION7
- "Vendetta upon the $FACTION0 could be a dangerous proposition.
- My forces are not in position for
- an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
- in exchange for your data on {$TECH3,} {$TECH4,} and {$TECH8."}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECHFAR4
- #xs 440
- #caption $CAPTION7
- "Vendetta upon the $FACTION0 could be a dangerous proposition.
- My forces are not in position for
- an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
- in exchange for your data on {$TECH3,} {$TECH4,} {$TECH8,} and {$TECH9."}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECHPACT
- #xs 440
- #caption $CAPTION7
- "Break my Pact with the $FACTION0? I might do this thing, but only in
- exchange for your data on {$TECH3!"}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECHPACT2
- #xs 440
- #caption $CAPTION7
- "Break my Pact with the $FACTION0? I might do this thing, but only in
- exchange for your data on {$TECH3} and {$TECH4!"}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECHPACT3
- #xs 440
- #caption $CAPTION7
- "Break my Pact with the $FACTION0? I might do this thing, but only in
- exchange for your data on {$TECH3,} {$TECH4,} and {$TECH8!"}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #MAYBEWARTECHPACT4
- #xs 440
- #caption $CAPTION7
- "Break my Pact with the $FACTION0? I might do this thing, but only in
- exchange for your data on {$TECH3,} {$TECH4,} {$TECH8,} and {$TECH9!"}
-
- "Nice try, $TITLE5, but that's classified."
- "Very well, begin transmission!"
-
- #WARTHREAT
- #xs 440
- #caption $CAPTION7
- "Very well. At your insistence I shall conduct vendetta against
- $TITLE0 $NAME1 and the $FACTION2. But be warned that I shall pull my forces
- out at the first sign you are not fully supporting me with your own
- troops!"
-
- #WARPACT
- #xs 440
- #caption $CAPTION7
- "Of course I shall aid you in this endeavor, $PACTBROorSIS3! I shall
- mobilize my troops at once and move against $TITLE0 $NAME1 in force."
-
- #INCITEDPACT
- #xs 440
- #caption Protocol Director
- Your $PACTBROTHERSORSISTERS3 the $FACTION2 $<2:has:have> learned of your treachery and
- abrogated the Pact!
-
- #INCITEDTREATY
- #xs 440
- #caption Protocol Director
- The $FACTION2 $<2:has:have> learned of your treachery and $<2:has:have> pronounced
- Vendetta upon you!
-
- #INCITED0
- #xs 440
- #caption $CAPTION7
- "Very well. I shall proceed with Vendetta against the $FACTION2 at once!
- $TITLE0 $NAME1's days of $DANCING_NAKED_THROUGH_THE_TREES4 will soon
- be at an end."
-
- #INCITED1
- #xs 440
- #caption $CAPTION7
- "Excellent. I shall gleefully annihilate $TITLE0 $NAME1's $<M1:$FACTIONPEJ3> faction!"
-
- #HERESTHEMAP
- #xs 440
- #caption $CAPTION7
- "$PACTBROTHERORSISTER0, I am now uploading my most recent
- world map exploration data to your central computer."
-
- #REJMAPS
- #xs 440
- #caption $CAPTION7
- "$<M1:$FACTIONADJ0> survey data is a closely guarded secret and
- will not be shared lightly."
-
- #TRADEMAPS
- #xs 440
- #caption $CAPTION7
- "A fine exchange; we shall trade you map for map."
-
- #REJTECHNOTHING
- #xs 440
- #caption $CAPTION7
- "As much as I might appreciate the gesture, you
- possess no information of use to me."
-
- #OFFERTECH
- #xs 440
- #caption $CAPTION7
- "Information on {$TECH0} could prove most useful to certain of my $PET_PROJECT2.
- You will transmit this data at once?"
-
- "No. Never mind."
- "Yes. Beginning transmission."
-
- #OFFERTECH2
- #xs 440
- #caption $CAPTION7
- "Information on {$TECH0} could prove most useful to certain of my $PET_PROJECTS2.
- You will transmit this data at once?"
-
- "No. Never mind."
- "Yes. Beginning transmission."
- "No, but we shall provide you data on $TECH1."
-
- #GAVETECH
- #xs 440
- #caption $CAPTION7
- "Your data has been received and judged most useful. My thanks."
-
- #GAVETECH1
- #xs 440
- #caption $CAPTION7
- "A most generous gift indeed! My thanks!"
-
- #GAVETECH2
- #xs 440
- #caption $CAPTION7
- "A most generous gift indeed! My thanks! I may have to rethink my
- opinion of you!"
-
- #OFFERENERGY
- #xs 440
- #caption $CAPTION7
- "And just what manner of sum are we talking about here?"
-
- #GAVEENERGY
- #xs 440
- #caption $CAPTION7
- "My thanks, $TITLE0 $NAME1."
-
- #GAVEENERGY1
- #xs 440
- #caption $CAPTION7
- "A most generous sum indeed! My thanks, $TITLE0 $NAME1!"
-
- #GAVEENERGY2
- #xs 440
- #caption $CAPTION7
- "A most generous sum indeed! My thanks, $TITLE0 $NAME1! I may have
- to rethink my opinion of you!"
-
- #NOPATIENCE
- #xs 440
- #caption Communications Officer
- The $FACTION0 $<0:is:are> ignoring our transmissions, $TITLE2 $NAME3.
-
- #NOPATIENCEFRIEND
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 has politely declined to speak with you, $TITLE2 $NAME3.
-
- #PLEA
- #xs 440
- #caption $CAPTION7
- "I am under attack by the forces of the $<1:$CHARPEJ8> $TITLE0 $NAME1
- of the $FACTION2, who is bent on $EVILAGENDA9. If you will join me in resisting this
- ruthless invasion I shall speak a $PACTOFBROTHERHOODSISTERHOOD3 with you
- and provide you with {$NUM0 energy credits} to cover your expenses."
-
- "Too bad. You're on your own."
- "Done. Vendetta upon the $FACTION2!"
-
- #PLEATECH
- #xs 440
- #caption $CAPTION7
- "I am under attack by the forces of the $<1:$CHARPEJ8> $TITLE0 $NAME1
- of the $FACTION2, who is bent on $EVILAGENDA9. If you will join me in resisting this
- ruthless invasion I shall speak a $PACTOFBORS3 with you and
- provide you with $NUM0 energy credits to cover your expenses.
- I shall also share with you all of my information on {$TECH4.}"
-
- "Too bad. You're on your own."
- "Agreed. Vendetta upon the $FACTION2!"
-
- #PLEAPACT
- #xs 440
- #caption $CAPTION7
- "I appeal to you as a victim of the $<1:$CHARPEJ8> $TITLE0 $NAME1 of
- the $FACTION2, who has sworn a false $PACTOFBORS5 with you and is
- actually bent on $EVILAGENDA9. Will you
- not swear a true Pact with me and help resist $HISHER6 aggression
- before it is too late and you become $HISHER6 next victim? I shall
- even provide {$NUM0 credits} to cover your expenses."
-
- "You must be joking."
- "Well spoken. Vendetta upon the $FACTION2!"
-
- #PLEAPACTTECH
- #xs 440
- #caption $CAPTION7
- "I appeal to you as a victim of the $<1:$CHARPEJ8> $TITLE0 $NAME1 of
- the $FACTION2, who has sworn a false $PACTOFBORS5 with you and is
- actually bent on $EVILAGENDA9. Will you
- not swear a true Pact with me and help resist $HISHER6 aggression
- before it is too late and you become $HISHER6 next victim? I shall
- even provide {$NUM0 credits} to cover your expenses and transmit
- to you all of my data on {$TECH4.}"
-
- "You must be joking."
- "Well spoken. Vendetta upon the $FACTION2!"
-
- #PROPOSE
- #xs 440
- #caption $CAPTION7
- "The $<2:$FACTIONPEJ8> $FACTION2 $<2:has:have> become a serious menace,
- and meanwhile $TITLE0 $NAME1 spends $<1:his:her:x:x> time $DANCINGNAKED9.
- I suggest we join forces to crush $HIMHER3 while the time is
- ripe! We should speak a $PACTOFBORS4 on the matter at once."
-
- "Not interested."
- "A cunning plan! Vendetta upon the $FACTION2!"
-
- #PROPOSEPACT
- #xs 440
- #caption $CAPTION7
- "$TITLE5, I have evidence suggesting your so-called $PACTBORS6,
- $TITLE0 $NAME1 of the $FACTION2 is bent on $EVILAGENDA9 and plans
- to betray you most ruthlessly. Let us swear our own Pact and teach
- $HIMHER3 a valuable lesson!"
-
- "Enough of your trickery, $TITLE8."
- "Agreed. I shall put my forces in motion at once."
-
- #INTRODUCEENEMY
- #xs 440
- #caption $CAPTION7
- "I have located the settlements of our former colleague $NAME1, who
- now styles $<1:himself:herself:x:x> '$TITLE0' of the $FACTION2 and
- as far as I can tell spends most of $<1:his:her:x:x> time $DANCINGNAKED3.
- Having now made several attempts to reason with $<1:him:her:x:x>,
- I have decided to take action to eliminate this heavily armed
- menace. If you are willing to provide assistance, I shall speak a
- $PACTOFBORS4 on the matter."
-
- "Having not yet spoken to $NAME1, I must decline."
- "Very well, provide me with map data and we shall begin!"
-
- #BETRAYFRIEND
- #xs 440
- #caption $CAPTION7
- "$NAME0, I need a private word with you. I have pretended friendship
- to our former colleague $NAME2, but I dislike $<2:his:her:x:x>
- $<M2:$FACTIONPEJ3> minions and I fear $<2:he:she:x:x> is bent on
- $EVILAGENDA4. I propose that we speak a $PACTOFBORS5 and together launch
- a surprise attack against the $FACTION6."
-
- "I fear I must decline."
- "Agreed. $TITLE1 $NAME2 will never know what hit $<2:him:her:x:x>!"
-
- #ENEMYMAP1
- #xs 440
- #caption $CAPTION7
- "So, $TITLE0 $NAME1, I see you've run afoul of our little friend
- $TITLE2 $NAME3. Just between you and me, I've recently obtained a
- complete map of every major $<M1:$FACTIONADJ4> installation, and I
- would be more than happy to provide you with a copy in exchange
- for $NUM0 energy credits."
-
- "No thank you, I can deal with $NAME3 myself."
- "It's a deal."
-
- #ENEMYMAP2
- #xs 440
- #caption $CAPTION7
- "So, $TITLE0 $NAME1, I see you've run afoul of our little friend
- $TITLE2 $NAME3. Just between you and me, I've recently obtained a
- complete map of every major $<M1:$FACTIONADJ4> installation, and I
- would be more than happy to provide you with a copy in exchange
- for your files on {$TECH5.}"
-
- "No thank you, I can deal with $NAME3 myself."
- "It's a deal."
-
- #METFRIEND0
- #xs 440
- #caption $CAPTION7
- "You may be interested to know that I've been in touch
- with our former colleague $NAME3, who lately has been styling
- $<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
- become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
- have had several fruitful conversations with $<3:him:her:x:x>. If
- you like, I can provide you with $<3:his:her:x:x> commlink frequency."
-
- "No thank you, I see no need to speak with $NAME3."
- "Yes, that would be most helpful."
-
- #METFRIEND0a
- #xs 440
- #caption $CAPTION7
- "You may be interested to know that I've been in touch
- with our former colleague $NAME3, who lately has been styling
- $<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
- become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
- we have had several fruitful conversations and
- I believe $<3:he:she:x:x> could provide you with information
- on {$TECH8.} If you like, I can provide you with $<3:his:her:x:x>
- commlink frequency."
-
- "No thank you, I see no need to speak with $NAME3."
- "Yes, that would be most helpful."
-
- #METFRIEND1
- #xs 440
- #caption $CAPTION7
- "You may be interested to know that I've been in touch
- with our former colleague $NAME3, who lately has been styling
- $<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
- become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
- have had several fruitful conversations with $<3:him:her:x:x>.
- If you like, I can provide you with $<3:his:her:x:x>
- commlink frequency in exchange for your files on {$TECH6.}"
-
- "No thank you, I see no need to speak with $NAME3."
- "Very well, I am transmitting my files on {$TECH6} now."
-
- #METFRIEND1a
- #xs 440
- #caption $CAPTION7
- "You may be interested to know that I've been in touch
- with our former colleague $NAME3, who lately has been styling
- $<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
- become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
- we have had several fruitful conversations and
- I believe $<3:he:she:x:x> could provide you with information
- on {$TECH8.} If you like, I can provide you with $<3:his:her:x:x>
- commlink frequency in exchange for your files on {$TECH6.}"
-
- "No thank you, I see no need to speak with $NAME3."
- "Very well, I am transmitting my files on {$TECH6} now."
-
- #METFRIEND2
- #xs 440
- #caption $CAPTION7
- "You may be interested to know that I've been in touch
- with our former colleague $NAME3, who lately has been styling
- $<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
- become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
- have had several fruitful conversations with $<3:him:her:x:x>.
- If you like, I can provide you with $<3:his:her:x:x>
- commlink frequency in exchange for a mere $NUM0 energy credits."
-
- "No thank you, I see no need to speak with $NAME3."
- "Excellent. $NUM0 credits it is, then."
-
- #METFRIEND2a
- #xs 440
- #caption $CAPTION7
- "You may be interested to know that I've been in touch
- with our former colleague $NAME3, who lately has been styling
- $<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
- become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
- we have had several fruitful conversations and
- I believe $<3:he:she:x:x> could provide you with information
- on {$TECH8.} If you like, I can provide you with $<3:his:her:x:x>
- commlink frequency in exchange for a mere {$NUM0 energy credits.}"
-
- "No thank you, I see no need to speak with $NAME3."
- "Excellent. $NUM0 credits it is, then."
-
- #BOTHFRIEND
- #xs 440
- #caption $CAPTION7
- "So, I hear you've been in touch with our old colleague $NAME3.
- Just between us, I find $<3:his:her:x:x> $<M2:$FACTIONPEJ4> minions
- a bit creepy, but so far we've been able to cooperate and
- $<3:he:she:x:x> has not tried to interfere in my affairs. Speaking
- of which, I have a nice {map of $<M1:$FACTIONADJ5> territory} which
- I'd be happy to exchange for your information on {$TECH6.}"
-
- "No, I don't think that will be necessary."
- "Yes, actually that would be quite useful."
-
- #ANYNEWS
- #xs 440
- #caption $CAPTION7
- "Have you heard from $NAME1, recently? I have not been able to locate
- $<1:him:her:x:x> or $<1:his:her:x:x> $<M1:$FACTIONADJ2> faction since
- the time of Planetfall, and wanted to continue some of our earlier
- conversations. If you have $<1:his:her:x:x> comm frequency I could
- offer $NUM0 energy credits for your trouble."
-
- "Nope, haven't heard a word."
- "Yes, I'm forwarding $<1:his:her:x:x> comm frequency now."
-
-
- #COMMLINKTECH
- #xs 440
- #caption $CAPTION7
- "If you like, I can provide you with the $<M1:$FACTIONADJ2>
- commlink frequency in exchange for your files on {$TECH0.}"
-
- "Never mind."
- "Very well, I am transmitting my files on {$TECH0} now."
-
- #COMMLINKFREE
- #xs 440
- #caption $CAPTION7
- "But of course! I will happily provide you with the
- $<M1:$FACTIONADJ2> commlink frequency."
-
-
-
- #DEMANDATTACK0
- #xs 440
- #caption $CAPTION7
- "Your so-called $PACTBROTHERORSISTER0, '$TITLE1' $NAME2, has gone mad,
- and now spends $<2:his:her:x:x> time $DANCINGNAKED9.
- Won't you renounce your Pact with the $FACTION3 to gain my friendship?"
-
- "No. The $FACTION3 $<3:is a loyal ally:are loyal allies>."
- "Agreed. $TITLE1 $NAME2 will soon find my knife in $HISHER4 back!"
-
- #DEMANDATTACK1A
- #xs 440
- #caption $CAPTION7
- "Were you aware that my hated enemy, $TITLE1 $NAME2 of the $FACTION3,
- now spends most of $<2:his:her:x:x> time $DANCINGNAKED9? Let us join
- forces and put an end to $<2:his:her:x:x> $BADHABITS6!"
-
- "Certainly not. $NAME2 is my friend."
- "A prudent suggestion--let us begin at once!"
-
- #DEMANDATTACK1B
- #xs 440
- #caption $CAPTION7
- "My nemesis, $TITLE1 $NAME2 of the $FACTION3, is bent on
- $IMPLEMENTING_HIS_EVIL_AGENDA8. I propose that you switch allegiances
- and help me stop $<2:him:her:x:x> before it is too late!"
-
- "Certainly not. The $FACTION3 $<3:is my friend:are my friends>."
- "A prudent suggestion--let us begin at once!"
-
- #DEMANDATTACK2a
- #xs 440
- #caption $CAPTION7
- "The $<2:$CHARPEJ8> $TITLE1 $NAME2 and $<2:his:her:x:x> $<M1:$FACTIONPEJ9>
- minions have ruthlessly attacked my holdings. Will you assist me in
- repulsing them?"
-
- "No. I have pledged Blood Truce with the $FACTION3."
- "By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance."
-
- #DEMANDATTACK2b
- #xs 440
- #caption $CAPTION7
- "Your sometime enemy, $TITLE1 $NAME2 of the $FACTION3, who has always
- irrationally feared my $PET_PROJECTS8, has now brutally attacked my
- settlements bent on $IMPLEMENTING_HIS_EVIL_AGENDA9. Will you assist
- me in repulsing $<2:him:her:x:x>?
-
- "No. I have pledged Blood Truce with the $FACTION3."
- "By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance."
-
- #DEMANDATTACK3
- #xs 440
- #caption $CAPTION7
- "My mortal enemy, $TITLE1 $NAME2 of the $FACTION3, has brutally
- attacked my settlements. I'm afraid I must now insist that you
- honor our Pact and join my Vendetta against $HIMHER5."
-
- "Sorry, I cannot help you right now."
- "Very well. Let us teach $TITLE1 $NAME2 a lesson."
-
- #DEMANDATTACK4
- #xs 440
- #caption $CAPTION7
- "My enemy, $TITLE1 $NAME2 of the $FACTION3, has ruthlessly
- attacked my holdings. Will you assist me in repulsing $HIMHER5?"
-
- "No. The $FACTION3 $<3:has:have> done me no wrong."
- "By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance."
-
- #DEMANDBRIBE0
- #xs 440
- #caption $CAPTION7
- "My $<1:$CHARADJ5> $TITLE0, it has become customary for a minor faction leader
- such as yourself to remit me a small, ah, let us say '$FEE8,'
- to compensate for the services my forces provide in
- $PROVIDING_VALUABLE_SERVICES9. In your case I believe {$NUM0 energy
- credits} would be quite sufficient."
-
- "You are a $INSULT6, $NAME3. You'll get nothing from me."
- Pay $NUM0 credit '$FEE8.'
- "I can pay only $NUM1."
-
- #DEMANDBRIBE1
- #xs 440
- #caption $CAPTION7
- "Planet is a dangerous world, $TITLE0 $NAME1, and who knows
- what unforseen tragedies could befall your fragile $PETPROJECTS8. But
- if you will provide me with {$NUM0 energy credits,} I shall instruct
- $MY_ENVIRONMENTAL_POLICE9 to see that no such 'accidents' occur."
-
- "I will not listen to your veiled threats, $NAME3."
- "You have a point. I shall send $NUM0 credits at once."
- "I can afford $NUM1, no more."
-
- #DEMANDBRIBE2
- #xs 440
- #caption $CAPTION7
- "Let us discuss the situation frankly, $TITLE0 $NAME1. Your
- $RIGHT_WING_FANTASIES8 $<8:stands:stand> in the way of my plans
- $TO_CARRY_OUT_MY_MISSION9. I will agree to overlook this
- state of affairs for the time being, but only in exchange
- for {$NUM0 energy credits."}
-
- "Do not boast of your $BAD_HABITS6 to me, $NAME3."
- Pay $NUM0 credits.
- "Alas, $NAME3. I can pay only $NUM1 credits."
-
- #DEMANDBRIBE3
- #xs 440
- #caption $CAPTION7
- "$TITLE0, You are in contravention of $THE_ENVIRONMENTAL_CODE9! You
- must pay the fine of {$NUM0 energy credits} at once or suffer the
- consequences."
-
- "So sue me."
- Pay $NUM0 credit 'fine.'
- "Perhaps $NUM1 credits would take care of our little problem?"
-
- #DEMANDBRIBE4
- #xs 440
- #caption $CAPTION7
- "Do you tire of our Vendetta so soon, $NAME0?
- I will call it off for nothing more than your
- humble apology and {$NUM0 energy credits."}
-
- "You deceive yourself, $NAME3. Prepare to be crushed."
- Pay $NUM0 credits.
- "Apology, yes, but only $NUM1 credits."
-
- #DEMANDBRIBE5a
- #xs 440
- #caption $CAPTION7
- "You have now felt the fist within the
- $<M1:$FACTIONADJ4> glove, $TITLE0. Pay me {$NUM0 energy
- credits} at once and I shall spare you further
- indignity."
-
- "Save your petty threats for someone else, $NAME3."
- Pay $NUM0 credits.
- "I can pay only $NUM1 credits."
-
- #DEMANDBRIBE5b
- #xs 440
- #caption $CAPTION7
- "Your strength is impressive, $TITLE0, but do not underestimate
- my ability to cause you harm. Pay me {$NUM0 energy credits} at
- once and I shall forgive your past offenses."
-
- "You are in no position to make demands, $NAME3."
- Pay $NUM0 credits.
- "I can pay $NUM1 credits, or I can destroy you utterly. Your choice."
-
- #DEMANDBRIBE6
- #xs 440
- #caption $CAPTION7
- "My $PETPROJECTS9 $<9:is:are> in sore need of funding, $NAME5. Will you
- send me {$NUM0 energy credits} in honor of our
- longtime friendship?"
-
- "No. Cease this parasitic snivelling at once!"
- Give $NUM0 credits.
- "$NUM1 credits and not a joule more."
-
- #DEMANDBRIBE7
- #xs 440
- #caption $CAPTION7
- "Your power is formidable, $TITLE0 $NAME1, but my own forces
- are not insignificant, and if you are to continue to hold this
- planet in your grip I must insist on a piece of the action, to
- the tune of {$NUM0 energy credits."}
-
- "Begone! Your faction is no longer important to my plans."
- "Very well. Take $NUM0 credits and see that you do not interfere."
- "You overestimate my riches. $NUM1 seems a better number."
-
- #DEMANDBRIBE8
- #xs 440
- #caption $CAPTION7
- "You are rich, $TITLE0 $NAME1, and I am poor. My teeming masses grow
- restless at this disparity; can you not spare me {$NUM0 credits}
- to ease their wretched lives?"
-
- "Perhaps you should spend your pennies more wisely, $TITLE3."
- "Here are $NUM0 credits. Do not waste them."
- "You overestimate my wealth. $NUM1 seems a better number."
-
- #DEMANDBRIBE9
- #xs 440
- #caption $CAPTION7
- "Your past crimes against the $FACTION6 are well remembered,
- $TITLE0 $NAME1, and my followers itch for revenge. Only reparations
- of {$NUM0 energy credits} will quell their hatred."
-
- "You are the only criminal here, $TITLE3."
- Pay $NUM0 credits.
- "Sorry. I can pay only $NUM1 credits."
-
- #DEMANDBRIBE10
- #xs 440
- #caption $CAPTION7
- "Your enemies have put a price on your head, $TITLE0 $NAME1, but
- I have other business to attend to and am willing to call off this
- Vendetta in exchange for {$NUM0 energy credits."}
-
- "You'll not get a joule from me, $NAME4."
- Pay $NUM0 credits.
- "I can pay only $NUM1 credits."
-
- #WEASELOUT
- #xs 440
- #caption $CAPTION7
- "I'm warning you, $NAME1! $NUM0 energy credits or else!"
-
- "Shrivel and die, you $NATURE_LOONY6!"
- "Oh very well, $NUM0 credits it is."
-
- #WEASELEDOUT
- #xs 440
- #caption $CAPTION7
- "$NUM2 it is, then, but do not abuse my patience further."
-
- #HALFBRIBE
- #xs 440
- #caption $CAPTION7
- "Then keep your worthless gift."
-
- #DEMANDTECH0
- #xs 440
- #caption $CAPTION7
- "To be blunt, $TITLE1 $NAME2, your $BADHABITS9 $<9:scares:scare> me
- and it is time for a reckoning between us. I will have your files
- on {$TECH0,} and I will have them now."
-
- "When you pry them from my cold dead fingers, $TITLE3 $NAME4."
- Transmit data on $TECH0.
- Consult Datalinks.
-
- #DEMANDTECH1
- #xs 440
- #caption $CAPTION7
- "$TITLE1 $NAME2, you have been accused of
- $SPOUTING_TREE_CRAZY_PRATTLE9, and many among my followers
- itch for a military solution. Will you share your files
- on {$TECH0} as a sign of good faith, or shall I turn my minions
- loose to seize them?"
-
- "Have you no shame, $TITLE3 $NAME4? Do your own research."
- Transmit data on $TECH0.
- Consult Datalinks.
-
- #DEMANDTECH2
- #xs 440
- #caption $CAPTION7
- "$NAME2, you may spend your days $DANCING_NAKED_THROUGH_THE_TREES9
- for all I care, but I will not allow you to hold out on me when it
- comes to matters of research. Will you disgorge your files on {$TECH0}
- at once? I do so hope violence between us will not become necessary."
-
- "Silence! Enough of your veiled threats."
- Transmit data on $TECH0.
- Consult Datalinks.
-
- #DEMANDTECH3
- #xs 440
- #caption $CAPTION7
- "Perhaps you have now learned your lesson,
- $TITLE1 $NAME2. Will you trade me your data on {$TECH0}
- for an end to this Vendetta, or will you risk
- total destruction at my hands?"
-
- "Do your worst, $TITLE3 $NAME4."
- Transmit data on $TECH0.
- Consult Datalinks.
-
- #DEMANDTECH4
- #xs 440
- #caption $CAPTION7
- "There is yet time to reconsider your earlier arrogance.
- Will you trade me your data on {$TECH0}
- for an end to this Vendetta, $TITLE1 $NAME2, or will you risk
- total destruction at my hands?"
-
- "Do your worst, $TITLE3 $NAME4."
- Transmit data on $TECH0.
- Consult Datalinks.
-
- #DEMANDTECH5
- #xs 440
- #caption $CAPTION7
- "Your research on {$TECH0} is most fascinating, $TITLE1 $NAME2.
- Won't you share it with your $PACTBROTHERORSISTER5?"
-
- "No. Go do your own research."
- Transmit data on $TECH0.
- Consult Datalinks.
-
- #DEMANDTECH6
- #xs 440
- #caption $CAPTION7
- "Your bases are at my mercy, $NAME1. If you wish to
- escape with your skin it will also cost you your
- data on {$TECH6."}
-
- "You shall pay for this treachery, $TITLE3 $NAME4!"
- Transmit data on $TECH6.
- Consult Datalinks.
-
- #DEMANDTECH7
- #xs 440
- #caption $CAPTION7
- "Your faction is indeed a mighty one, $TITLE1 $NAME2, but my
- forces are yet strong and I shall not allow you to
- plunder the wealth of this planet without cutting me
- in for a share. My price is your data on {$TECH0."}
-
- "Your faction is no longer significant, $TITLE3 $NAME4."
- Transmit data on $TECH0.
- Consult Datalinks.
-
- #DEMANDTECH8
- #xs 440
- #caption $CAPTION7
- "$TITLE1 $NAME2, my followers remain suspicious that you plan to
- repeat your past crimes against us, and they urge me this time to
- attack preemptively. Will you help me mollify them by transmitting
- your data on {$TECH0?"}
-
- "You must think me quite stupid, $TITLE3, to fall for such a ploy."
- "Very well, I shall transmit at once."
- Consult Datalinks.
-
- #DEMANDTECH9
- #xs 440
- #caption $CAPTION7
- "An emergency has arisen at one of my bases, $TITLE1 $NAME2!
- Lives are at stake and information on {$TECH0} is required immediately!
- Can you help?"
-
- #DEMANDTECH9A
- "Your fabricated tales will get you nowhere, $TITLE3 $NAME4."
- "By all means! I shall transmit data on $TECH0 at once!"
- "I will gladly help, if you can spare $NUM0 to cover my expenses."
- "In exchange for your own data on $TECH6, perhaps?"
- Consult Datalinks.
-
- #DEMANDTECH10
- #xs 440
- #caption $CAPTION7
- "Information on {$TECH0} could prove quite useful to my
- $PET_PROJECTS9. Can you transmit it to me as a personal favor?"
-
- #DEMANDTECH10A
- "Nice try, $TITLE3 $NAME4, but that information is confidential."
- "Very well, begin transmission."
- "I am willing, if you can spare $NUM0 to cover my expenses."
- "In exchange for your own data on $TECH6, perhaps?"
- Consult Datalinks.
-
- #DEMANDTECH11
- #xs 440
- #caption $CAPTION7
- "$TITLE1 $NAME2, I am concerned that you appear to be withholding
- scientific data in violation of the UN Charter for this mission. Please
- release your files on {$TECH0} to me at once!"
-
- #DEMANDTECH11A
- "Ha! Perhaps you should ask the UN to invoke 'sanctions'! Ha ha ha!"
- "How could that have slipped my mind? I shall transmit at once."
- "As you wish, but I'll require $NUM0 credits to cover my expenses."
- "And you will reciprocate with your own data on $TECH6?"
- Consult Datalinks.
-
- #DEMANDTECH12
- #xs 440
- #caption $CAPTION7
- "Your enemies offer great rewards for your destruction, $TITLE1 $NAME2,
- but I will close my ears to their whisperings in exchange for your
- knowledge of {$TECH0} and {$TECH6."}
-
- "Take your treacherous mouth elsewhere, $NAME4."
- "But of course I shall transmit immediately!"
- Consult Datalinks.
-
- #DEMANDTECH13
- #xs 440
- #caption $CAPTION7
- "Your enemies offer great rewards for your destruction, $TITLE1 $NAME2,
- but I will close my ears to their whisperings in exchange for your
- knowledge of {$TECH0."}
-
- "Take your treacherous mouth elsewhere, $NAME4."
- "But of course I shall transmit immediately!"
- Consult Datalinks.
-
- #DEMANDTECH14
- #xs 440
- #caption $CAPTION7
- "Your enemies offer generous rewards for your destruction, $TITLE1 $NAME2,
- but I will close my ears to their whisperings in exchange for your
- knowledge of {$TECH0,} {$TECH6,} and {$TECH8."}
-
- "Take your treacherous mouth elsewhere, $NAME4."
- "But of course I shall transmit immediately!"
- Consult Datalinks.
-
- #DEMANDTECH15
- #xs 440
- #caption $CAPTION7
- "Your enemies offer a king's ransom for your destruction, $TITLE1 $NAME2,
- but I will close my ears to their whisperings in exchange for your
- knowledge of {$TECH0,} {$TECH6,} {$TECH8,} and {$TECH9."}
-
- "Take your treacherous mouth elsewhere, $NAME4."
- "But of course I shall transmit immediately!"
- Consult Datalinks.
-
-
- #AGREEDENERGY
- #xs 440
- #caption $CAPTION7
- Agreed. $NUM0 credits it is, then.
-
- #AGREEDTECH
- #xs 440
- #caption $CAPTION7
- Good enough for me.
-
- #DEMANDTECHAGAIN1
- #xs 440
- #caption $CAPTION7
- "I cannot afford your price, $NAME2. Will you transmit
- your data on {$TECH0} or not?"
-
- "Sorry. No check, no tech."
- "Oh, have it your way, then."
-
- #DEMANDTECHAGAIN2
- #xs 440
- #caption $CAPTION7
- "I cannot trust you with that information, $NAME2.
- So you are refusing to transmit your files on {$TECH0?"}
-
- "That's right. Make a trade or stop wasting my time."
- "Oh, never mind. I'll transmit it."
-
- #ASKFORLOAN1
- #xs 400
- #caption $CAPTION7
- "$TITLE0 $NAME1, I must confess I am a bit strapped for cash.
- If you can spare me $NUM0 energy credits, I can make generous
- payments of $NUM1 credit per year for $NUM2 years."
-
- "I am not your personal moneylender, $TITLE2 $NAME3."
- "Agreed. But if you rob me you shall feel my wrath."
- "I can lend you half of that, and no more."
-
- #ASKFORLOAN2
- #xs 400
- #caption $CAPTION7
- "$TITLE0 $NAME1, I must confess I am a bit strapped for cash.
- If you can spare me $NUM0 energy credits, I can make generous
- payments of $NUM1 credits per year for $NUM2 years."
-
- "I am not your personal moneylender, $TITLE2 $NAME3."
- "Agreed. But if you rob me you shall feel my wrath."
- "I can lend you half of that, and no more."
-
- #BREAKPACT
- #xs 440
- #caption $CAPTION7
- "Enough of your $BADHABITS3, $TITLE0 $NAME1! From
- this day we are $PACTBROTHERSORSISTERS2 no more!"
-
- #SWEARAPACT
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1. Our visions are compatible and our
- interests convergent. Will you swear a {$PACTOFBROTHERORSISTERHOOD2}
- with me that we may sweep all before us?"
-
- "With great pleasure."
- "Sorry, my plans dictate otherwise."
-
- #RANSOMDEMAND
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, my forces are strong and my troops are mobilized.
- If you do not return {$BASENAME2} to my possession immediately I shall
- destroy you utterly."
-
- "Never! $BASENAME2 shall remain mine for all time!"
- "Very well, let us trade land for peace."
-
- #RANSOMTREATY
- #xs 440
- #caption $CAPTION7
- "This is a Vendetta I never truly wanted, $TITLE0 $NAME1.
- If you will but call it off and sign a Treaty of Friendship,
- I shall return {$BASENAME2} to your possession."
-
- "Fair enough. Let us put this conflict behind us."
- "Hah! I shall soon retake $BASENAME2, your petty bargain notwithstanding."
-
- #OFFERTRUCE
- #xs 440
- #caption $CAPTION7
- "Most prudent. In that case, I am willing
- to pledge Blood Truce."
-
- "So pledged. I thank you."
- "No! I shall see this through to the bitter end."
-
- #MUSTTRUCE
- #xs 440
- #caption $CAPTION7
- "Only with deepest bitterness do I
- accept this defeat and
- offer to pledge Blood Truce with you."
-
- "And only with greatest scorn do I accept it!"
- "Hah! Defend yourself or be crushed!"
-
- #WANTTOTRUCE0
- #xs 440
- #caption $CAPTION7
- "This Vendetta wastes life and resources.
- Shall we pledge Blood Truce and have an end
- to it?"
-
- "Well spoken. Let it be done."
- "Never! Prepare to be annihilated!"
-
- #WANTTOTRUCE1
- #xs 440
- #caption $CAPTION7
- "Fighting between the two of us only allows the others
- to grow stronger. We should pledge Blood Truce before we
- destroy one another."
-
- "Agreed. Let us so pledge."
- "It is you who will be destroyed, $TITLE2 $NAME3!"
-
- #WANTTOTRUCE2
- #xs 440
- #caption $CAPTION7
- "Your forces are formidable, $NAME1, and I see I was unwise to
- test your patience. Allow me to pledge Blood Truce and make amends."
-
- "Very well. See that it does not happen again."
- "Too late, $NAME3. Now I shall destroy you!"
-
-
- #TECHTRUCE
- #xs 440
- #caption $CAPTION7
- "To secure a Blood Truce, I offer all of our data
- on {$TECH0.}"
-
- "Accepted."
- "Your pathetic research does not impress me."
- "I must consult the Datalinks."
-
- #ENERGYTRUCE
- #xs 440
- #caption $CAPTION7
- "If you will but stay your hand, I shall send you
- {$NUM0 energy credits} to compensate your losses."
-
- Pledge Blood Truce.
- "I have no interest in bribes."
-
- #TRUCEPLEASE
- #xs 440
- #caption $CAPTION7
- "I surrender, mighty $TITLE0 $NAME1, for my defeat is abject and total.
- If you will but have mercy upon me, I shall give you all
- of my energy credits ($NUM0) and share all of my
- research data ($NUM1 new $<#1:tech:techs>). I shall
- never trouble you again."
-
- "Very well, but you must swear a Pact to serve me."
- "No. Destroying you will be a service to humanity."
-
- #PROTOPACT
- #xs 440
- #caption $CAPTION7
- "I am pleased to report that my engineers have completed
- the new $UNITTYPE0 prototype ($STATS1)! The first units are entering service
- now. Would you care to share prototype data?"
-
- "No. My prototype data is too sensitive."
- "Yes, let us combine our prototyping efforts!"
-
- #PROTORIVAL
- #xs 440
- #caption $CAPTION7
- "I must caution you that my engineers have completed an
- advanced $UNITTYPE0 prototype ($STATS1). The first units are entering service
- now, rendering my forces practically invincible."
-
- #NOTORIETY
- #xs 440
- #caption $CAPTION7
- "I am well aware of your reputation for treachery, $TITLE0 $NAME1.
- I shall merely confine myself to remarking that two can play at
- that game."
-
- #MOREWAR
- #xs 440
- #caption $CAPTION7
- "So be it! Vendetta upon you, $NAME1!
- You and your $FACTIONPEJ2 minions shall be obliterated
- to the last man."
-
- #OFFERTREATY
- #xs 440
- #caption $CAPTION7
- "For the record, I have no quarrel with you, $TITLE0 $NAME1, nor
- with your $<M1:$FACTIONADJ2> followers. Let us sign a Treaty of
- Friendship and coexist in peace."
-
- Sign treaty.
- "Sorry. I cannot accept such a restrictive arrangement."
-
- #OFFERTREATY2
- #xs 440
- #caption $CAPTION7
- "Our Blood Truce expires soon, $TITLE0 $NAME1, as I am sure you
- are aware. Shall we make the peace between us permanent by signing
- a Treaty of Friendship?"
-
- Sign Treaty.
- "No. I cannot be so bound--and perhaps I have other plans."
-
- #ENERGYTREATY
- #xs 440
- #caption $CAPTION7
- "Would a {$NUM0 credit} contribution towards your $PETPROJECTS2 change
- your mind?"
-
- Sign treaty.
- "My affection cannot be purchased, $TITLE0 $NAME1."
-
- #MILDPACT
- #xs 440
- #caption $CAPTION7
- "My apologies for presuming upon our friendship, $NAME3.
- It was most unbecoming of me."
-
- #MILDTREATY
- #xs 440
- #caption $CAPTION7
- "Have it your way, then, $TITLE0 $NAME1, but bear
- in mind that friendship is a two way street."
-
- #MILD
- #xs 440
- #caption $CAPTION7
- "I find your unwillingness to cooperate disturbing, $TITLE0 $NAME1."
-
- #REBUFFEDPACT
- #xs 440
- #caption $CAPTION7
- "Do not presume to insult me, $TITLE0 $NAME1, $PACTBROTHERSORSISTERS2
- though we may be."
-
- #REBUFFEDTREATY
- #xs 440
- #caption $CAPTION7
- "I'll let that pass for now, but you may in time
- have cause to regret such arrogance."
-
- #REBUFFED
- #xs 440
- #caption $CAPTION7
- "Perhaps you should look to your defenses, $NAME0, for
- you tread on dangerous ground."
-
- #LOWPATIENCEPACT
- #xs 440
- #caption $CAPTION7
- "I will of course speak with you, $NAME0, but please hurry
- for I have little time."
-
- #LOWPATIENCE
- #xs 440
- #caption $CAPTION7
- "State your case quickly, $NAME0, for I am quite busy."
-
- #WHATSUPPACT
- #xs 440
- #caption $CAPTION7
- "Always a pleasure to be of service, $TITLE0 $NAME1."
-
- #WHATSUPTREATY
- #xs 440
- #caption $CAPTION7
- "Always a pleasure to be of service, $TITLE0 $NAME1."
-
- #WHATSUP
- #xs 440
- #caption $CAPTION7
- "So, $TITLE0 $NAME1, what do you have to say for yourself?"
-
- #HELLOPACT
- #xs 440
- #caption $CAPTION7
- "Well met, $TITLE1. May our $NAME0 endure forever!"
-
- #HELLOTREATY
- #xs 440
- #caption $CAPTION7
- "Our friendship is a strong one, $TITLE1 $NAME2. Long may
- it remain so."
-
- #HELLO
- #xs 440
- #caption $CAPTION7
- "I am pleased that you have refrained from interference
- in my $PETPROJECTS3, $TITLE1 $NAME2. You are a most prudent leader."
-
- #WRONGEDENEMY
- #xs 440
- #caption $CAPTION7
- "Word has it you most brutally betrayed $TITLE0 $NAME1 of the $FACTION2.
- Though I shan't shed any tears for $HIMHER3, I suggest you refrain
- from trying the same with me."
-
- #WRONGEDMIGHTY
- #xs 440
- #caption $CAPTION7
- "A word of warning, $TITLE4 $NAME5. I am quite aware of the treachery
- you committed against $TITLE0 $NAME1 of the $FACTION2, and shall show no
- mercy whatsoever if you are so foolish as to attempt such a deed
- against me."
-
- #WRONGEDMEEK
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1 of the $FACTION2 was a fool to trust you, $TITLE4. I shall
- remain on my guard so as not to be proven likewise."
-
- #SOCIAL0CAT1GOOD
- #xs 440
- #caption $CAPTION7
- "You are most wise, $TITLE0 $NAME1, to keep your subjects under
- tight control. The common man cannot be trusted to manage his own
- affairs--democracy is the first cousin of anarchy."
-
- #SOCIAL0CAT1BAD2
- #xs 440
- #caption $CAPTION7
- "You may speak of order and security, $TITLE0 $NAME1, but your
- Police State is nothing more than a brutal dictatorship, and a
- slap in the face to all who truly value human life."
-
- #SOCIAL0CAT1BAD3
- #xs 440
- #caption $CAPTION7
- "Your police state is godless and wretched, $TITLE0 $NAME1, and your
- brutal crimes cry out to God for punishment. I pray that you will
- find the Lord's salvation while your soul can yet be saved."
-
- #SOCIAL0CAT1WAR2
- #xs 440
- #caption $CAPTION7
- "Your brutal Police State is a repudiation of everything this mission
- originally stood for. I have warned you against this path, $TITLE0
- $NAME1, and now I must make it my duty to destroy you before you can
- reduce this planet to slavery."
-
- #SOCIAL0CAT1WAR3
- #xs 440
- #caption $CAPTION7
- "You are a wretched unbeliever, $TITLE0 $NAME1, and your sins
- cry out to God for punishment. In the Lord's name I now pronounce
- Vendetta upon you, that by destroying your abomination of a
- Police State I may redeem the souls of your followers while there
- is yet hope for their salvation!"
-
- #SOCIAL0CAT1PACT2
- #xs 440
- #caption $CAPTION7
- "Your brutal Police State is a repudiation of everything this mission
- originally stood for. I have warned you against this path, $TITLE0
- $NAME1, and now I cannot continue our $PACT2 while you reduce this
- planet to slavery."
-
- #SOCIAL0CAT1PACT3
- #xs 440
- #caption $CAPTION7
- "You are a brutal tyrant, $TITLE0 $NAME1, and your sins
- cry out to God for punishment. Having made my utmost effort to
- save your soul, it is now the Lord's will that I renounce our
- $PACT2."
-
- #SOCIAL0CAT2GOOD
- #xs 440
- #caption $CAPTION7
- "You are a wise and benevolent leader, $TITLE0 $NAME1, to have
- perceived the lasting benefits of a free society even in these
- difficult times. My hat is off to you."
-
- #SOCIAL0CAT2BAD1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, you must surely realize that Democracy is a menace
- to right-thinking people everywhere. Common citizens cannot be
- allowed to question the decisions of their rulers! I urge you
- to impose strict police control at once!"
-
- #SOCIAL0CAT2BAD3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your so-called 'Democracy' is godless and
- wretched. True freedom and happiness are only to be found in
- God's love, and I urge you to repent your sins and open your
- heart to the Lord."
-
- #SOCIAL0CAT2WAR1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your crusade for Democracy constitutes a direct
- threat to my position as leader of the $FACTIONNOUN3. I have warned
- you against poisoning the minds of common drones with these seditious
- slogans, and now I shall take military action to stop you!"
-
- #SOCIAL0CAT2WAR3
- #xs 440
- #caption $CAPTION7
- "You are a wretched unbeliever, $TITLE0 $NAME1, and your sins
- cry out to God for punishment. In the Lord's name I now pronounce
- Vendetta upon you, that by destroying your so-called 'Democracy'
- I may redeem the souls of your followers while there is yet hope
- for their salvation!"
-
- #SOCIAL0CAT2PACT1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your crusade for 'Democracy' constitutes a direct
- threat to my position as leader of the $FACTIONNOUN3. You have
- persisted against my warnings in poisoning the minds of common drones
- with these seditious slogans, and now I must renounce our $PACT2!"
-
- #SOCIAL0CAT2PACT3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your so-called 'Democracy' is a godless, immoral,
- garbage heap abuzz with indecent, obscene, and even outright criminal
- activity. Since you have refused to clean up this cess pool yourself,
- it becomes my moral duty to renounce our $PACT2!"
-
- #SOCIAL0CAT3GOOD
- #xs 440
- #caption $CAPTION7
- "It is a joy to commune with a fellow believer, $TITLE0 $NAME1. I
- trust your conscience rests easy in the hands of the good Lord."
-
- #SOCIAL0CAT3BAD1
- #xs 440
- #caption $CAPTION7
- "Have you no intellectual integrity whatsoever, $TITLE0 $NAME1?
- It pains me to see an educated person pointlessly cripple
- $<1:himself:herself::> with the pathetic fantasy of a creator
- and afterlife. Will you not put aside medieval mythology and
- join the rest of us in the third millenium?"
-
- #SOCIAL0CAT3BAD2
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, it pains me to see you supporting fundamentalist
- zealotry at the expense of intellectual progress, human dignity,
- and virtually any other worthwhile value. Let remind you that we
- are living in the third millenium, and urge you to put your religion
- aside as the relic that it is."
-
- #SOCIAL0CAT3WAR1
- #xs 440
- #caption $CAPTION7
- "Well, $NAME1, I see you continue to spout your sanctimonious
- religious prattle as usual, but can your faith stand up to my
- superior military? Vendetta upon you, $TITLE0! Best start saying
- your prayers."
-
- #SOCIAL0CAT3WAR2
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your religious extremism seeks to turn back the clock
- to the brutal ignorance of centuries past. The civilized inhabitants
- of this world will not stand by while you promote fundamentalist zealotry
- at the expense of intellectual progress, human dignity, and virtually
- any other worthwhile value. Vendetta upon you, $NAME1! Your worthless
- prayers will not help you now!"
-
- #SOCIAL0CAT3PACT1
- #xs 440
- #caption $CAPTION7
- "You have been a useful ally, $TITLE0 $NAME1, but I simply can no
- longer abide your self-righteous followers and their saccharine
- religious platitudes. Consider our $PACT2 at an end."
-
- #SOCIAL0CAT3PACT2
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your religious extremism seeks to turn back the clock
- to the brutal ignorance of centuries past. I cannot in good conscience
- remain in this $PACT2 while you go on promoting fundamentalist zealotry
- at the expense of intellectual progress, human dignity, and virtually
- any other worthwhile value."
-
-
- #SOCIAL1CAT1GOOD
- #xs 440
- #caption $CAPTION7
- "The health and vitality of your free market economy is to be admired,
- my good $TITLE0. My congratulations."
-
- #SOCIAL1CAT1BAD2
- #xs 440
- #caption $CAPTION7
- "It appalls me that you seek to perpetuate the crimes of the unjust
- capitalist system here on this young world, $TITLE0. I must appeal to
- your basic sense of justice, $NAME1, and implore you to consider a more
- equitable distribution of goods."
-
- #SOCIAL1CAT1BAD3
- #xs 440
- #caption $CAPTION7
- "Your exploitation of Planet's delicate environment is entirely
- unacceptable, $TITLE0 $NAME1. Any market economy must be carefully
- controlled to prevent permanent damage to the local ecology. I implore
- you to desist from your free market stance at once."
-
- #SOCIAL1CAT1WAR2
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I have warned you against these evil capitalist economics
- you have embraced. It is now my moral duty to eradicate your faction
- before such an unjust system can take root on this young world!"
-
- #SOCIAL1CAT1WAR3
- #xs 440
- #caption $CAPTION7
- "Your systematic rape of Planet's limited resources is unforgiveable,
- $TITLE0 $NAME1. Since you have failed to heed my warnings on this
- matter, I see no other choice but to use military force to put an end
- to the environmental crimes you commit in the name of market economics.
- Vendetta upon you, $TITLE0 $NAME1, in the name of Planet!"
-
- #SOCIAL1CAT1PACT2
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I have warned you against these evil capitalist economics
- you have embraced. My warnings have gone unheeded, however, and it is now
- my moral duty to renounce our $PACT2."
-
- #SOCIAL1CAT1PACT3
- #xs 440
- #caption $CAPTION7
- "Your crimes against the environment appall me, $TITLE0 $NAME1. I have
- always argued that the stability and preservation of Planet's fragile native
- ecosystem must be our first priority, not market economics. As you
- have persisted in defying this fundamental principle, I am now forced
- to renounce our $PACT2."
-
- #SOCIAL1CAT2GOOD
- #xs 440
- #caption $CAPTION7
- "Your society's willingness to share its prosperity equally among even
- its lowliest members sets an example we should all follow, $TITLE0 $NAME1.
- I commend you."
-
- #SOCIAL1CAT2BAD1
- #xs 440
- #caption $CAPTION7
- "Your Planned economy is wrongheaded and inefficient,
- $TITLE0 $NAME1, and stifles the just and proper flow of capital on this
- planet. I hope you will soon open your markets to a more realistic
- model."
-
- #SOCIAL1CAT2BAD3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your Planned economics are wasteful. More to the
- point, your ballooning population and inefficient, polluting industry
- will soon cause permanent damage to Planet's fragile environment.
- I am sure your concerns are humanitarian in nature, but in the long
- run your people will benefit from a carefully regulated Green economy."
-
- #SOCIAL1CAT2WAR1
- #xs 440
- #caption $CAPTION7
- "I see my warnings have gone unheeded, $TITLE0 $NAME1. I shall not
- allow your Planned economics to stifle the just and proper
- flow of capital on this planet. I shall now use all means at my
- disposal to rid this world of the evils of communism and
- nationalized industry! Vendetta upon you, $TITLE0 $NAME1!"
-
- #SOCIAL1CAT2WAR3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your wasteful Planned economics threaten to
- bury this planet in human garbage and industrial waste.
- Since you have failed to heed my warnings on this
- matter, I see no other choice but to use military force to put an end
- to your environmental crimes. Vendetta upon you, $TITLE0 $NAME1, in the
- name of Planet!"
-
- #SOCIAL1CAT2PACT1
- #xs 440
- #caption $CAPTION7
- "I see my warnings have gone unheeded, $TITLE0 $NAME1. I shall not
- allow your Planned economics to stifle the just and proper
- flow of capital on this planet. I must now renounce our $PACT2 lest
- you plunge this world into the abyss of communism and nationalized
- industry!"
-
- #SOCIAL1CAT2PACT3
- "I see my warnings have gone unheeded, $TITLE0 $NAME1. Your
- inefficient collective factories continue to belch industrial
- waste, and you have made no efforts to contain your rampant
- population growth. Your lack of concern for Planet's ecology
- compels me to renounce our $PACT2!"
-
- #SOCIAL1CAT3GOOD
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your respect for Planet's fragile ecosystems
- is much appreciated. I can only hope that others will follow
- your excellent example."
-
- #SOCIAL1CAT3BAD1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your impractical Green economics are causing
- irreparable harm to legitimate business interests. I can
- only hope you will not completely wreck our economy with this
- nonsense."
-
- #SOCIAL1CAT3BAD2
- #xs 440
- #caption $CAPTION7
- "We are the last survivors of the human race, $TITLE0 $NAME1.
- Surely you must recognize that well-managed population and industrial
- growth must take precedence over the complaints-du-jour of whining
- environmental idealists. I urge you to renounce your extremist
- Green position."
-
- #SOCIAL1CAT3WAR1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your whimpering Green idealism has become
- an unacceptable impediment to legitimate economic progress. Since
- you show no signs of tempering your extremism with a measure of
- common sense, I shall now terminate your faction as a matter of
- simple good business practice."
-
- #SOCIAL1CAT3WAR2
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your misguided Green extremism can no longer be
- tolerated. Since you persist in blocking the necessary growth of
- population and industry, I have no choice but to resort to military
- force. Vendetta upon you, $TITLE0 $NAME1!"
-
- #SOCIAL1CAT3PACT1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I can no longer abide your whimpering Green
- extremism. Since you refuse to balance your radical idealism with
- the legitimate economic needs of the human race, I now find it
- necessary to terminate our $PACT2, effective immediately."
-
- #SOCIAL1CAT3PACT2
- #xs 440
- #caption $CAPTION7
- "I once thought our interests were compatible, $TITLE0 $NAME1,
- but your continued insistence on these radical Green economics
- at the expense of the social development of the human race has
- convinced me otherwise. I must therefore end our $PACT2."
-
- #SOCIAL2CAT1GOOD
- #xs 440
- #caption $CAPTION7
- "I am pleased that you understand the brutal realities of life
- on this planet, $TITLE0 $NAME1. Military power is key, for only
- the strong shall survive here."
-
- #SOCIAL2CAT1BAD2
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your so-called faction is little more than
- a summer camp for extremists and malcontents. Be warned that
- I have heard your rantings about 'power' and I shall not stand
- idly by while you build a private army to conquer this planet."
-
- #SOCIAL2CAT1BAD3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your so-called faction is little more than
- a summer camp for extremists and malcontents. Be warned that
- I have heard your rantings about 'power' and I shall not stand
- idly by while you build a private army to conquer this planet."
-
- #SOCIAL2CAT1WAR2
- #xs 440
- #caption $CAPTION7
- "Your talk of 'power' is merely a pretext for allowing private
- citizens to possess military grade weapons. Since even a child
- can see you are planning an armed takeover of this planet,
- $TITLE0 $NAME1, I must now take it upon myself to destroy you
- before you become unstoppable."
-
- #SOCIAL2CAT1WAR3
- #xs 440
- #caption $CAPTION7
- "Your talk of 'power' is merely a pretext for allowing private
- citizens to possess military grade weapons. Since even a child
- can see you are planning an armed takeover of this planet,
- $TITLE0 $NAME1, I must now take it upon myself to destroy you
- before you become unstoppable."
-
- #SOCIAL2CAT1PACT2
- #xs 440
- #+caption $CAPTION7
- "All your talk of 'power' is merely a pretext for allowing private
- citizens to possess military grade weapons. I shall not be your
- accomplice in an armed takeover of this planet, $TITLE0 $NAME1--you
- may consider our $PACT2 at an end."
-
- #SOCIAL2CAT1PACT3
- #xs 440
- #caption $CAPTION7
- "All your talk of 'power' is merely a pretext for allowing private
- citizens to possess military grade weapons. I shall not be your
- accomplice in an armed takeover of this planet, $TITLE0 $NAME1--you
- may consider our $PACT2 at an end."
-
- #SOCIAL2CAT2GOOD
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your research facilities are the envy of the Planet,
- and none can surpass the expertise of your scientists. I warmly commend
- you for tireless pursuit of knowledge."
-
- #SOCIAL2CAT2BAD1
- #xs 440
- #caption $CAPTION7
- "What evils are you cooking up under the guise of 'research' and
- 'knowledge', $TITLE0 $NAME1? You may be fooling the others, but I
- know you are up to no good."
-
- #SOCIAL2CAT2BAD3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, we do not have the time and resources to waste
- on your endless pursuit of pure 'knowledge'. We must devote ourselves
- to industrial expansion and economic growth so that the people of
- this planet can achieve prosperity."
-
- #SOCIAL2CAT2WAR1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I cannot allow your research programs to continue
- any longer unchecked. You may try to hide it, but your so-called
- pursuit of 'knowledge' is nothing but a covert weapons research
- program. I shall therefore neutralize your faction and place these
- technologies in responsible hands."
-
- #SOCIAL2CAT2WAR3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I cannot allow your research programs to continue
- any longer unchecked. You may try to hide it, but your so-called
- pursuit of 'knowledge' is nothing but a covert weapons research
- program. I shall therefore neutralize your faction and place these
- technologies in responsible hands."
-
- #SOCIAL2CAT2PACT1
- #xs 440
- #caption $CAPTION7
- "I have warned you, $TITLE0 $NAME1, that I cannot abide the covert
- weapons research that you have undertaken in the name of 'knowledge'.
- I must now declare our $PACT2 null and void."
-
- #SOCIAL2CAT2PACT3
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your pursuit of pure 'knowledge' no longer squares
- with my own priorities. I must therefore end our $PACT2."
-
- #SOCIAL2CAT3GOOD
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your factories are efficient and your wealth is
- impressive. Surely none can stand against your raw industrial might."
-
- #SOCIAL2CAT3BAD1
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your shameless pursuit of 'wealth' is shocking.
- Pray do not grow too fat and weak, lest someone decide to
- carve you up."
-
- #SOCIAL2CAT3BAD2
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, your open and shameless pursuit of 'wealth' is
- offensive to thinkers such as myself. Perhaps you would be wise
- to better conceal your greed."
-
- #SOCIAL2CAT3WAR1
- #xs 440
- #caption $CAPTION7
- "Your greedy pursuit of 'wealth' disgusts me, $TITLE0 $NAME1.
- You have grown fat and weak, and now I shall destroy you."
-
- #SOCIAL2CAT3WAR2
- #xs 440
- #caption $CAPTION7
- "Your open and shameless pursuit of 'wealth' is
- no longer acceptable, $TITLE0 $NAME1. Vendetta upon you!"
-
- #SOCIAL2CAT3PACT1
- #xs 440
- #caption $CAPTION7
- "I shall not continue to associate a faction grown fat and weak
- in the shameless pursuit of 'wealth'. Consider our $PACT2 at
- an end, $TITLE0 $NAME1."
-
- #SOCIAL2CAT3PACT2
- #xs 440
- #caption $CAPTION7
- "I shall not continue to associate a faction grown fat and weak
- in the shameless pursuit of 'wealth'. Consider our $PACT2 at
- an end, $TITLE0 $NAME1."
-
- #COMMITTEDATROCITY
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I cannot condone the atrocities you have committed
- against the $FACTION2. I must warn you to refrain from chemical,
- biological, and nuclear warfare in the future."
-
- #SELFATROCITY
- #xs 440
- #caption $CAPTION7
- "$TITLE0 $NAME1, I cannot condone the atrocities you have committed
- against your own colonists. I must warn you to refrain from mass
- genocide in the future."
-
- #REPORTWINNING
- #xs 440
- #caption $CAPTION7
- "You will be pleased to learn that I have broken
- the back of the $<M1:$FACTIONADJ0> resistance. I look forward
- to my personal interrogation of $TITLE1 $NAME2. $<2:His:Her:x:x>
- days of $DANCINGNAKED3 are numbered."
-
- #REPORTLOSING
- #xs 440
- #caption $CAPTION7
- "$TITLE1 $NAME2 of the $FACTION3 and $<2:his:her:x:x>
- $<M1:$FACTIONPEJ5> minions have pressed Vendetta
- against me most brutally. I implore you to send
- assistance, as my back is to the wall!"
-
- #REPORTEVEN
- #xs 440
- #caption $CAPTION7
- "My struggle against $TITLE1 $NAME2 of the $FACTION3 continues
- apace. If you can provide modest assistance we can together
- rid ourselves of $<2:his:her:x:x> $BADHABITS5!"
-
- #TERRITORY
- #xs 440
- #caption $CAPTION7
- "Your forces have been sighted in $<M1:$FACTIONADJ1> territory.
- Tensions between us would be greatly eased by their withdrawal."
-
- #QUISLING
- #xs 440
- #caption $CAPTION7
- "Be warned that I shall not long tolerate collaboration with
- my mortal enemy, the $<1:$CHARPEJ2> $TITLE0 $NAME1!"
-
- #TIMESUPALLY
- #xs 440
- #caption $CAPTION7
- "What a pleasant chat we've had, $TITLE0 $NAME1. I'm afraid, however,
- that I must now attend to other matters. $NAME2 out."
-
- #TIMESUP
- #xs 440
- #caption $CAPTION7
- "My apologies, $TITLE0, but I simply haven't all day to talk. $NAME2 out."
-
- #RENEWTRUCE
- #xs 440
- #caption Protocol Director
- Our Blood Truce pledge to $TITLE0 $NAME1 of the $FACTION2 has been renewed.
-
- #ENDTRUCE
- #xs 440
- #caption Protocol Director
- Our Blood Truce pledge to $TITLE0 $NAME1 of the $FACTION2 has expired.
-
- #ENEMIESTEAMUP
- #xs 440
- #caption Protocol Director
- The $FACTION0 and $FACTION1 have agreed
- to combine forces against us!
-
- #ENEMIESTEAMUP
- #xs 440
- #caption Protocol Director
- The $FACTION0 and $FACTION1 are plotting against us!
-
- #ENEMIESTEAMUP1
- #xs 440
- #caption Protocol Director
- The $FACTION0 and $FACTION1 have agreed
- to combine forces against the $FACTION2!
-
- #ENEMIESTEAMUP2
- #xs 440
- #caption Protocol Director
- The $FACTION0 and $FACTION1 have spoken a
- $PACTOFBROTHERHOODORSISTERHOOD2.
-
- #TEAM
- #xs 440
- #caption Protocol Director
- The $FACTION0 $<0:has:have> pronounced Vendetta against us!
-
- #PACTTRUCE
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
- pledged Blood Truce with the $TITLE4 $NAME5 of the $FACTION6.
-
- #PACTTREATY
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
- signed a Treaty of Friendship with the $FACTION4.
-
- #PACTATTACKS
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
- pronounced Vendetta on the $FACTION4.
-
- #PACTUNPACT
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
- renounced $HISHER4 $PACTOFBORS5 with $TITLE6 $NAME7 of the $FACTION8.
-
- #ENEMYTREATY
- #xs 440
- #caption Protocol Director
- The $FACTION0 $<0:has:have> signed a Treaty of Friendship with the $FACTION1.
-
- #ENEMYPACTENDS
- #xs 440
- #caption Protocol Director
- The $FACTION0 and the $FACTION1 have renounced their $PACTOFBROTHERHOODORSISTERHOOD2.
-
- #ENEMYTRUCE
- #xs 440
- #caption Protocol Director
- The $FACTION0 and $FACTION1 have pledged Blood Truce.
-
- #ENEMYWAR
- #xs 440
- #caption Protocol Director
- The $FACTION0 $<0:has:have> pronounced Vendetta against the $FACTION1.
-
- #BREAKINGPACT
- #xs 440
- #wave 8
- #caption Protocol Director
- You have spoken a $PACTOFBROTHERHOODORSISTERHOOD3 with $TITLE0 $NAME1
- of the $FACTION2. If you wish to abrogate the pact, you must do so
- during face-to-face negotiations. Otherwise we can take no hostile
- action.
-
- #BREAKINGTREATY
- #xs 440
- #caption Protocol Director
- You have signed a Treaty of Friendship with
- $TITLE0 $NAME1 of the $FACTION2.
-
- Cancel action.
- Break treaty!
-
- #BREAKINGTRUCE
- #xs 440
- #caption Protocol Director
- You have pledged Blood Truce to $TITLE0 $NAME1
- of the $FACTION2.
-
- Cancel action.
- Break truce!
-
- #BEGINVENDETTA
- #xs 440
- #caption Protocol Director
- Do you wish to pronounce Vendetta upon
- $TITLE0 $NAME1 of the $FACTION2?
-
- Cancel action.
- Pronounce Vendetta!
-
- #TIMETOLEAVE
- #xs 440
- #caption Protocol Director
- Our Treaty of Friendship with the $FACTION0 requires
- that we withdraw all of our units from $<M1:$FACTIONADJ1> territory.
-
- #INOURTERRITORY
- #xs 440
- #caption $CAPTION7
- "Your forces have been spotted near $BASENAME0.
- By the terms of our Treaty of Friendship, you must
- immediately withdraw your units from my territory!"
-
- #INOURTERRITORY2
- #xs 440
- #caption $CAPTION7
- "Your forces have been spotted in $<M1:$FACTIONADJ1> territory.
- By the terms of our Treaty of Friendship, you must
- withdraw them immediately!"
-
- #GETOUT1
- #xs 440
- #caption $CAPTION7
- "Your forces near $BASENAME0 are in violation of
- our Treaty of Friendship! I demand that you withdraw them at once!"
-
- Withdraw forces to nearest base.
- "Only if you likewise withdraw from my territory!"
- "That treaty is rubbish! My forces shall remain!"
-
- #GETOUT2
- #xs 440
- #caption $CAPTION7
- "You have violated my territorial integrity in contravention
- of our Treaty of Friendship! Pull your troops back now or I shall
- commence military reprisals!"
-
- Withdraw troops to nearest base.
- "Only if you likewise withdraw from my territory!"
- "You are a fool, $NAME2. I am not bound by worthless treaties!"
-
- #GETOUT3
- #xs 440
- #caption $CAPTION7
- "Perhaps your troops failed to notice my large boundary markers when
- they illegally intruded into my territory. Would you kindly comply
- with our Treaty of Friendship by removing your forces at once?
-
- Withdraw troops to nearest base.
- "Only if you likewise withdraw from my territory!"
- "I have decided to make certain 'adjustments' to our borders, $NAME2."
-
- #GETOUT4
- #xs 440
- #caption $CAPTION7
- "$TITLE3 $NAME4, I will not tolerate incursions into my territory.
- Will you withdraw your forces, or must I take the time to explain
- the terms of our Treaty of Friendship once again?"
-
- Withdraw forces to nearest base.
- "Only if you likewise withdraw from my territory!"
- "Your time is up, $NAME2. I have come to destroy you."
-
- #GETOUT5
- #xs 440
- #caption $CAPTION7
- "$TITLE3 $NAME4, some of your $<M2:$FACTIONPEJ5> followers have been
- detected operating inside $<M1:$FACTIONADJ6> territory. This is explicitly
- forbidden by our Treaty of Friendship and I must insist that they
- depart forthwith."
-
- Withdraw forces to nearest base.
- "Only if you likewise withdraw from my territory!"
- "Your boundaries are of little concern to me, $NAME2."
-
- #GOTOUT
- #xs 440
- #caption Operations Director
- $NUM0 units withdrawn to nearest bases.
-
- #GOTOUT1
- #xs 440
- #caption Operations Director
- Offending unit withdrawn to nearest base.
-
- #BOTHOUT
- #xs 440
- #caption $CAPTION7
- "As you wish. I shall verify my compliance with our agreements."
-
- #GOAWAY0
- #xs 440
- #caption $CAPTION7
- "Your forces have been spotted suspiciously close
- to $BASENAME0. Do not further test my patience."
-
- #GOAWAY1
- #xs 440
- #caption $CAPTION7
- "Your troop buildup near $BASENAME0 has not gone unnoticed.
- Withdraw your forces immediately or I shall annihilate them."
-
- #GOAWAY2
- #xs 440
- #caption $CAPTION7
- "Your incursions into $<M1:$FACTIONADJ1> territory have not gone unnoticed.
- I suggest you withdraw your forces at once."
-
- #THISLANDISMYLAND
- #xs 440
- #caption $CAPTION7
- "I claim that land as $<M1:$FACTIONADJ0> territory, $TITLE1 $NAME2,
- and I will not have your $<M2:$FACTIONPEJ3> followers building bases
- there! Cease and desist immediately!"
-
- Cancel new base.
- Build new base anyway.
-
- #VENDETTAREPORT
- #xs 440
- #caption Netflash!
- $<M1:$FACTIONADJ0> forces are attacking the $FACTION1!
-
- #PACTATTACKED
- #xs 440
- #caption Communications Officer
- The $FACTION1 $<1:reports it is:report they are> under attack by $<M1:$FACTIONADJ0> forces.
-
- #PACTATTACKING
- #xs 440
- #caption Communications Officer
- The $FACTION0 $<0:reports its:report their> forces are attacking the $FACTION1.
-
- #DIPLO
- #xs 440
- #caption $CAPTION7
- "Have you any further business?"
- #itemlist
-
- #DIPLOMENU
- "I believe we are finished here. $NAME0 out."
- "Have you interest in further trading under the same terms?"
- "I have a proposal to make."
- "I have another proposal to make."
- "Let us coordinate our battle plans!"
- "Please call off your Vendetta against my friend . . . "
- "I need your vote at an upcoming Council meeting."
- "I declare our $PACTOFBORS1 null and void!"
- "You have violated my territory. Leave at once!"
-
- #PROPOSAL
- #xs 440
- #caption $CAPTION7
- "Very well, what do you desire from me?"
-
- #PROPOSALMENU
- "Never mind."
- "Will you accept a small token of my goodwill and friendship?"
- "That we swear a $PACTOFBORS1 and join forces!"
- "Let us sign a Treaty of Friendship."
- "I desire access to your research data."
- "Can you sell me some prototype information?"
- "I need commlink frequencies for the other factions."
- "I have urgent need of energy credits."
- "Here is repayment in full for my $NUM0 loan balance."
- "An exchange of survey data."
- "A joint attack on my enemy . . ."
- "You must cede control of one of your bases."
- "I can provide you with trained military units."
-
- #PROPOSECOMMLINK
- #xs 440
- #caption $CAPTION7
- "And whose commlink frequency do you desire?"
-
- #NOCOMMLINK
- #xs 440
- #caption $CAPTION7
- "Alas, I myself still lack the commlink frequency for $TITLE0 $NAME1."
-
- #PROPOSEATTACK
- #xs 440
- #caption $CAPTION7
- "And upon whom would you have me pronounce Vendetta?"
-
- #ATTACKSTRING
- $TITLE0 $NAME1 of the $FACTION2
-
- #PROPOSEBASE
- #xs 440
- #caption $CAPTION7
- #listbox
- "And which base would you have me cede?"
-
- #COUNTERBASE
- #xs 440
- #caption $CAPTION7
- #listbox
- "And which base do you offer me?"
-
- #COUNTER0
- #xs 440
- #caption $CAPTION7
- "I see. And what do you offer in return?"
-
- #COUNTER1
- #xs 440
- #caption $CAPTION7
- "You mean a gift? I like gifts.
- What did you have in mind?"
-
- #COUNTERMENU
- "Never mind."
- "A generous schedule of loan payments."
- "Why, my goodwill and friendship, $TITLE0 $NAME1."
- "You need but name your price, $TITLE0."
- "To refrain from crushing you like a bug."
- "I shall otherwise cancel our $PACTOFBORS2."
- "Some of my valuable research data, perhaps?"
- "I shall grant you ALL of my research data."
- "Would you find a modest sum of energy credits helpful?"
- "I shall turn over one of my bases to you."
-
- #NOHQ
- #xs 440
- #caption Operations Director
- You cannot offer to vacate your headquarters or your last base.
-
- #NOMYHQ
- #xs 440
- #caption $CAPTION7
- "I shall never offer up my headquarters to any outsider! $BASENAME0
- shall be defended to the last man!"
-
- #NOBASESWAP
- #xs 440
- #caption $CAPTION7
- "No, $BASENAME0 is far too valuable a base to be given up for the
- pittance you could offer. Now if you could come up with, say, $NUM0
- energy credits, then we might have something to talk about."
-
- #NOBASESWAP2
- #xs 440
- #caption $CAPTION7
- "No. You have nothing to offer which could possibly compensate me
- for the loss of $BASENAME0."
-
- #NOBASESWAP3
- #xs 440
- #caption $CAPTION7
- "You would have me swap the gilded spires of $BASENAME0 for such a pile
- of pustulent filth as $BASENAME1? Hah!"
-
- #YESBASESWAP
- #xs 440
- #caption $CAPTION7
- "It's a deal. My representative will arrive by the next shuttle
- to take possession of $BASENAME1."
-
- #NEVERBASESWAP
- #xs 440
- #caption $CAPTION7
- "I shall never allow your wretched minions to defile the
- domes of even the least of my beautiful bases."
-
- #PAYBASESWAP
- #xs 440
- #caption $CAPTION7
- "Well, $BASENAME0 is an unimportant prison colony. I suppose I could be
- persuaded to part with it for, say, $NUM0 energy credits."
-
- "You must be joking. $NUM0 for that wretched hive?"
- Pay $NUM0 energy credits.
-
- #TECHBASESWAP
- #xs 440
- #caption $CAPTION7
- "Hmm, Tempting. The population of $BASENAME0 is a reeking mass of
- ungrateful wretches anyway. I am willing to cede control of it,
- but you must agree to share with me ALL of your technological
- files."
-
- "Very funny, $TITLE2."
- Share technological data.
-
- #BASEGIFT
- #xs 440
- #caption $CAPTION7
- "So be it, $TITLE0. Your gift will be remembered."
-
- #BASEGIFT1
- #xs 440
- #caption $CAPTION7
- "A most thoughful concession, $TITLE0! Many thanks indeed!"
-
- #BASEGIFT2
- #xs 440
- #caption $CAPTION7
- "A most thoughful concession, $TITLE0! Many thanks indeed! Perhaps
- I shall rethink my opinion of you!"
-
-
- #BASEOK
- #xs 440
- #caption $CAPTION7
- "Very well. $BASENAME0 is yours and good riddance!"
-
- #BASENOCEDE
- #xs 440
- #caption $CAPTION7
- "My territory cannot be had by threats, $TITLE0 $NAME1, no matter
- what our other arrangements."
-
-
- #INFRASTRUCTURE
- #xs 440
- #caption Operations Director
- {Energy} reserves are running low!
- We need to increase the percentage of energy we allocate to {Economy}.
-
- Continue for now.
- Adjust energy allocation.
-
- #INFRASTRUCTURE2
- #xs 440
- #caption Operations Director
- {Energy} reserves are running low!
- Our {formers} should build more {solar collectors} near our
- bases to collect energy.
-
- #THESECRET0
- #xs 440
- #caption $TECH0
- Your researchers have discovered the $TECH0! The excitement
- of this discovery stimulates a burst of new research!
-
- #THESECRET1
- #xs 440
- #caption $TECH0
- $<M1:$FACTIONADJ1> researchers have discovered the $TECH0! The discovery
- has stimulated a burst of $<M1:$FACTIONADJ1> research.
-
- #FRAME
- #xs 440
- #caption Operations Director
- Shall our team attempt to frame another faction for this operation?
-
- #FRAMEMENU
- Too risky. Just make a clean getaway. ($CHANCES2)
- Yes, make it look like $TITLE0 $NAME1 was responsible! ($CHANCES3)
-
- #FRAMEFLOP
- #xs 440
- #caption Operations Director
- $TITLE0 $NAME1 has learned of our attempt to frame $<1:him:her:them:them>
- and has pronounced Vendetta!
-
- #FRAMEJOB
- #xs 440
- #wave 18
- #caption Operations Director
- Someone has framed us for a probe team action against
- the $FACTION2! $TITLE0 $NAME1 has pronounced Vendetta against you!
-
- #FRAMED
- #xs 440
- #caption Operations Director
- We have successfully framed the $FACTION5! $TITLE0 $NAME1 has
- pronounced Vendetta against $TITLE3 $NAME4!
-
- #HAVEFRAMEEXCUSE
- #xs 440
- #wave 18
- #caption Protocol Director
- $TITLE0 $NAME1 has attempted to frame you for
- a probe team action against $TITLE5 $NAME6 of the $FACTION7.
- That is sufficient cause for Vendetta, so you may, if you wish,
- attack the $FACTION3 freely any time in the next turn.
-
- #HASFRAMEEXCUSE
- #xs 440
- #caption Protocol Director
- Our attempt to frame $TITLE0 $NAME1 of the $FACTION2 was botched.
- $TITLE0 $NAME1 has cause for Vendetta!
-
- #NETEXCUSE
- #xs 440
- #wave 18
- #caption Protocol Director
- We have sufficient cause for Vendetta against $TITLE0 $NAME1.
- You may freely attack the $FACTION3 any time in the next turn.
-
- #HASNETEXCUSE
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 of the $FACTION2 has sufficient cause for Vendetta
- against us!
-
- #PACTFRAMEEXCUSE
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 has attempted to frame you for
- a probe team action against $TITLE5 $NAME6 of the $FACTION7.
- That is sufficient excuse to
- renounce our $PACTOFBORS2 with the $FACTION3.
-
- Send a stern rebuke. I shall tolerate $HISHER4 act for now.
- Renounce the $PACTOFBORS2!
-
- #PACTEXCUSE
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1's action is sufficient excuse to
- renounce our $PACTOFBORS2 with the $FACTION3.
-
- Send a stern rebuke. I shall tolerate $HISHER4 act for now.
- Renounce the $PACTOFBORS2!
-
- #FRAMEEXCUSE
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 has attempted to frame you for
- a probe team action against $TITLE5 $NAME6 of the $FACTION7.
- That is sufficient cause for Vendetta!
-
- I shall overlook the offense for now.
- Vendetta upon the $FACTION3!
-
- #EXCUSE
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1's action is sufficient cause for Vendetta.
-
- I shall overlook the offense for now.
- Vendetta upon the $FACTION3!
-
- #KEPTPACT1
- #xs 440
- #caption $CAPTION7
- "I shall not condone industrial espionage, $TITLE0 $NAME1.
- Do not jeopardize our $PACTOFBORS2."
-
- #KEPTPACT2
- #xs 440
- #caption $CAPTION7
- "I shall not condone industrial sabotage, $TITLE0 $NAME1.
- Do not jeopardize our $PACTOFBORS2."
-
- #EXCUSEDPACT
- #xs 440
- #caption $CAPTION7
- "That was the last straw, $TITLE0 $NAME1. Our $PACTOFBORS2 is at an end."
-
- #KEPT1
- #xs 440
- #caption $CAPTION7
- "Be warned, $TITLE0 $NAME1, that I do not condone industrial
- espionage. Do not force me to take action against you."
-
- #KEPT2
- #xs 440
- #caption $CAPTION7
- "Be warned, $TITLE0 $NAME1, that I do not condone industrial
- sabotage. Do not force me to take action against you."
-
- #USEDEXCUSE
- #xs 440
- #caption $CAPTION7
- "Vendetta upon you, $TITLE0 $NAME1. You shall pay for your
- persistent meddling."
-
- #PROBESURVIVAL0
- #xs 440
- #wave 21
- #caption Operations Director
- Our $PROBETEAM0 has returned to $BASENAME1: mission complete.
-
- #PROBESURVIVAL1
- #xs 440
- #wave 21
- #caption Operations Director
- Our $PROBETEAM0 has returned to $BASENAME1: mission complete.
- The team has been promoted to $MORALE2 status.
-
- #PROBECAUGHT
- #xs 440
- #wave 22
- #caption Operations Director
- I have received the code signal for mission success, but our
- probe team has been lost.
-
- #PROBESUCCUMB
- #xs 440
- #wave 22
- #caption Operations Director
- Although the mission was successful, our probe team succumbed
- to the side effects of the Mind Control Probe.
-
- #BUSTED
- #xs 440
- #wave 22
- #caption Operations Director
- I regret to inform you that our probe team has been compromised
- and eliminated.
-
- #BUSTED1
- #xs 440
- #wave 18
- #caption Operations Director
- We have captured a $<M1:$FACTIONADJ1> probe team attempting to
- infiltrate our research datalinks at $BASENAME0!
-
- #BUSTED2
- #xs 440
- #caption Operations Director
- We have captured a $<M1:$FACTIONADJ1> probe team attempting to
- sabotage facilities at $BASENAME0!
-
- #BUSTED3
- #xs 440
- #wave 18
- #caption Operations Director
- We have captured a $<M1:$FACTIONADJ1> probe team attempting to
- drain energy reserves at $BASENAME0!
-
- #BUSTED4
- #xs 440
- #wave 18
- #caption Operations Director
- We have captured a $<M1:$FACTIONADJ1> probe team attempting to
- incite drone riots at $BASENAME0!
-
- #BUSTED5
- #xs 440
- #wave 18
- #caption Operations Director
- We have captured a $<M1:$FACTIONADJ1> probe team attempting to
- assassinate prominent researchers at $BASENAME0!
-
- #BUSTED6
- #xs 440
- #wave 18
- #caption Operations Director
- We have captured a $<M1:$FACTIONADJ1> probe team attempting to
- activate some sort of mind control device at $BASENAME0!
-
- #BUSTED7
- #xs 440
- #wave 18
- #caption Operations Director
- We have captured a $<M1:$FACTIONADJ1> probe team attempting to
- unleash a genetic plague at $BASENAME0!
-
- #RISKEXCUSE
- #xs 440
- #caption Operations Director
- If our probe team is detected, it will provide $TITLE0 $NAME1 with
- justification to move against us!
-
- Abort mission.
- I am quite aware of that.
-
- #MINDCONTROL0
- #xs 440
- #caption Operations Director
- The Mind Control operation is a success, $TITLE0! $BASENAME3 is ours!
-
- #MINDCONTROL1
- #xs 440
- #wave 19
- #caption Operations Director
- $TITLE4 $NAME5! The $FACTION2 $<2:has:have> used some kind of mind control
- probe to seize control of $BASENAME3!
-
- #MINDCONTROL2
- #xs 440
- #caption Operations Director
- $TITLE0 $NAME1 of the $FACTION2 has seized control of $BASENAME3 with a
- mind control probe.
-
- #PROBE
- #xs 440
- #caption Operations Director
- Our probe team has linked to the $<M1:$FACTIONADJ1> network and is
- awaiting instructions.
-
- #PROBEMENU
- Infiltrate Datalinks
- Procure Research Data
- Activate Sabotage Virus
- Drain Energy Reserves
- Incite Drone Riots
- Assassinate Prominent Researchers
- Engage Mind Control Probe
- Introduce Genetic Plague (Atrocity)
-
- #DRONEINCITE0
- #xs 440
- #caption Operations Director
- Drone riots incited at $BASENAME0!
-
- #DRONEINCITE1
- #xs 440
- #caption Operations Director
- Drone activity increased at $BASENAME0!
-
- #ASSASSINATED
- #xs 440
- #caption Operations Director
- Prominent $<M1:$FACTIONADJ1> researcher assassinated at $BASENAME0!
- $NUM0 research points lost!
-
- #NOASSASSIN
- #xs 440
- #wave 11
- #caption Operations Director
- Assassination missions are tricky. This probe team does not yet have
- sufficient experience to undertake such a mission.
-
- #ASSASSIN
- #xs 440
- #caption Operations Director
- Assassination missions are tricky. I will need your personal
- authorization before I can risk the probe team.
-
- Abort mission.
- Authorize mission. ($CHANCES1)
-
- #DETECTINFILTRATE
- #xs 440
- #wave 19
- #caption Operations Director
- $TITLE0 $NAME1 of the $FACTION2 has infiltrated our data networks!
-
- #ADVENERGY
- #xs 440
- #caption Operations Director
- Our probe team believes the energy grid at $BASENAME0 to be newly equipped
- with a high security interlock! Continued tampering risks exposure.
-
- Abort mission. ($CHANCES1)
- Break in at all costs. ($CHANCES2)
-
- #ADVENERGY1
- #xs 440
- #wave 11
- #caption Operations Director
- Our probe team has found the energy grid at $BASENAME0 to be newly equipped
- with a high security interlock! This probe team does not have sufficient
- experience to bypass such a countermeasure.
-
- #GOTENERGY
- #xs 440
- #caption Operations Director
- Our probe team has successfully drained $NUM0 energy units from
- the $<M1:$FACTIONADJ2> energy grid!
-
- #GOTNOENERGY
- #xs 440
- #caption Operations Director
- Our probe team reached the $<M1:$FACTIONADJ2> energy grid but was
- unable to drain any energy.
-
- #TOOKENERGY
- #xs 440
- #wave 19
- #caption Operations Director
- A $<M1:$FACTIONADJ2> probe team has drained $NUM0 energy units from
- our reserves network!
-
- #TOOKNOENERGY
- #xs 440
- #caption Operations Director
- A $<M1:$FACTIONADJ2> probe team was detected tapping into our energy
- grid, but discovered to its chagrin that we have little energy available
- to drain.
-
- #NODECIPHER
- #xs 440
- #caption Operations Director
- Our probe team's search engines have failed to uncover
- any useful data.
-
- #ADVDECIPHER
- #xs 440
- #caption Operations Director
- Our probe team believes the network at $BASENAME0 to be newly equipped
- with a high security interlock! Continued tampering risks exposure.
-
- Abort mission. ($CHANCES1)
- Break in at all costs. ($CHANCES2)
-
- #ADVDECIPHER1
- #xs 440
- #caption Operations Director
- Our probe team has found the network at $BASENAME0 to be newly equipped
- with a high security interlock. This probe team does not have sufficient
- experience to bypass such a countermeasure.
-
- #DECIPHER
- #xs 440
- #caption Operations Director
- Do you wish a quick, general search, or a thorough, risky targetted
- search?
-
- Just get me something useful. ($CHANCES1)
- I need an accurate search. ($CHANCES2)
-
- #DECIPHERED0
- #xs 440
- #wave 19
- #caption Operations Director
- Our probe team has successfully extracted the $<M1:$FACTIONADJ0> files
- on $TECH1!
-
- #DECIPHERED1
- #xs 440
- #caption Operations Director
- The $<M1:$FACTIONADJ2> probe team has downloaded our files on $TECH1!
-
- #STOLENOTHING
- #xs 440
- #caption Operations Director
- Our probe team found nothing of interest.
-
- #STOLEMAP0
- #xs 440
- #caption Operations Director
- Our probe team has successfully downloaded the $FACIONADJ0 world map!
-
- #STOLEMAP1
- #xs 440
- #wave 19
- #caption Operations Director
- The $<M1:$FACTIONADJ2> probe team has downloaded our world map!
-
- #ADVVIRUS
- #xs 440
- #caption Operations Director
- Do you require a targetted virus, or will widespread havoc be
- sufficient?
-
- Just stir things up in there. ($CHANCES1)
- I have a specific target in mind. ($CHANCES2)
-
- #VIRUS
- #xs 440
- #caption Operations Director
- Our probe team has entered the compound and requests instructions
- on how to proceed. Select a target:
-
- #ABORTSTRING
- Attempt to abort mission.
-
- #VIRUSABORT
- #xs 440
- #wave 23
- #caption Operations Director
- Our probe team has successfully aborted.
-
- #HQVIRUS
- #xs 440
- #caption Operations Director
- $BASENAME0 is the $<M1:$FACTIONADJ1> Headquarters and is protected
- by high security interlocks! Advise caution.
-
- Abort mission.
- No more excuses! Proceed to viral activation! ($CHANCES2)
-
- #MILVIRUS
- #xs 440
- #caption Operations Director
- Our probe team reports that the $FACILITY1 at $BASENAME0 is protected
- by high security interlocks! Advise extreme caution.
-
- Abort mission.
- Proceed to viral activation. ($CHANCES2)
-
- #PRODVIRUS0
- #xs 440
- #caption Operations Director
- Virus activated! $ITEM0 production has been terminated at $BASENAME1.
-
- #PRODVIRUS1
- #xs 440
- #wave 19
- #caption Operations Director
- A $<M1:$FACTIONADJ2> virus has dealt a severe blow to $ITEM0 production at $BASENAME1.
-
- #FACVIRUS0
- #xs 440
- #caption Operations Director
- Virus activated! $FACILITY0 disabled at $BASENAME1!
-
- #FACVIRUS1
- #xs 440
- #wave 19
- #caption Operations Director
- A $<M1:$FACTIONADJ2> virus has destroyed the $FACILITY0 at $BASENAME1!
-
- #GENETICWARFARE0
- #xs 440
- #caption Operations Director
- Our gene-tailored retrovirus has caused mass casualties at $BASENAME0!
-
- #GENETICWARFARE1
- #xs 440
- #caption Operations Director
- A gene-tailored retrovirus launched by the $FACTION1 has caused mass
- casualties at $BASENAME0!
-
- #THOUGHTCONTROL
- #xs 440
- #caption Operations Director
- $NUM0 energy credits are required for successful
- mind control at $BASENAME0. We presently have $NUM1 energy credits in reserve.
-
- #THOUGHTMENU
- #itemlist
- Abort mission.
- Engage Mind Control Probe. ($CHANCES1)
- Attempt Total Thought Control. ($CHANCES2)
-
- #SUBVERT
- #xs 440
- #caption Operations Director
- Our probe team can subvert and capture this $TYPE0 unit, but the
- energy cost to penetrate the security interlocks will be $NUM0.
-
- #SUBVERTMENU
- #itemlist
- Abort mission.
- Expend $NUM0 credits. ($CHANCES1)
- Spend $NUM0 and attempt untraceable capture. ($CHANCES2)
-
- #SUBVERTED
- #xs 440
- #wave 19
- #caption Operations Director
- The $FACTION1 $<1:has:have> captured our $PROBETEAM0 unit! A virus was used to
- penetrate the security interlocks!
-
- #SUPPLYUNIT
- #xs 440
- #caption Operations Director
- Our $TYPE1 unit has arrived at $BASENAME2.
-
- #SUPPLYMENU
- Continue moving.
- Assign to secret project ($FACILITY0, $NUM0 of $NUM1 minerals).
- Assign to prototype development ($TYPE0, $NUM0 of $NUM1 minerals).
- Commence NUTRIENT convoy from $BASENAME3.
- Commence MINERALS convoy from $BASENAME3.
- Commence ENERGY convoy from $BASENAME3.
-
- #SUPPLYASSIGN
- #xs 440
- #caption Operations Director
- $TYPE1 unit assigned to construction effort.
- $NUM0 more minerals required to complete $UNITORFACILITY0.
-
- #SUPPLYEXTRACT
- #xs 440
- #caption Supply Convoy
- #itemlist
- Extract $NUM0 $NUTRIENT0/year for $BASENAME3.
- Extract $NUM1 $MINERALS1/year for $BASENAME3.
- Extract $NUM2 $ENERGY2/year for $BASENAME3.
-
- #CANTCONVOY
- #xs 440
- #wave 8
- #caption Operations Director
- Resources cannot be extracted from areas already used by other
- bases or supply convoys.
-
- #ALREADYFACILITY
- #xs 440
- #wave 27
- #caption Operations Director
- $BASENAME0 cannot build another $FACILITY1.
-
- #ALREADYPROJECT0
- #xs 440
- #wave 27
- #caption Operations Director
- $BASENAME0 cannot build $FACILITY; project already completed by another base.
-
- #ALREADYPROJECT1
- #xs 440
- #wave 27
- #caption Operations Director
- $BASENAME0 cannot build $FACILITY1;
- $BASENAME2 has already completed that project.
-
- #ALREADYPROJECT2
- #xs 440
- #wave 27
- #caption Operations Director
- $BASENAME0 cannot build $FACILITY1, because
- the $FACTION3 $<3:has:have> already completed that project
- at $BASENAME2.
-
- #SURPRISE
- #xs 440
- #caption Watch Officer
- $TITLE0 $NAME1 of the $FACTION2 has launched a surprise attack!
-
- #ENEMYPROBE
- #xs 440
- #caption Operations Director
- We have detected a $<M1:$FACTIONADJ0> $PROBETEAM1, $TITLE2. Your instructions?
-
- Leave them unmolested.
- Interrogate them, then return them unharmed.
- Eliminate them!
-
- #ENEMYPROBE2
- #xs 440
- #caption Operations Director
- We have detected a $<M1:$FACTIONADJ0> $PROBETEAM1, $TITLE2. It is not in our
- territory, so we cannot legally capture and interrogate them.
-
- Leave them unmolested.
- Eliminate them!
-
- #GOTMYPROBE
- #xs 440
- #caption Operations Director
- The $FACTION0 $<0:has:have> captured one of our probe teams inside $<0:its:their>
- territory, $TITLE1. The team has been returned safely to $BASENAME2 after
- being interrogated and warned.
-
- #GOTYOURPROBE
- #xs 440
- #caption Operations Director
- The $<M1:$FACTIONADJ0> probe team has been interrogated and repatriated,
- $TITLE1.
-
- #ROADTODONE
- #xs 440
- #wave 20
- #caption Operations Director
- Road to $BASENAME0 completed!
-
- #TUBETODONE
- #xs 440
- #wave 20
- #caption Operations Director
- Tube to $BASENAME0 completed!
-
-
- #ADDED
- #xs 300
- Player "$NAME0" added.
-
- #DROPPED
- #xs 300
- Player "$NAME0" dropped.
-
- #SHAREFACTION
- #xs 300
- Two players cannot share control of the same faction.
-
- #SERVERLOST
- #xs 300
- #wave 12
- SERVER LOST! Control being transferred to another player.
-
- #WAITINGFORSESSION
- #xs 300
- Waiting for session to begin...
-
- #SYNCHINGGAME
- #xs 400
- Synchronizing game... Globals
-
- #SYNCHINGWORLD
- #xs 400
- Synchronizing game... World Map
-
- #SYNCHINGPLAYERS
- #xs 400
- Synchronizing game... Leaders
-
- #SYNCHINGUNITS
- #xs 400
- Synchronizing game... Units & Bases
-
- #SYNCHINGREGIONS
- #xs 400
- Synchronizing game... Regions
-
- #SYNCHINGPRESTIGE
- #xs 400
- Synchronizing game... Prestige
-
- #SYNCHINGREPLAY
- #xs 400
- Synchronizing game... Replay
-
- #UPKEEP0
- #xs 300
- ^Upkeep Phase: Preliminary
-
- #UPKEEP1
- #xs 300
- ^Upkeep Phase: Messages
-
- #UPKEEP2
- #xs 300
- Upkeep Phase: Synchronize Bases
-
- #UPKEEP3
- #xs 300
- Upkeep Phase: Tech Advancements
-
- #UPKEEP4
- #xs 300
- Upkeep Phase: Prototype Upgrades
-
- #UPKEEP5
- #xs 300
- Upkeep Phase: Move Computer-Controlled Units
-
- #UPKEEP5A
- #xs 300
- Computer-Controlled Players: $NAME0
-
- #UPKEEP6
- #xs 300
- Upkeep Phase: Checksums & Synchronization
-
- #UPKEEP7
- #xs 300
- Upkeep Phase: Resynchronize Mismatched Data
-
- #ALREADYDONE
- #xs 400
- #wave 8
- #caption Operations Director
- You have already declared your turn finished. Click the
- "Waiting for Others" button to resume your turn.
-
- #SERVERYES
- #xs 400
- I am the server, guardian of truth.
-
- #SERVERNO
- #xs 400
- I am NOT the server. What is your will, great one?
-
- #MOVEPENDING
- #xs 400
- #caption Operations Director
- Your last action is still being resolved on some machines; please
- try again in a moment.
-
- #AWAITEXEC
- #xs 300
- Waiting for action to be resolved on all machines...
-
- #AWAITDIPLO
- #xs 300
- Waiting for action to be resolved on all machines...
-
- #AWAITORDERS
- #xs 300
- Waiting for unit orders to be resolved...
-
- #AWAITLOCK
- #xs 300
- Waiting for an opportunity to move.
-
- #NOLOCK
- #xs 300
- Someone else is resolving an action nearby; try again
- in a few moments. Time will be added to your turn clock.
-
- #NOLOCKGLOBAL
- #xs 300
- Someone else is resolving a global action. Repeat
- your command momentarily. Time will be added to your
- turn clock.
-
- #AWAITGLOBALLOCK
- #xs 300
- Waiting for clearance to resolve major action.
-
- #DURINGUPKEEP
- #xs 300
- That action is not allowed during upkeep phase. Wait
- for movement phase to begin.
-
- #NEEDGLOBAL
- #xs 320
- That action could not be resolved because other
- players were performing actions.
-
- Try again.
- Never mind.
-
- #PICKINGTECH
- #xs 300
- Some players are setting new research goals...
-
- #FINISHINGTURN
- #xs 300
- Other players are finishing their turns...
-
- #CHAT
- #xs 450
- $PLAYERNAME0: $CHATSTRING1
-
- #CHATASK
- #xs 450
- #caption Communications Officer
- #x 5
- #y 40
- #itemlist
- Message:
-
- #TIMEWARNING
- #xs 300
- Fifteen seconds until end of turn!
-
- #FIRSTMOVE
- #xs 300
- Unit selected for activation at beginning of next turn.
-
- #HAVEDESTROYED
- #xs 300
- #wave 17
- #caption Operations Director
- The $FACTION0 $<0:has:have> destroyed a $TERRAINIMPROVE2 near $BASENAME1!
-
- #HAVEDESTROYED1
- #xs 300
- #wave 17
- #caption Operations Director
- $<M1:$FACTIONADJ3> artillery has destroyed a $TERRAINIMPROVE2 near $BASENAME1!
-
-
- #PAUSED
- #xs 300
- $NAME0 has paused.
-
- #UNPAUSED
- #xs 300
- $NAME0 has unpaused.
-
- #FINISHUPKEEP
- #xs 300
- Finish your upkeep first!
-
- #WHILEPAUSED
- #xs 300
- #wave 8
- That action cannot be performed while the game is paused.
-
- #YOULOSE
- #xs 300
- You have been captured and interrogated by the $FACTION0. Game over!
-
- #ENDYOURTURN
- #xs 300
- Movement phase complete. Press ENTER to end your turn.
-
- #WECHANGEDTIME
- #xs 300
- Time control changed to '$STRICT1'.
-
- #HECHANGEDTIME0
- #xs 300
- $PLAYERNAME0 has changed the time control to '$STRICT1'.
-
- #HECHANGEDTIME1
- #xs 300
- $PLAYERNAME0 has changed the time control to '$STRICT1'.
- (At least $NUM0 sec/turn, $NUM1 sec/base, $NUM2 sec/unit,
- $NUM3 sec/event, $NUM4 sec/bonus; bonuses every $NUM5 turns,
- max bonuses accumulated $NUM6).
-
- #WEBONUSED
- #xs 300
- Time bonus used! $NUM0 seconds added to clock!
-
- #HEBONUSED
- #xs 300
- $PLAYERNAME0 has used a time bonus! $NUM0 seconds added to clock!
-
- #NOTIMEBONUSES
- #xs 300
- You have no time bonuses available right now.
-
- #NOBONUSATEND
- #xs 300
- You cannot use a time bonus when time has already expired.
-
- #NOBONUSDONE
- #xs 300
- You have already declared your turn done. Click the
- "Waiting for Others" button if you wish to resume your turn.
-
- #CHANGINGSERVERS
- #xs 300
- Please wait while a player is removed from the game...
-
- #NOCHANNEL
- #xs 400
- #caption Operations Director
- We are unable to open a channel. $TITLE0 $NAME1 is currently
- involved in negotiations with another faction.
-
- #REPAIDLOAN
- #xs 440
- #caption $CAPTION7
- Excellent, $TITLE0 $NAME1. Consider your debt settled!
-
- #PROBEPACT
- #xs 440
- #caption Operations Director
- Our probe team has reached $BASE0, a $ENEMYADJ1 base.
-
- Continue moving.
- Commence probe team operation.
-
- #PROBEPACTTEAM
- #xs 440
- #caption Operations Director
- $ENEMYADJ0 probe team encountered.
-
- Continue moving.
- Launch covert attack.
-
- #ATEFOREST
- #xs 440
- #caption Operations Director
- $MINDWORMS1 are eating the forest near $BASENAME0!
-
- #ATESTUFF
- #xs 440
- #wave 17
- #caption Operations Director
- $MINDWORMS1 have destroyed a $TERRAINIMPROVEMENT2 near $BASENAME0!
-
- #ATROCITY
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 has committed an atrocity against $TITLE2 $NAME3!
- In accordance with the Compact, $NUM0 years of economic sanctions
- have been imposed.
-
- #ATROCITY1
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 has committed an atrocity!
- In accordance with the U.N. Charter, $NUM0 years of
- economic sanctions have been imposed.
-
- #ATROCITY2
- #xs 440
- #caption Protocol Director
- The other faction leaders have imposed $NUM0 years of economic
- sanctions against us because of this atrocity.
-
- #ATROCITYSPOTS
- #xs 440
- #caption Protocol Director
- Sunspot activity has prevented other faction leaders from
- learning of our atrocity!
-
- #SANCTIONSEND
- #xs 440
- #caption Protocol Director
- The economic sanctions against us have been lifted.
-
-
- #USENERVE
- #xs 440
- #caption Operations Director
- Our $TYPENAME0 unit is equipped with $NERVEGASPODS1.
- Commit atrocity?
-
- Negative. Conventional attack only.
- Yes! Arm chemical weapons!
-
- #NERVEGAS
- #xs 440
- #caption Operations Director
- Nerve Gas causes mass casualties at $BASENAME0!
-
- #MAJORATROCITY0
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 of the $FACTION2 has denounced this
- atrocity and pronounced Vendetta against us!
-
- #MAJORATROCITY1
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 of the $FACTION2 has pronounced
- vendetta against $TITLE3 $NAME4 of the $FACTION5
- because of a major atrocity!
-
- #PLANETBUSTER
- #xs 440
- #caption Operations Director
- $TITLE0 $NAME1 of the $FACTION2 has used a
- Planet Buster near $BASENAME3!
-
- #PLANETBUSTER0
- #xs 440
- #caption $CAPTION7
- Be warned that I have developed an ultimate weapon of
- last resort--the PLANET BUSTER!
-
- #PLANETBUSTER1
- #xs 440
- #caption $CAPTION7
- Though I seem defenseless, do not think to threaten me with your
- planet busting weapons, for I am assured by my fellow faction
- leaders that they will unite behind me to punish any such atrocity.
-
- #PLANETBUSTER2
- #xs 440
- #caption $CAPTION7
- I am aware of your planet busting capabilities, $TITLE0 $NAME1.
- Be warned that I am similarly armed and shall not hesitate to
- reply in kind if you dare to commit such an atrocity against me.
-
- #ARTIFACT
- #xs 440
- #caption Operations Director
- An alien artifact has arrived at $BASENAME0. Shall we unleash its powers?
-
- #ARTIFACTMENU
- Take no special action.
- Link it to our Network Node at once.
- Link it to the Universal Translator at once.
- Use it to advance our Secret Project, $FACILITYNAME1. ($NUM0 of $NUM1 minerals).
- Use it to complete our prototype $UNITNAME2. ($NUM0 of $NUM1 minerals).
-
- #FUNGUSGROWS
- #xs 440
- #caption Operations Director
- Fungus grows near $BASENAME0!
-
- #FUNGUSGROWS2
- #xs 440
- #caption Operations Director
- Fungus grows near $BASENAME0! $TERRAINIMPROVEMENT1 destroyed!
-
- #IMMUNITY
- #xs 440
- #caption Operations Director
- $<M1:$FACTIONADJ0> social value choices have rendered their bases and
- units immune to subversion by probe teams.
-
- #MINDIMMUNITY
- #xs 440
- #caption Operations Director
- $<M1:$FACTIONADJ0> citizens are intrinsically immune to mind control!
-
- #MINDIMMUNITY2
- #xs 440
- #caption Operations Director
- $<M1:$FACTIONADJ0> vehicles are intrinsically immune to mind control!
-
- #TOOKARTIFACT
- #xs 440
- #wave 14
- #caption Operations Director
- The $FACTION0 $<0:has:have> seized our artifact!
-
- #TAKENARTIFACT
- #xs 440
- #caption Operations Director
- Our $UNITTYPE0 unit has seized an alien artifact from
- the $FACTION1!
-
- #UPHEAVALTOOMUCH
- #xs 440
- #wave 9
- #caption Psych Chaplain
- Such a drastic change in our society would cost us $NUM0 energy credits
- to effect, but we have only $NUM1 credits in reserve.
-
- #UPHEAVAL
- #xs 440
- #caption Psych Chaplain
- Such a drastic change in our society will cost us $NUM0 energy credits
- to effect. We have $NUM1 credits available.
-
- Never mind.
- Pay $NUM0 energy credits.
-
- #WEDISENGAGED
- #xs 440
- #caption Operations Director
- Our $TYPENAME0 unit has disengaged.
-
- #THEYDISENGAGED
- #xs 440
- #caption Operations Director
- The $<M1:$FACTIONADJ1> $TYPENAME0 unit has disengaged.
-
- #ALIENPROBE
- #xs 440
- #caption Operations Director
- Probe teams cannot affect alien creatures.
-
- #DISCOV
- Breakthroughs every [$NUM0 years].
-
- #NEXTDISCOV
- Next breakthrough anticipated in [$NUM0 years (M.Y. $NUM1)].
-
- #LOANPAYMENT
- $SUSPENDED3Loan Payment: $NUM0/year to $TITLE0 $NAME1 of the $FACTION2 (Balance: $NUM1)
-
- #LOANINCOME
- $SUSPENDED3Loan Income: $NUM0/year from $TITLE0 $NAME1 of the $FACTION2 (Balance: $NUM1)
-
- #FACTENERGYBON
- Faction energy bonus: +$NUM0% reserves per year
-
- #FACTENERGYBON2
- Faction energy bonus: +1 at each base per year
-
- #FACTENERGYPEN
- Faction energy penalty: -$NUM0% reserves per year
-
- #SEEMAP
- #xs 440
- #caption Operations Director
- The launch of our first satellite allows us to map all remaining
- unexplored portions of Planet!
-
- #SEEMAP2
- #xs 440
- #caption Operations Director
- The discovery of $TECHNAME0 allows us to map all remaining
- unexplored portions of Planet!
-
- #ASCENT
- #xs 440
- #caption The Voice of Planet
- With the Voice of Planet operational, humanity may now begin its
- Ascent to Transcendence! Any faction may now initiate the Ascent
- to Transcendence project at any base. The first faction to complete
- the project will imprint its ideals most deeply on the Planetary Mind.
-
- ##ASCENTNOTYET
- ##xs 440
- ##caption Operations Director
- #$BASENAME0 is ready to activate the Ascent to Transcendence
- #project, but we do not have a sufficient number of Psi Gates
- #and Stasis Generators at our bases!
-
- #AUTOROADSDONE
- #xs 440
- #wave 20
- #caption Operations Director
- Automated former cannot make any more road connections from its current location.
-
- #AUTOTUBESDONE
- #xs 440
- #wave 20
- #caption Operations Director
- Automated former cannot make any more tube connections from its current location.
-
- #ONSLAUGHT
- #xs 440
- #caption Operations Director
- $TITLE0, we are experiencing heavy mind worm activity in all sectors!
- Recommend we mobilize our forces and adjust our social choices to
- increase morale and readiness!
-
- Continue with current values.
- Change social values.
-
- #TERRPACT
- #xs 440
- #wave 3
- #caption Operations Director
- $TITLE0, our $PACT1 with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
- bases in $<M1:$FACTIONADJ3> territory.
-
- #TERRTREATY
- #xs 440
- #caption Operations Director
- $TITLE0, our treaty with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
- bases in $<M1:$FACTIONADJ3> territory.
-
- Never mind.
- Break treaty!
-
- #TERRTRUCE
- #xs 440
- #caption Operations Director
- $TITLE5 $NAME6 claims this territory. We have no obligation to
- respect the claim, but if we build a base here the $FACTION2
- may decide to attack.
-
- Cancel base.
- Build base anyway.
-
- #TEAMTECH
- #xs 440
- #caption $CAPTION7
- "I am currently researching {$TECH0.} Perhaps you should next direct your
- research efforts toward {$TECH1} so that we can share information
- efficiently."
-
- #TECHRANDOM
- #xs 440
- #caption Confirm Research Priorities
- In which areas shall our scientists focus their research?
- Focus on a single area makes discoveries in that area
- more likely.
-
- EXPLORE: Colonization & Population Growth
- DISCOVER: Advance of Pure Knowledge
- BUILD: Wealth and Infrastructure
- CONQUER: Direct Military Applications
-
- #SCORING
- Population
- Commerce
- Technology
- Transcendent Thought
- Secret Projects
- Ecological Damage
- Objectives Achieved
- World Conquest
- Ascent to Transcendence
-
- #ASSEMBLEGROUP
- #xs 440
- #caption Assembling Unit Group
- #itemlist
- #button Assemble At Cursor
- #button Cancel Group Orders
- Exclude units further than 2 squares away
- Exclude units with Hold and Sentry orders
- Exclude Automated and Patrol units
- Exclude ground units
- Exclude sea units
- Exclude air units
- Exclude offensive combat units
- Exclude defensive combat units
- Exclude terraformer units
- Exclude probe teams
- Exclude misc non-combat units
-
- #CONQUERPLANET
- #xs 440
- #caption Planetary Conquest!
- $TITLE0 $NAME1, the last pockets of enemy resistance have been
- swept aside! Nothing remains between you and absolute power over
- the fate of humanity. Congratulations--Planet is yours!
-
- #DROPALREADY
- #xs 440
- #wave 8
- #caption Operations Director
- Units cannot make air drops and orbital insertions twice in the same
- turn.
-
- #DROPMOVED
- #xs 440
- #caption Operations Director
- Units that have moved may not make air drops and orbital insertions.
-
- #DROPBASE
- #xs 440
- #wave 8
- #caption Operations Director
- To make an air drop or orbital insertion, a unit must begin its turn
- in a friendly base or airbase.
-
- #DROPRANGE
- #xs 440
- #wave 8
- #caption Operations Director
- Air drops cannot exceed a $NUM0 square range from base before we gain
- Orbital Insertion capability.
-
- #DROPSEA
- #xs 440
- #wave 8
- #caption Operations Director
- Air drops cannot be made into the sea.
-
- #DROPUNIT
- #xs 440
- #wave 8
- #caption Operations Director
- Air drops cannot be made into an area containing other factions' units.
-
- #NONCOMDROP
- #xs 440
- #wave 7
- #caption Operations Director
- Non-combat units may not be dropped into enemy bases or zones of
- control.
-
- #AIRDEFENSES
- #xs 440
- #caption Operations Director
- Air defenses in $BASENAME0 prevent drop operation.
-
- #MADEORBITAL
- #xs 440
- #caption Operations Director
- $FACTION1 $<1:makes:make> orbital insertion near $BASENAME0!
-
- #MADEAIRDROP
- #xs 440
- #caption Operations Director
- $FACTION1 $<1:makes:make> air drop near $BASENAME0!
-
- #UPGRADEPROTO
- #xs 440
- #caption Operations Director
- Shall we upgrade $<#2:our single:all of our> obsolete $UNITTYPE0 $<#2:unit:units>
- to the new $UNITTYPE1 model at a cost of $NUM0 energy credits?
- ($NUM1 available).
-
- No, we can't afford that.
- Yes, we need to modernize our weaponry.
-
- #UPGRADEPROTO2
- #xs 440
- #caption Operations Director
- The $UNITTYPE1 model has {not yet been prototyped,} so
- to upgrade our $UNITTYPE0 $<#2:unit:units>
- to the new model would cost $NUM0 energy credits ($NUM1 available).
- Do you wish to upgrade anyway?
-
- No, we can't afford that.
- Yes, we need to modernize our weaponry.
-
-
- ##Yes to ALL.
-
- #WHICHUPGRADE
- #caption Operations Director
- #xs 440
- Upgrade $UNITTYPE0 unit to which type:
-
- #WHICHUPGRADE2
- #caption Operations Director
- #xs 440
- Upgrade $UNITTYPE0 to which design:
-
- #THISUPGRADE
- #xs 440
- #caption Operations Director
- This $UNITTYPE0 unit can be upgraded to the
- $UNITTYPE1 model at a cost of $NUM0 energy credits.
- ($NUM1 credits available).
-
- Never mind--too expensive.
- Very well, make the upgrade.
-
- #THISUPGRADE2
- #xs 440
- #caption Operations Director
- The new $UNITTYPE1 model has {not yet been prototyped,} so
- this $UNITTYPE0 unit can only be upgraded to the
- $UNITTYPE1 model at a cost of $NUM0 energy credits.
- ($NUM1 credits available).
-
- Never mind--too expensive.
- Very well, make the upgrade.
-
- #COSTTHISUPGRADE
- #xs 440
- #wave 9
- #caption Operations Director
- This $UNITTYPE0 unit could be upgraded to the
- $UNITTYPE1 model at a cost of $NUM0 energy credits, but we
- presently have only $NUM1 credits in reserve.
-
- #COSTTHISUPGRADE2
- #xs 440
- #wave 9
- #caption Operations Director
- The "$UNITTYPE1" model has {not yet been prototyped,} so
- this $UNITTYPE0 unit could only be upgraded to the
- $UNITTYPE1 model at a cost of $NUM0 energy credits. We
- presently have only $NUM1 credits in reserve.
-
- #UPGRADEPROTOCOST
- #xs 440
- #wave 9
- #caption Operations Director
- To upgrade all of our obsolete $UNITTYPE0 units to the
- new $UNITTYPE1 model would cost $NUM0 energy credits. At
- present we have only $NUM1 credits in reserve.
-
- #UPGRADEPROTOCOST2
- #xs 440
- #wave 9
- #caption Operations Director
- The $UNITTYPE1 model has {not yet been prototyped,} so
- to upgrade all of our $UNITTYPE0 units to the
- new $UNITTYPE1 model would cost $NUM0 energy credits. At
- present we have only $NUM1 credits in reserve.
-
- #NOUPGRADE
- #xs 440
- #wave 8
- #caption Operations Director
- No upgrade is possible, since we have no
- prototype of a superior model. We must design
- a superior unit type and, if a prototype is required,
- build at least one unit of that type before we can
- upgrade.
-
- #BADUPGRADE
- #xs 440
- #wave 8
- #caption Operations Director
- No upgrade is possible. We have not yet
- completed a prototype of a superior model. Once we have
- build a prototype of our new "$UNITTYPE0" unit, for instance,
- we can upgrade to that model.
-
- #SEAARTY
- #xs 440
- #wave 8
- #caption Operations Director
- Ground units may not bombard from the sea.
-
- #REACTORUPGRADE
- #xs 440
- #caption Chief Engineer
- All of our prototypes have been modified to use the
- new $REACTOR0.
-
- #UNLOADNO
- #xs 440
- #wave 8
- #caption Operations Director
- No units to unload.
-
- #UNLOADNEXT
- #xs 440
- #wave 8
- #caption Operations Director
- All units aboard have moved; they may unload next turn.
-
- #NOBOMB
- #xs 440
- #wave 8
- #caption Operations Director
- You may designate bombing runs to enemy bases only.
-
- #ALREADYMOVED
- #xs 440
- #wave 8
- #caption Operations Director
- This unit has already moved. Any previous orders have been cancelled.
-
- #ALREADYMOVED2
- #xs 440
- #caption Operations Director
- This unit has already moved. Any previous orders have been cancelled.
-
- Okay.
- Okay, but zoom me to a unit which CAN move.
-
- #OBLITNOBASE
- #xs 440
- #wave 8
- #caption Operations Director
- A unit must be inside a base to obliterate it.
-
- #OBLITNOTYOURS
- #xs 440
- #wave 8
- #caption Operations Director
- You may only obliterate bases you control.
-
- #OBLIT
- #xs 440
- #caption Operations Director
- Destruction of populated bases is a serious atrocity!
- Do you still wish to obliterate $BASENAME0?
-
- No, let them live.
- Yes, wipe $BASENAME0 from the face of Planet!
-
- #OBLITTED
- #xs 440
- #caption Operations Director
- $BASENAME0 has been obliterated, $TITLE1.
- $NUM0,000 $<M1:$FACTIONADJ2> citizens were put to death.
-
- #OBLITTED2
- #xs 440
- #caption Operations Director
- $TITLE3 $NAME4 has ordered the obliteration of $BASENAME0, $TITLE1!
- $NUM0,000 $<M1:$FACTIONADJ2> citizens were put to death!
-
- #TECHCHANGE
- #xs 440
- #caption Science Officer
- We are now researching $TECHNAME0.
- If we switch research goals we will lose half of the
- $NUM0 research points we have accumulated.
-
- Never mind.
- Change research goal.
-
- #QUEUE1
-
- Select
- Delete
- Delete ALL Items
- Save current list to template.
- Load template into list.
-
- #QUEUE2
-
- Select
- Delete ALL Items
- Save current list to template.
- Load template into list.
-
- #DELETEQUEUE
- #caption Operations Director
- #xs 440
- Delete all items in queue?
-
- No
- Yes
-
- #OVERWRITETEMPLATE
- #caption Operations Director
- #xs 440
- Overwrite "$TEMPLATENAME0" template?
-
- No
- Yes
-
-
-
-
- #DIPLOENERGY
- #xs 440
- #caption Designate Energy to Offer
-
- Offer Energy:
-
- #DIPLOTECH
- #xs 440
- #caption Select Tech to Share
- #listbox
-
- #DIPLOVENDETTA
- #xs 440
- #caption Select Target of Vendetta
- #listbox
-
- #DIPLONOVENDETTA
- #xs 440
- #wave 8
- #caption Protocol Director
- You have no potential targets for Vendetta.
-
- #VENDETTAWARNING
- #xs 440
- #caption Security Chief
- $TITLE0 $NAME1 of the $FACTION2 has pronounced vendetta upon you!
-
- #DIPLOCOMM
- #xs 440
- #caption Communications Officer
- Hailing $TITLE0 $NAME1 on Channel $NUM0.
-
- #DIPLOALREADY
- #xs 440
- #caption Communications Officer
- Already attempting to open channel to $TITLE0 $NAME1.
-
- Continue current attempt.
- Retry new link.
- Cancel commlink attempt.
-
- #DIPLOREFUSE
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 has refused our communications request.
-
- #DIPLOREFUSE1
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 is busy but promises to call back later.
-
- #DIPLOBUSY
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 is presently busy with other negotiations.
-
- #DIPLOBUSY1
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 is presently busy.
-
- #NETMET
- #xs 440
- #caption Operations Director
- We have encountered units of $TITLE0 $NAME1 of the $FACTION2,
- a human-controlled faction. To negotiate, press the {F12} key
- to bring up the Communications Status Screen, then select
- $TITLE0 $TITLE1 from the list.
-
- #PSYCHREQUEST
- #xs 440
- #caption Operations Director
- The Governor of $BASENAME0 requests that the Psych Allocation
- be increased to 20% to help prevent drone riots. (You can use the
- Energy Allocation screen ("e" key) to make this change if
- desired).
-
- #GOVCITIZENS
- #xs 440
- #caption Operations Director
- The Governor of $BASENAME0 is currently controlling citizen
- placement there. Do you wish to assume personal control?
-
- Never mind.
- Assume personal control.
-
- #GOVPRODUCTION
- #xs 440
- #caption Operations Director
- The Governor of $BASENAME0 is currently overseeing our production
- efforts there. Do you wish to assume personal control?
-
- Never mind.
- Assume personal control.
-
- #VEHORDERS
- #xs 440
- #caption Operations Director
- ^Unit Type: $PROTO0
- ^Orders: $ORDERS1
-
- Never mind.
- Cancel orders.
- Always cancel orders when I click on a unit.
-
- #VEHORDERS1
- #xs 440
- #caption Operations Director
- ^Unit Type: $PROTO0
- ^Orders: $ORDERS1
- ^Turns to go: $NUM0
-
- Never mind.
- Cancel orders.
- Always cancel orders when I click on a unit.
-
- #BATTLEPAUSE
- #xs 320
- #x 20
- #y 20
- #caption Battle Pause
- #button Disable Pause
- Press ENTER to continue.
-
- #NEVERBATTLEPLANS
- #xs 440
- #caption $CAPTION7
- "I will certainly never share top secret battle plans
- with the likes of you!"
-
- #NOBATTLEPLANS
- #xs 440
- #caption $CAPTION7
- "I am not prepared to coordinate our battle plans at this time.
- Later, perhaps?"
-
- #MAPBATTLEPLANS
- #xs 440
- #caption $CAPTION7
- "In order to coordinate our battle plans we will need to exchange
- world map information. Is this acceptable?"
-
- "No. Never mind."
- "Yes."
-
- #BATTLEPLANS
- #xs 440
- #x -20
- #y -20
- #caption $CAPTION7
- "I plan to move in force against $BASENAME0. I suggest you amass your
- own forces and attempt an assault on $BASENAME1."
-
- "I concur."
- "Wait, I have a better idea."
-
- #BATTLEPLAN
- #xs 440
- #x -20
- #y -20
- #caption $CAPTION7
- "Okay, $TITLE0 $NAME1, let's hear it. Where shall I send my forces?"
-
- #BATTLENO
- #xs 440
- #caption $CAPTION7
- #x -20
- #y -20
- "No, $BASENAME0 is remote and unimportant to me. For now, I need to
- attend to more pressing affairs closer to home."
-
- #BATTLEYES
- #xs 440
- #caption $CAPTION7
- #x -20
- #y -20
- "An excellent suggestion. I shall move against $BASENAME0 at first
- opportunity!"
-
- #CALLOFF
- #xs 440
- #caption $CAPTION7
- "Please call off your Vendetta against my friend . . ."
-
- #TOTHEDEATH
- #xs 440
- #caption $CAPTION7
- "Never! $TITLE0 $NAME1 and $<1:his:her:x:x> $FACTIONPEJ2 followers
- must be crushed!"
-
- #NOPEHIRED
- #xs 440
- #caption $CAPTION7
- "I have accepted payment for the destruction of the $FACTION3 and I must
- fulfill my contract."
-
- #THEIRFAULT
- #xs 440
- #caption $CAPTION7
- "It is $TITLE0 $NAME1 of the $FACTION3 who has pressed this Vendetta.
- If you can prevail upon $<1:him:her:x:x> to put down $<1:his:her:x:x>
- weapons I shall be glad to do likewise."
-
- #CALLEDOFF
- #xs 440
- #caption $CAPTION7
- "So be it. As a personal favor to you I shall pledge Truce with
- $TITLE0 $NAME1."
-
- #COUNCILNEEDALL
- #xs 440
- #caption Protocol Director
- You cannot summon the Planetary Council until you have comm frequencies
- for all active players.
-
- #COUNCILISSUES
- #xs 440
- #caption Protocol Director
- Select a motion to propose before the Planetary Council.
-
- #COUNCILRECENTPROP
- #xs 440
- #caption Protocol Director
- The same proposal cannot be made more than once in $NUM1 years. This
- measure was last proposed in M.Y. $NUM0.
-
- #COUNCILRECENTCALL
- #xs 440
- #caption Protocol Director
- Except for elections, you cannot call a council more than once
- in $NUM1 years ($NUM2 if you are Planetary Governor). You last called
- a council in M.Y. $NUM0.
-
- #COUNCILOPEN
- #xs 440
- #caption Protocol Director
- Since we have comm frequencies for all other active factions, you
- can now if you wish convene the Planetary Council to vote upon
- planetary policies (including the election of a Planetary Governor).
- To convene the Council, use the COUNCIL button on the Commlink
- Status display (F12).
-
- #BUYNOTALK
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 refuses to speak with you.
-
- #BUYPROMISED
- #xs 440
- #caption $CAPTION7
- "I'm afraid I have already promised my vote on that matter to
- $TITLE0 $NAME1."
-
- #BUYNO
- #xs 440
- #caption $CAPTION7
- "I'm sorry, that matter is far too important for me to change my
- position."
-
- #BUYALREADY
- #xs 440
- #caption $CAPTION7
- "I'm with you on this one, $TITLE0 $NAME1."
-
- #BUYVOTE0
- #xs 440
- #caption $CAPTION7
- "As you wish, $TITLE0 $NAME1."
-
- #BUYVOTEYEA
- #xs 440
- #caption $CAPTION7
- "I am willing to change my vote to YEA, but it
- will cost you $NUM0 energy credits."
-
- #BUYVOTEYEA1
- #xs 440
- #caption $CAPTION7
- "I am willing to change my vote to YEA, but it
- will cost you either $NUM0 energy credits or your
- files on $TECH0."
-
- #BUYVOTEYEA2
- #xs 440
- #caption $CAPTION7
- "That will cost you, $TITLE2 $NAME3. I am willing
- to change my vote to YEA, but in exchange I
- require either $NUM0 energy credits or your
- files on both $TECH0 and $TECH1."
-
- #BUYVOTEYEA3
- #xs 440
- #caption $CAPTION7
- "That will cost you, $TITLE2 $NAME3. I am willing
- to change my vote to YEA, but in exchange I
- require either $NUM0 energy credits or your
- files on $TECH0, $TECH1, and $TECH4."
-
- #BUYVOTEYEA4
- #xs 440
- #caption $CAPTION7
- "That will cost you, $TITLE2 $NAME3. I am willing
- to change my vote to YEA, but in exchange I
- require either $NUM0 energy credits or your
- files on $TECH0, $TECH1, $TECH4, and $TECH5."
-
- #BUYVOTENAY
- #xs 440
- #caption $CAPTION7
- "I am willing to change my vote to NAY, but it
- will cost you $NUM0 energy credits."
-
- #BUYVOTENAY1
- #xs 440
- #caption $CAPTION7
- "I am willing to change my vote to NAY, but it
- will cost you either $NUM0 energy credits or your
- files on $TECH0."
-
- #BUYVOTENAY2
- #xs 440
- #caption $CAPTION7
- "That will cost you, $TITLE2 $NAME3. I am willing
- to change my vote to NAY, but in exchange I
- require either $NUM0 energy credits or your
- files on both $TECH0 and $TECH1."
-
- #BUYVOTENAY3
- #xs 440
- #caption $CAPTION7
- "That will cost you, $TITLE2 $NAME3. I am willing
- to change my vote to NAY, but in exchange I
- require either $NUM0 energy credits or your
- files on both $TECH0, $TECH1, and $TECH4."
-
- #BUYVOTENAY4
- #xs 440
- #caption $CAPTION7
- "That will cost you, $TITLE2 $NAME3. I am willing
- to change my vote to NAY, but in exchange I
- require either $NUM0 energy credits or your
- files on both $TECH0, $TECH1, $TECH4, and $TECH5."
-
-
- #BUYVOTEABSTAIN
- #xs 440
- #caption $CAPTION7
- "I'm afraid I can't bring myself to support you
- on this, but I might be willing to abstain for
- $NUM0 energy credits."
-
- #BUYVOTEABSTAIN1
- #xs 440
- #caption $CAPTION7
- "I'm afraid I can't bring myself to support you
- on this, but I might be willing to abstain for
- either $NUM0 energy credits or your files on $TECH0."
-
- #BUYVOTEABSTAIN2
- #xs 440
- #caption $CAPTION7
- "To buy even my abstension on this issue, you'll
- have to come up with either $NUM0 energy credits or
- your files on both $TECH0 and $TECH1."
-
- #BUYVOTEABSTAIN3
- #xs 440
- #caption $CAPTION7
- "To buy even my abstension on this issue, you'll
- have to come up with either $NUM0 energy credits or
- your files on $TECH0, $TECH1, and $TECH4."
-
- #BUYVOTEABSTAIN4
- #xs 440
- #caption $CAPTION7
- "To buy even my abstension on this issue, you'll
- have to come up with either $NUM0 energy credits or
- your files on $TECH0, $TECH1, $TECH4, and $TECH5."
-
-
- #BUYVOTEGOV
- #xs 440
- #caption $CAPTION7
- "I'm willing to support you for Governor, but
- it will cost you $NUM0 energy credits."
-
- #BUYVOTEGOV1
- #xs 440
- #caption $CAPTION7
- "I'm willing to support you for Governor, but
- it will cost you either $NUM0 energy credits
- or your files on $TECH0."
-
- #BUYVOTEGOV2
- #xs 440
- #caption $CAPTION7
- "Support you as Governor? Only if you can come
- up with either $NUM0 energy credits or your files
- on both $TECH0 and $TECH1!"
-
- #BUYVOTEGOV3
- #xs 440
- #caption $CAPTION7
- "Support you as Governor? Only if you can come
- up with either $NUM0 energy credits or your files
- on $TECH0, $TECH1, and $TECH4!"
-
- #BUYVOTEGOV4
- #xs 440
- #caption $CAPTION7
- "Support you as Governor? Only if you can come
- up with either $NUM0 energy credits or your files
- on $TECH0, $TECH1, $TECH4, and $TECH5!"
-
- #BUYVOTEMENU
- "Never mind, I can't afford that."
- Pay $NUM0 energy credits.
- Produce files on $TECH0.
- Offer $TECH0 and $TECH1.
- Offer $TECH0, $TECH1, and $TECH4.
- Offer $TECH0, $TECH1, $TECH4, and $TECH5.
-
- #WHICHVOTE
- #xs 320
- #caption Protocol Director
- Request for which vote?
-
- YEA
- NAY
-
- #COUNCILMATTER
- #xs 440
- #caption $CAPTION7
- "And in what matter are you requesting my assistance?"
-
- #COUNCILVOTE
- #xs 440
- #caption $CAPTION7
- "And how do you wish me to vote?"
-
- YEA
- NAY
-
- #COUNCILVOTEGOV
- #xs 440
- #caption $CAPTION7
- "And of the eligible candidates, for whom do you wish me to vote?"
-
- #CALLSCOUNCIL
- #xs 440
- #caption Protocol Director
- ^^$TITLE0 $NAME1 convenes the Planetary Council!
- ^
- ^^Agenda:
- ^
- ^^$AGENDA2
-
- #NOTMETYET
- #xs 440
- #caption $CAPTION7
- "We have not yet obtained the comm frequency for
- $TITLE0 $NAME1 of the $FACTION2."
-
- #ERADICATED
- #xs 440
- #wave 15
- #caption $CAPTION7
- "The $FACTION2 $<2:has:have> been eradicated."
-
- #WILLRISE
- #xs 440
- #caption Chief Planetologist
- According to our calculations, sea levels will rise approximately
- $NUM1 meters over the next $NUM0 years.
-
- #WILLFALL
- #xs 440
- #caption Chief Planetologist
- According to our calculations, sea levels will fall approximately
- $NUM1 meters over the next $NUM0 years.
-
- #TRIGGERWARMING
- #xs 440
- #caption Chief Planetologist
- Ecological damage has begun to trigger global warming! According to
- our calculations, sea levels will rise approximately $NUM1 meters
- over the next $NUM0 years!
-
- #SEARISING
- #xs 440
- #caption Chief Planetologist
- Global sea levels are rising dramatically!
-
- #SEAFALLING
- #xs 440
- #caption Chief Planetologist
- Global sea levels are falling dramatically!
-
- #SUBMERGED
- #xs 440
- #caption Chief Planetologist
- $NUM0 of our bases without Pressure Domes
- $<#1:has been:have been> submerged!
-
- #BASESUBMERGED
- #xs 440
- #caption Chief Planetologist
- Tidal waves near $BASENAME0! $BASENAME0 has been submerged!
- Massive casualties were sustained before an emergency Pressure Dome
- could be erected.
-
- #BASESUBMERGED1
- #xs 440
- #caption Chief Planetologist
- Tidal waves near $BASENAME0! $BASENAME0 has been submerged and lost!
-
- #BASESUBMERGED2
- #xs 440
- #caption Chief Planetologist
- Tidal waves have submerged $BASENAME0 ($FACTIONADJ1)!
-
- #BASESUBMERGED3
- #xs 440
- #caption Chief Planetologist
- Tidal waves have submerged $BASENAME0 ($FACTIONADJ1)!
- The base is presumed destroyed, as we have detected no further
- transmissions.
-
- #LANDMARKNONE
- #xs 440
- #wave 8
- #caption Operations Director
- There is no landmark here to erase.
-
- #LANDMARKNO
- #xs 440
- #wave 8
- #caption Operations Director
- You can only name landmarks that are in your territory
- (or nearest to one of your bases in the case of sea squares).
-
- #LANDMARKKILL
- #xs 440
- #caption Operations Director
- Erase the landmark "$LANDMARK0"?
-
- No.
- Yes.
-
- #LANDMARKTOOMANY
- #xs 440
- #wave 8
- #caption Too Many Landmarks
- Only $NUM0 landmarks at a time are permitted.
-
- #LANDMARK
- #xs 440
- #caption Enter Name For Landmark
- #itemlist
- Name:
-
- #HARVESTFOREST
- #xs 400
- #wave 20
- #caption Planetary Ecologist
- Forest harvested. $NUM0 minerals returned to $BASENAME0.
-
- #GOVERNOR
- #xs 440
- #caption Planetary Governor
- You have been elected Planetary Governor! As Governor, you
- hold an Executive Veto in the Planetary Council which can block
- all but a unanimous vote of the remaining members. You gain
- +1 Energy in commerce transactions at each base, from the increased commerce
- global agencies bring to your bases.
- Your planetary bureaucracy, the
- nominal world government, provides you with infiltrator information
- on each of the other factions.
-
- #BUSTERSAC
- #xs 440
- #caption Orbital Defense Chief
- Our $NUM0 remaining Orbital Defense $<#0:Pod has:Pods have>
- now been deployed without success against an incoming $<M1:$FACTIONADJ1>
- Planet Buster! Sacrifice a pod to ensure its destruction?
-
- Yes.
- No.
-
- #WEMUSTSAC
- #xs 440
- #caption Orbital Defense Chief
- I have been forced to sacrifice an Orbital Defense Pod to
- ensure the destruction of an enemy Planet Buster!
-
- #THEYMUSTSAC
- #xs 440
- #caption Orbital Defense Chief
- The $FACTION0 $<0:has been:have been> forced to sacrifice an
- Orbital Defense Pod!
-
- #WESHOTIT
- #xs 440
- #caption Orbital Defense Chief
- Our Orbital Defenses have successfully eliminated an incoming
- $<M1:$FACTIONADJ1> Planet Buster near $BASENAME0!
- $NUM0 Orbital Defense $<#0:Satellite remains:Satellites remain> in orbit,
- of which $NUM1 $<#1:is:are> undeployed.
-
- #THEYSHOTIT
- #xs 440
- #caption Orbital Defense Chief
- $<M1:$FACTIONADJ1> Orbital Defenses have shot down our
- Planet Buster! $NUM0 $<$M1:$FACTIONADJ1> Orbital Defense
- $<#0:Satellite remains:Satellites remain> in orbit, of which
- $NUM1 $<#1:is:are> undeployed.
-
- #HUNTERSEEKER
- #xs 440
- #caption Operations Director
- The Hunter-Seeker Algorithm has destroyed our probe team!
-
- #HUNTERSEEKER2
- #xs 440
- #caption Operations director
- The Hunter-Seeker Algorithm has destroyed a $<M1:$FACTIONADJ0>
- probe team!
-
- #GATENOBASE
- #xs 440
- #wave 8
- #caption Operations Director
- That function can only be performed at a base.
-
- #GATENOGATE
- #xs 440
- #wave 8
- #caption Operations Director
- That function can only be performed at a base containing a
- Psi Gate.
-
- #GATEUSED
- #xs 440
- #wave 8
- #caption Operations Director
- The Psi Gate at $BASENAME0 has already been used this turn.
-
- #GATENODEST
- #xs 440
- #wave 8
- #caption Operations Director
- We have no other operational Psi Gates.
-
- #ARROWUPKEEP
- #xs 440
- #caption Operations Director
- That function is not permitted during upkeep.
-
- #IRONMAN
- #xs 440
- #caption IRON MAN SAVE
- Your game has been saved. Since this is an IRON MAN game,
- the program will now shut down. You can continue your game
- later by restoring the save from the startup menu.
-
- #PRODUPGRADE
- #xs 440
- #caption Production Chief
- Production upgraded from $PROTOTYPE0 to $PROTOTYPE1.
-
- #ASKPRODUPGRADE
- #xs 440
- #caption Production Chief
- Shall I upgrade all future $PROTOTYPE0 production to the
- $PROTOTYPE1 model at no cost?
-
- Yes.
- No.
- Yes to ALL.
-
- #BUREAUCRACY
- #xs 440
- #caption Operations Director
- Our colony is becoming large and thus more difficult to manage.
- As the colony expands beyond $NUM0 bases, its swollen bureaucracy
- will create additional drones. Improving your society's EFFICIENCY
- rating can help to alleviate this problem.
-
- #BUREAUCRACY2
- #xs 440
- #caption Operations Director
- Our colony is becoming even larger and even more difficult to manage.
- As the colony expands beyond $NUM0 bases, its swollen bureaucracy
- will create even more additional drones. Improving your society's
- EFFICIENCY rating can help to alleviate this problem.
-
- #FULLTRANSPORT
- #xs 440
- #wave 8
- #caption Operations Director
- That transport is full.
-
- #FULLTRANSPORTS
- #xs 440
- #wave 8
- #caption Operations Director
- All transports in that square are full.
-
- #GOTOGOODY
- #xs 440
- #caption Operations Director
- Investigate pod beacon?
-
- Yes
- No
-
- #NOKILLERS
- #xs 440
- #caption Operations Director
- We have no Orbital Defense Pods with which to conduct an attack.
-
- #KILLERSDEPLOYED
- #xs 440
- #caption Operations Director
- All of our Orbital Defense Pods have been used this turn.
-
- #WEKILLEDIT
- #xs 440
- #caption Operations Director
- We have successfully destroyed the $<6:$FACTIONADJ7> $SATELLITE6.
-
- #THEYKILLEDIT
- #xs 440
- #caption Operations Director
- $TITLE0 $NAME1 has destroyed a $SATELLITE6.
-
- #WEMUFFEDIT
- #xs 440
- #caption Operations Director
- We have failed to destroy the $<6:$FACTIONADJ7> $SATELLITE6. Our
- Orbital Defense Pod has been eliminated.
-
- #THEYMUFFEDIT
- #xs 440
- #caption Operations Director
- $TITLE0 $NAME1 has unsuccessfully attacked a $SATELLITE6.
-
- #GOVPROJECT
- #xs 440
- #caption Operations Director
- The Governor of $BASENAME0 requests permission to commence work
- on an immense Secret Project, $PROJECTNAME1. This project, if completed,
- would provide significant and unique benefits to our colony.
-
- Very well, commence $PROJECTNAME1 project.
- No. Tell the governor to work on something sensible.
- No, and do not ask to build Secret Projects in the future.
- Consult Datalinks.
-
- #ASKSEEDESIGN
- #xs 440
- #caption Operations Director
- We have obtained technologies which will allow us to design
- better units. Would you care to see the new units our engineers
- are proposing?
-
- No.
- Yes.
-
- #ENDOFTURN
- #xs 440
- All units have moved.
- Press ENTER for next turn.
-
- #ENDOFTURN1
- #xs 440
- Mission Year $NUM0: No units need new orders.
- Press ENTER for next turn.
-
- ###ENDOFTURN
- ###xs 440
- ##All of your units have moved this turn.
- ##Are you ready to proceed?
- ##
- ##Yes, proceed to next turn.
- ##No, please wait.
-
- ###ENDOFTURN1
- ###xs 440
- ###caption Mission Year $NUM0
- ##None of your units need new orders this turn.
- ##Would you like to proceed to the next turn?
- ##
- ##Yes, proceed to next turn.
- ##No, please wait.
-
- #BADIDEA
- #xs 440
- #caption Security Chief
- $TITLE0 $NAME1, the odds are strongly against us if we make this attack.
- (See lower middle display).
-
- Then call off the assault.
- Proceed with the attack. You have your orders.
-
- #GOODIDEA
- #caption Security Chief
- #xs 440
- Our forces are ready to begin the assault, $TITLE0 $NAME1.
- Their odds are {$NUM0 to $NUM1:} shall I order them to proceed?
-
- No. Call off the attack.
- Yes. Proceed as ordered.
-
- #GOODIDEA2
- #caption Security Chief
- #xs 440
- Our forces are ready to begin the assault, $TITLE0 $NAME1.
- Taking damage into account, their odds are
- {$NUM0 to $NUM1:} shall I order them to proceed?
-
- No. Call off the attack.
- Yes. Proceed as ordered.
-
-
- #CONQCOOP
- #xs 440
- #caption Cooperative Victory!
- Cooperative world conquest achieved!
-
- #CONQSING
- #xs 440
- #caption Conquest Victory!
- Conquest victory achieved!
-
- #DESIGNATED
- #xs 440
- #caption Security Chief
- $PROTOTYPE0 unit designated a primary defender.
- It will be chosen first to defend its square against attackers.
-
- #UNDESIGNATED
- #xs 440
- #caption Security Chief
- $PROTOTYPE0 unit no longer designated a primary defender.
-
- #GIBRALTAR
- #xs 440
- #caption Security Chief
- Ship slowed by presence of $<M1:$FACTIONADJ0> artillery!
-
- #PSIBOMB
- #xs 440
- #wave 8
- #caption Operations Director
- Psi units cannot make shore bombardments.
-
- #MULTIDEBUG
- #xs 440
- #caption Operations Director
- Create multiplayer debug log files (reduces performance).
-
- No! Don't create the damn log files.
- Yep. Gotta make 'em.
-
- #REALLYENDPACT
- #xs 440
- #caption Operations Director
- Terminate pact with $TITLE0 $NAME1 of the $FACTION2?
-
- No
- Yes
-
- #WORMCAPTURE
- #xs 440
- #caption Operations Director
- $ALIENTYPE0 captured!
-
- #WORMSAGITATED
- #xs 440
- #caption Security Chief
- Capture attempt failed! Our Psi Talents report that a vastly
- more powerful mind seems to be directing these particular worms.
-
- #WORMNOCAPTURE
- #xs 440
- #caption Operations Director
- Capture attempt failed!
-
- #GLOBALFAILED
- #xs 440
- #caption Multiplayer
- Someone else was resolving a global action. Try your action
- again.
-
- #INCITED
- #xs 440
- #caption Net flash!
- $TITLE0 $NAME1 of the $FACTION2 has incited $TITLE3 $NAME4 of the
- $FACTION5 to vendetta against us!
-
- #SHOWMOVIES
- #xs 440
- #caption Select Secret Project Movie
-
- #CONVENING
- #xs 440
- #caption Planetary Council
- Convening Planetary Council...
-
- #VOTING
- #xs 440
- #caption Planetary Council
- You may not vote until all council members have arrived.
-
- #VOTINGOPEN
- #xs 440
- #caption Planetary Council
- Council Session Convened!
-
- #REPORTWHO
- #xs 440
- #caption Select a Faction
-
- #PARTIALONCE
- #xs 440
- #wave 8
- #caption Operations Director
- Only one "hurry" payment per turn can be made at a single base.
-
- #BUNKERCAPTURED
- #xs 440
- #caption Operations Director
- Bunker captured!
-
- #AIRSCRAMBLE
- #xs 440
- #caption Operations Director
- $FACTIONADJ0 air defense scrambles near $BASENAME1!
-
- #DONTHAVEFAC
- #xs 440
- #wave 8
- #caption Operations Director
- The $FACILITY1 is listed as the result of a Secret Project in your
- possession. Facilities you haven't actually built cannot be scrapped
- and recycled.
-
- #ONLYCOMBAT
- #xs 320
- #caption Operations Director
- Only combat units and terraformers can destroy terrain enhancements.
-
- #NATPLACE
- #xs 320
- #caption Select Natural Landmark to Place
-
- #NATUNPLACE
- #xs 320
- #caption Select Natural Landmark to Remove
-
-
- #DANGER
- #caption It's life, Jim, but not as we know it.
- #xs 400
- #button Break
- ^$ERROR0 : $ERROR1
- ^$NUM0 $NUM1 $NUM2
-
- #DANGER2
- #caption Program Error
- #xs 400
- #button Break
- ^$ERROR0 : $ERROR1
- ^$NUM0 $NUM1 $NUM2
-
- #SCENEDITOR
- #caption Scenario Editor
- #xs 400
- Use of the Scenario Editor is considered cheating and will be
- permanently marked on your game score. Activate editor?
-
- No
- Yes
-
- #EDITORON
- #xs 400
- #caption Scenario Editor
- Scenario Editor ACTIVATED.
-
- #EDITOROFF
- #xs 400
- #caption Scenario Editor
- Scenario Editor DEACTIVATED.
-
- #EDITORWHO
- #xs 400
- #caption Select A Faction
-
- #EDITORCONTROL
- #xs 400
- #caption Switch Sides/Set View
- Take control of the $FACTION0?
-
- Yes (switch sides).
- No (watch computer player).
-
- #EDITORCONTROLALL
- #xs 400
- #caption Switch Sides/Set View
- Leave other factions under computer control?
-
- Yes (no change in faction control).
- No (play -all- factions sequentially => for scenario building).
-
- #EDITORTECH
- #xs 500
- #caption Edit Technologies ($PLAYER0)
- #button Player
- #listbox
-
- #EDITORFAC
- #xs 500
- #caption Edit Facilities ($BASENAME0)
- #listbox
-
- #PICKAPROJ
- #xs 400
- #caption Select a Project
- #listbox
-
- #PICKAPLACE
- #xs 500
- #caption Select Loc/Status of Project ($PROJ0)
- #listbox
-
- #EDITORBASECOPY
- #xs 500
- #caption Copy facilities (from $BASENAME0)
- #listbox
-
-
- #EDITORENERGY
- #xs 440
- #caption Set $STR0 Energy Reserves
- ($WHO1: $NUM1) ($WHO2: $NUM2) ($WHO3: $NUM3)
- ($WHO4: $NUM4) ($WHO5: $NUM5) ($WHO6: $NUM6)
- ($WHO7: $NUM7)
-
- Energy:
-
- #EDITORYEAR
- #xs 440
- #caption Set Mission Year
- #itemlist
-
- Mission Year:
-
- #EDITORUNIT
- #xs 440
- #caption Select type of unit to create
- #listbox
- #button All
- #button Player
- #button Morale
-
- #EDITORTERRAIN
- #xs 440
- #caption Select terrain feature to place/remove
-
- #BRUSH
- #xs 440
- #caption Select brush style
- #itemlist
- Single Square
- Cross
- Radius 1
- Radius 2
- Radius 3
- Radius 4
- Radius 5
- Radius 6
- Radius 7
- Radius 8
-
- #TEMPNAME
- #xs 440
- #caption Name This Template
- #itemlist
- Template Name:
-
- #UNITMOVED
- #xs 440
- #caption Operations Director
- That unit has already moved this turn.
-
- #PROBEABILSUPERIORITY
- #xs 440
- #caption Operations Director
- Only probe teams with the "$ABILITY0" ability can subvert
- air units.
-
- #PROBEABILAMPHIBIOUS
- #xs 440
- #caption Operations Director
- Only probe teams with the "$ABILITY0" ability can perform
- missions from sea to land.
-
- #PROBEABILAMPHIBIOUS2
- #xs 440
- #caption Operations Director
- To perform missions at sea, a probe team must either begin
- its move in a sea square or have the "$ABILITY0" ability.
-
- #GAMEOVERMAN
- #xs 440
- #caption GAME OVER, MAN!
- So this game is, like, over. No further score will
- be entered.
-
- Good! I'm done! Now go away!
- Wait, lemme just play a couple more turns...
-
- #GOVERNORCONTROL
- #xs 440
- #caption Governor Directives
- Turn off Governor for all bases.
- Set all bases to EXPLORE.
- Set all bases to DISCOVER.
- Set all bases to BUILD.
- Set all bases to CONQUER.
- Advanced Governor settings for all bases.
-
- #GOVERNORCONTROLDONE
- #xs 440
- #caption Operations Director
- All bases set to "$GOVERNOROPTION".
-
- #NERVESTAPLE
- #xs 440
- #caption Operations Director
- Nerve staple citizens of $BASENAME0 (Atrocity)?
-
- No! That is a serious atrocity!
- Yes! Teach those drones a lesson!
-
- #NERVESTAPLED
- #xs 440
- #caption Operations Director
- $BASENAME0 is still under the effects of a previous nerve stapling.
-
- #NERVESTAPLEHELLNO
- #xs 440
- #caption Operations Director
- The people will not stand for a nerve stapling! To accomplish such
- an atrocity, we will need to increase our POLICE rating.
-
- #NERVESTAPLEDONE
- #xs 440
- #caption Operations Director
- Citizens of $BASENAME0 nerve stapled! No drone riots will occur
- at $BASENAME0 for at least 10 turns; vulnerability to mind
- control halved.
-
- #NERVESTAPLETHEM
- #xs 440
- #caption Protocol Director
- $TITLE1 $NAME2 has nerve stapled the citizens of $BASENAME0!
-
- #VOLCANO
- #xs 440
- #caption Chief Planetologist
- $TITLE0 $NAME1! Our seismic readouts have just shot off the chart!
- It appears a new volcano has erupted!
-
- #BUMPER
- #xs 440
- #caption Chief Planetologist
- Bumper crops at $BASENAME0. $BASENAME0 gets +1 NUTRIENT in every
- square for next $NUM0 years.
-
- #FAMINE
- #xs 440
- #caption Chief Planetologist
- Climactic variance causes severe crop failures at $BASENAME0.
- $BASENAME0 gets -1 NUTRIENT in every square for next $NUM0 years!
-
- #INDUSTRY
- #xs 440
- #caption Operations Director
- Industrial Boom at $BASENAME0. +1 MINERALS in every square for
- next $NUM0 years!
-
- #BUST
- #xs 440
- #caption Operations Director
- Industrial Collapse at $BASENAME0. -1 MINERALS in every square for
- next $NUM0 years!
-
- #HEATWAVE
- #xs 440
- #caption Chief Planetologist
- Heat Wave at $BASENAME0! +1 ENERGY in every square for next $NUM0 years!
-
- #CLOUDCOVER
- #xs 440
- #caption Chief Planetologist
- Severe Haze and Clouds at $BASENAME0! -1 ENERGY in every square for next
- $NUM0 years!
-
- #PROMETHEUS0
- #xs 440
- #caption Operations Director
- Prometheus Virus epidemic breaks out at $BASENAME0!
- All bases within $NUM1 squares of $BASENAME0 affected,
- except those with Hospitals or other advanced medical
- facilities! (Radius of effect equals half base's population).
-
- #PROMETHEUS1
- #xs 440
- #caption Operations Director
- Prometheus Virus epidemic at $BASENAME0!
- Researchers at $FACILITYNAME1 successfully contain the outbreak!
-
- #PROMETHEUS2
- #xs 440
- #caption Operations Director
- Prometheus Virus epidemic at $BASENAME0!
- $PROJECTNAME1 prevents spread of disease!
-
- #PETERSOUT
- #xs 440
- #caption Chief Planetologist
- $RESOURCETYPE1 resource peters out near $BASENAME0.
-
- #NEWRESOURCE
- #xs 440
- #caption Chief Planetologist
- New $RESOURCETYPE1 resources discovered near $BASENAME0!
-
- #SOLARFLARE
- #xs 440
- #caption Chief Planetologist
- Solar flares on Alpha Prime! All bases produce triple energy
- NEXT turn!
-
- #SOLARSTORM
- #xs 440
- #caption Chief Planetologist
- Major Solar Storm on Alpha Prime! All Orbital Power Transmitters
- and Orbital Defense Pods destroyed! Bases produce triple energy
- NEXT turn!
-
- #ASTEROID
- #xs 440
- #caption Chief Planetologist
- Major Asteroid Strike on Nessus Prime! All Nessus Mining Stations
- destroyed!
-
- #SUNSPOTS
- #xs 440
- #caption Operations Director
- Sunspot activity has disrupted our communications! Our diplomatic
- commlinks may be disabled for up to $NUM0 turns! Spy reports from
- enemy factions may also be spotty.
-
- #NOMORESPOTS
- #xs 440
- #caption Operations Director
- Sunspot activity has ended; our communications have been restored.
-
- #SUNSPOTSNO
- #xs 440
- #caption Operations Director
- Sunspot activity is disrupting our communications--no commlink possible.
-
- #SUNSPOTSNO2
- #xs 440
- #caption Operations Director
- We cannot convene the Council during major sunspot activity!
-
- #HAIL
- #xs 440
- #caption Chief Planetologist
- Severe hail storms destroy all solar collectors near $BASENAME0!
-
- #PERIHELION
- #xs 440
- #caption Chief Planetologist
- Hercules (Alpha Centauri B) is approaching perihelion!
- For the next 20 years, we expect native life activity to
- increase dramatically.
-
- #PERIHELIONENDS
- #xs 440
- #caption Chief Planetologist
- Hercules has receded from perihelion. Native life activity
- should return to normal levels.
-
- #BIGFATVOLCANO
- #xs 440
- #caption Chief Planetologist
- Major Volcanic Eruption near $BASENAME0! Massive
- casualties and property damage! Dust clouds will
- reduce global energy production for next ten years.
-
- #EATTHIS
- #xs 440
- #caption Chief Planetologist
- Major Asteroid Strike near $BASENAME0! Massive
- casualties! Dust clouds will reduce global energy
- production for next ten years.
-
- #NOMOREDUST
- #xs 440
- #caption Chief Planetologist
- Dust clouds have abated; energy production has
- returned to normal.
-
- #BLIGHT
- #xs 440
- #caption Chief Planetologist
- PlanetBlight destroys all farms and forests near $BASENAME0!
- Perhaps we should build more Biology Labs to contain such outbreaks.
-
- #BLIGHT1
- #xs 440
- #caption Chief Planetologist
- Biology Lab at $BASENAME0 discovers beneficial bacterium! $BASENAME0
- gets +1 NUTRIENT in every square for next $NUM0 turns.
-
- #SURGE
- #xs 440
- #caption Operations Director
- Power surge destroys all mines near $BASENAME0!
- Perhaps we should build more Energy Banks to better distribute our
- energy.
-
- #SURGE1
- #xs 440
- #caption Operations Director
- Energy Bank at $BASENAME0 absorbs major power surge! 50 energy
- credits added to reserves!
-
- #CRECHE
- #xs 440
- #caption Operations Director
- Citizens of $BASENAME0 protest lack of Children's Creche! Drone
- activity increased.
-
- #CRECHE1
- #xs 440
- #caption Operations Director
- Children's Creche at $BASENAME0 reports major population surge!
-
- #NETCRASH
- #xs 440
- #caption Operations Director
- Network overload at $BASENAME0 has erased all of our accumulated
- research! Perhaps we should build more Network Nodes to provide
- backup storage.
-
- #NETBONUS
- #xs 440
- #caption Operations Director
- Network Node at $BASENAME0 experiences major research breakthrough!
-
- #INTRINSICTYPE
- #xs 440
- #caption Operations Director
- Intrinsic unit types (e.g. "$PROTONAME0") cannot be replaced, and
- we have no empty slots available for this new prototype. Try
- redesigning another (non-intrinsic) type.
-
- #INTRINSICNAME
- #xs 440
- #caption Operations Director
- Intrinsic unit types (e.g. "$PROTONAME0") cannot be renamed.
-
- #OVERWRITEPROTO
- #xs 440
- #caption Operations Director
- We have no empty design slots. If we create this design, all
- units of our old "$PROTONAME0" type ($NUM0 units) will be
- disbanded.
-
- Never mind.
- Proceed with redesign.
-
- #MAPFLAT
- #xs 320
- #caption Scenario Editor
- Map set to FLAT.
-
- #MAPROUND
- #xs 320
- #caption Scenario Editor
- Map set to ROUND.
-
- #EDITORMINOR
- #xs 320
- #caption Select Minor Landmark
- #itemlist
- Monsoon
- Dune
- Uranium
- Geothermal
-
- #EDITINTEGRITY
- #xs 320
- #caption Integrity for $FACTION0
- #itemlist
- Blemishes:
-
- #EDITATROCITY
- #xs 320
- #caption Atrocities commited by $FACTION0
-
- #HUSKS
- #xs 320
- #caption Chief Planetologist
- Planetpearls retrieved from husks! Energy
- reserves increased by $NUM0 credits.
-
- #NOTINSCENARIO
- #xs 320
- #caption Scenario Rules
- That is not allowed in this scenario.
-
- #OBLITNOTOBJECTIVE
- #xs 320
- #caption Operations Director
- Scenario objectives cannot be obliterated.
-
- #DISBANDOBJ
- #xs 320
- #caption Operations Director
- Scenario objectives cannot be disbanded.
-
- #PICKEDIT
- #xs 400
- #caption Select unit to edit
-
- #EDITVEH
- #xs 480
- #caption Editing Unit ($UNITTYPE0)
- #itemlist
- #button MORALE
- #button DATA
- #button PLAYER
- #button HOME
- Unit counts as objective.
- Randomize starting location.
- Start at random monolith.
- Start at random fungus.
- Unit is a "lurker": Don't move until player adjacent.
- Unit invisible until player enters square.
- Unit has received a monolith upgrade.
-
- #EDITVEH2
- #xs 400
- #caption Edit Vehicle Data
- #itemlist
- Damage Incurred (times ten):
- Moves Expended (times three):
- Year to End Lurking
-
- #EDITVEH2A
- #xs 400
- #caption Edit Vehicle Data
- Damage Incurred:
- Moves Expended (times three):
- Year to End Lurking
- Turns Spent Away From Base:
-
- #EDITORNET
- #xs 400
- #caption Scenario Editor
- Scenario Editor cannot be activated during a multiplayer game.
-
- #EDITORDIFF
- #xs 400
- #caption Select Difficulty Level
-
- #RETIREWARNING
- #xs 440
- #caption End of Game
- ^^
- ^^MANDATORY RETIREMENT YEAR!
- ^^
- ^^GAME WILL END IN M.Y. $YEAR0
- ^^
-
- #TIMELIMIT
- #xs 440
- #caption End of Game
- ^^
- ^^MANDATORY RETIREMENT YEAR!
- ^^
- ^^M.Y. $YEAR0
- ^^
- ^^END OF GAME
- ^^
-
- #WINSTRING
- $TITLE0 $NAME1 of the $FACTION2 wins! Objectives: $OBJECTIVES3.
-
- #WINSTRING2
- $TITLE0 $NAME1 of the $FACTION2 also wins! Objectives: $OBJECTIVES3.
-
- #REALLYKILLBASE
- #xs 320
- #caption Scenario Editor
- Really destroy $BASENAME0?
-
- No.
- Yes.
-
- #AIEDITOR
- #xs 400
- #caption Edit Personality for $TITLE0 $NAME1 of the $FACTION2
- #itemlist
- EXPLORE: exploration, expansion, ecology, psi
- DISCOVER: high technology, prototypes, secret projects
- BUILD: formers and facilities
- CONQUER: strong military
- Especially aggressive
- Exceptionally peaceful
- Team up against human player
- Cooperate with human player
- Commit atrocities wantonly
- Obliterate captured bases
- Shamelessly betray human players
-
- #AIEDITOR2
- #xs 400
- #caption Edit Strategy for $TITLE0 $NAME1 of the $FACTION2
- #itemlist
- Emphasize LAND power
- Emphasize SEA power
- Emphasize AIR power
- Strategy: Attack objectives
- Strategy: Defend objectives
- Strategy: Search objectives
- Strategy: Attack enemy HQ
- Strategy: Lots of colony pods
- Strategy: Lots of terraformers
- Strategy: Lots of sea bases
- Strategy: Lots of probe teams
- Strategy: Lots of missiles
- Strategy: Lots of artillery
-
- #WITHSUNWAR
- #xs 320
- #caption Operations Director
- It appears the $FACTION0 $<0:plans:plan> to attack us.
-
- #WITHSUNNO
- #xs 320
- #caption Operations Director
- The $FACTION0 $<0:does:do> not appear to be withdrawing.
-
- #WITHSUNYES
- #xs 320
- #caption Operations Director
- The $FACTION0 $<0:appears:appear> to have complied.
-
- #TERRPACT2
- #xs 440
- #wave 3
- #caption Operations Director
- $TITLE0, our $PACT1 with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
- bases in $<M1:$FACTIONADJ3> territorial waters.
-
- #TERRTREATY
- #xs 440
- #caption Operations Director
- $TITLE0, our treaty with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
- bases in $<M1:$FACTIONADJ3> territorial waters.
-
- Never mind.
- Break treaty!
-
- #TERRTRUCE
- #xs 440
- #caption Operations Director
- $TITLE5 $NAME6 claims these as territorial waters. We have no obligation to
- respect the claim, but if we build a base here the $FACTION2
- may decide to attack.
-
- Cancel base.
- Build base anyway.
-
- #THISLANDISMYLAND2
- #xs 440
- #caption $CAPTION7
- "I claim these as $<M1:$FACTIONADJ0> territorial waters, $TITLE1 $NAME2,
- and I will not have your $<M2:$FACTIONPEJ3> followers building bases
- there! Cease and desist immediately!"
-
- Cancel new base.
- Build new base anyway.
-
- #YESUPGRADE
- #xs 440
- #caption Operations Director
- Upgrade complete!
-
- #EDITORBASECOPYTO
- #xs 500
- #caption Copy facilities (from $BASENAME0)
- #listbox
-
- #DEFIES
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 of the $FACTION2 has chosen to defy the will
- of the Planetary Council! Loyal factions have agreed to unite
- against the $FACTION2!
-
- #ACCEDECOOP
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 of the $FACTION2 has been named Supreme Leader
- by the Planetary Council. Shall we accede to $<1:his:her::> rule
- and share a cooperative victory?
-
- Yes, let us unite behind $TITLE0 $NAME1.
- Never! We shall fight to the bitter end!
-
- #ACCEDE
- #xs 440
- #caption Protocol Director
- $TITLE0 $NAME1 of the $FACTION2 has been named Supreme Leader
- by the Planetary Council. Shall we accede to $<1:his:her::> rule
- and hope for favorable surrender terms?
-
- Yes, for no other upe remains to us.
- Surrender? Never! We must fight to the bitter end!
-
- #DEFY
- #xs 440
- #caption Protocol Director
- You have defied the will of the Planetary Council! The remaining
- factions have united to destroy us.
-
- #DIPLOMATICVICTORY
- #xs 440
- #caption Diplomatic Victory!
- All factions unite behind you as Supreme Leader! Planet is yours!
- Congratulations!
-
- #DIPLOMATICCOOP
- #xs 440
- #caption Diplomatic Cooperative Victory!
- All factions unite behind your $<1:pact brother:pact sister::>,
- $TITLE0 $NAME1 of the $FACTION2, as Supreme Leader! You achieve
- great power and influence as Penultimate Leader.
-
- #DIPLOMATICLOSE
- #xs 440
- #caption Diplomatic Defeat!
- All factions unite behind $TITLE0 $NAME1 of the $FACTION2 as Supreme Leader!
- You retire to a country estate to write your memoirs.
-
- #DIPLOMATICLOSE2
- #xs 440
- #caption Diplomatic Defeat!
- All factions unite behind $TITLE0 $NAME1 of the $FACTION2 as Supreme Leader!
- You are "retired" to the Recycling Tanks.
-
- #GOVVOTE
- #xs 440
- #caption Eligible Candidates
-
- #INFLATION
- #xs 440
- #caption Chief Economist
- Energy Market crash reduces credit reserves to $NUM0!
-
- #ENERGYBOOM
- #xs 440
- #caption Chief Economist
- Energy Market boom increases credit reserves to $NUM0!
-
- #KELPWIPE
- #xs 440
- #caption Planetary Ecologist
- Sea Beetle infestation wipes out all kelp farms near $BASENAME0!
-
- #PLATFORMWIPE
- #xs 440
- #caption Planetary Ecologist
- Tidal Wave wipes out all mining platforms near $BASENAME0!
-
- #RETIRETYPE
- #xs 440
- #caption Chief Engineer
- Do you wish to retire the "$UNITTYPE0" design? $NUM0 $<#0:unit:units>
- of that type still in operation will be disbanded.
-
- Never mind.
- Retire "$UNITTYPE0" design.
-
- #RETIRETYPE2
- #xs 440
- #caption Chief Engineer
- Do you wish to retire the "$UNITTYPE0" design?
-
- Never mind.
- Retire "$UNITTYPE0" design.
-
- #ELIMINATED
- #xs 320
- #caption Operations Director
- $TITLE0 $NAME1 of the $FACTION2 has been eliminated.
-
- #NOPRESET
- #xs 320
- #caption Chief Engineer
- We cannot design that kind of unit with our current technology.
-
- #MENUDETAIL
- #xs 400
- #caption Detailed Menus
- Switching to detailed menus for MAP, ACTION, and TERRAFORM.
-
- #MENUSIMPLE
- #xs 400
- #caption Simple Menus
- Switching to simplified menus for MAP, ACTION, and TERRAFORM.
-
- #CANCORNER
- #xs 440
- #caption Economic Victory
- Discovery of $TECHNAME0 means that it is now possible for us to
- corner the Global Energy Market and win an Economic Victory. To
- attempt such a takeover, select "Corner Global Energy Market" from
- the HQ menu.
-
- #CORNERHQ
- #xs 440
- #caption Chief Economist
- We cannot attempt to corner the Global Energy Market without a
- Headquarters.
-
- #CORNERALREADY
- #xs 440
- #caption Chief Economist
- Our plan to corner the Global Energy Market is already in effect!
- Planet will be ours in M.Y. $NUM0!
-
- #CORNERNOTYET
- #xs 440
- #wave 9
- #caption Chief Economist
- We estimate that at least $NUM0 energy credits will be required to
- corner the Global Energy Market. We currently have only $NUM1
- available.
-
- #CORNERMARKET
- #xs 440
- #caption Chief Economist
- Our plan to corner the Global Energy Market and bring the other
- factions to their knees can be put into effect for $NUM0 energy
- credits. Shall I put the plan into effect?
-
- No. Let us wait until the time is ripe.
- Yes! Initiate our master plan!
-
- #CORNERING
- #xs 440
- #caption Chief Economist
- Excellent! I estimate that Planet will be ours in M.Y. $NUM0!
-
- #ECONOMICVICTORY
- #xs 440
- #caption Economic Victory!
- We have cornered the Global Energy Market! The remaining faction
- leaders, facing total economic collapse, have agreed to capitulate!
- Planet is yours!
-
- #ECONOMICCOOP
- #xs 440
- #caption Economic Cooperative Victory!
- $TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
- The remaining faction leaders, facing total economic collapse,
- agree to capitulate. Our pact with the $FACTION2 allows us to share
- in the victory!
-
- #ECONOMICLOSE
- #xs 440
- #caption Economic Defeat!
- $TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
- All remaining factions, facing total economic collapse, have no
- choice but to capitulate! $TITLE0 $NAME1 offers you a small country
- estate for your retirement.
-
- #ECONOMICLOSE2
- #xs 440
- #caption Economic Defeat!
- $TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
- All remaining factions, facing total economic collapse, have no
- choice but to capitulate! $TITLE0 $NAME1 provides you with a tiny
- cubicle for your retirement.
-
- #CORNERWARNING
- #xs 440
- #caption Chief Economist
- $TITLE0 $NAME1 of the $FACTION2 has launched a plan to corner the
- Global Energy Market. If we cannot capture the $<M1:$FACTIONADJ3>
- headquarters before M.Y. $NUM0, we will be force to capitulate!
-
- #CORNERFOILED
- #xs 440
- #caption Chief Economist
- Our scheme to corner the Global Energy Market has been foiled!
-
- #CORNERTHEMFOILED
- #xs 440
- #caption Chief Economist
- The $<M1:$FACTIONADJ0> scheme to corner the Global Energy Market
- has been foiled!
-
- #BADTECHKEY
- #xs 440
- #caption Rules Parser
- ^^A bad {technology} key was found in the following file:
- ^^
- ^^$FILENAME0
- ^^
- ^^The key that could not be deciphered was:
- ^^
- ^^$KEY1
- ^^
- ^^It occurred in the following line:
- ^^
- ^^$LINE2
- ^^
- ^^This is probably a result of an attempt to modify the file.
- ^^The original file can be restored be re-installing Alpha Centauri
- ^^from the original CDROM.
-
- #BADCHASKEY
- #xs 440
- #caption Rules Parser
- ^^A bad {chassis} key was found in the following file:
- ^^
- ^^$FILENAME0
- ^^
- ^^The key that could not be deciphered was:
- ^^
- ^^$KEY1
- ^^
- ^^It occurred in the following line:
- ^^
- ^^$LINE2
- ^^
- ^^This is probably a result of an attempt to modify the file.
- ^^The original file can be restored be re-installing Alpha Centauri
- ^^from the original CDROM.
-
- #BADWEAPKEY
- #xs 440
- #caption Rules Parser
- ^^A bad {weapon/equipment} key was found in the following file:
- ^^
- ^^$FILENAME0
- ^^
- ^^The key that could not be deciphered was:
- ^^
- ^^$KEY1
- ^^
- ^^It occurred in the following line:
- ^^
- ^^$LINE2
- ^^
- ^^This is probably a result of an attempt to modify the file.
- ^^The original file can be restored be re-installing Alpha Centauri
- ^^from the original CDROM.
-
- #BADARMKEY
- #xs 440
- #caption Rules Parser
- ^^A bad {armor} key was found in the following file:
- ^^
- ^^$FILENAME0
- ^^
- ^^The key that could not be deciphered was:
- ^^
- ^^$KEY1
- ^^
- ^^It occurred in the following line:
- ^^
- ^^$LINE2
- ^^
- ^^This is probably a result of an attempt to modify the file.
- ^^The original file can be restored be re-installing Alpha Centauri
- ^^from the original CDROM.
-
-
- #DUPLICATETECH
- #xs 440
- #caption Rules Parser
- ^^A {duplicate technology} key was found in the following file:
- ^^
- ^^$FILENAME1
- ^^
- ^^The key which occurred twice was:
- ^^
- ^^$KEY0
- ^^
- ^^It occurred for the second time in the following line:
- ^^
- ^^$LINE2
- ^^
- ^^The two techs are #$NUM0 and #$NUM1.
- ^^
- ^^This is probably a result of an attempt to modify the file.
- ^^The original file can be restored be re-installing Alpha Centauri
- ^^from the original CDROM.
-
- #PLAYERFILE
- #xs 440
- #caption Faction Parser
- ^^Could not find the following entry in a faction file:
- ^^
- ^^$ENTRY0
- ^^
- ^^The faction file was:
- ^^
- ^^$FACTIONFILE1
- ^^
- ^^This entry is mandatory for faction files.
-
- #VEHBIT
- #xs 440
- ^^A SYNCHRONIZATION error has occurred.
- ^^Game data does not match on all machines.
- ^^
- ^^Recommendation: Exit this game, start a new session,
- ^^and reload a prior saved game.
- ^^
- ^^(Vehicle bit error at $NUM0, $NUM1)
-
- #VEHBIT1
- #xs 440
- ^^A DATA error has occurred.
- ^^
- ^^Recommendation: Exit this game and reload
- ^^from a prior saved game, or an autosave.
- ^^
- ^^(Vehicle bit error at $NUM0, $NUM1)
-
- #BASEBIT
- #xs 440
- ^^A DATA error has occurred.
- ^^
- ^^Recommendation: Exit this game and reload
- ^^from a prior saved game, or an autosave.
- ^^
- ^^(Base bit error at $NUM0, $NUM1)
-
- #VEHSYNCH
- #xs 440
- ^^A SYNCHRONIZATION error has occurred.
- ^^Game data does not match on all machines.
- ^^
- ^^Recommendation: Exit this game, start a new session,
- ^^and reload a prior saved game.
- ^^
- ^^(Synch changed vehicle location)
- ^^$NUM6 $NUM4 ($NUM0,$NUM1) => ($NUM2,$NUM3)
- ^^$DATA0
-
- #EDITMORALE
- #xs 440
- #caption Scenario Editor: Unit Morale
-
- #DEMO0
- #xs 400
- #caption Sid Meier's Alpha Centauri DEMO
- You are nearing the Alpha Centauri demo time limit.
- This game will end in M.Y. 2200.
-
- #DEMO1
- #xs 400
- #caption Sid Meier's Alpha Centauri DEMO
- You have reached the Alpha Centauri demo time limit. We hope
- you have enjoyed your Alpha Centauri experience and that you
- will choose to continue it by purchasing the full version
- of Sid Meier's Alpha Centauri, available wherever quality
- entertainment software products are sold.
-
- #DEMO2
- #xs 400
- #caption Sid Meier's Alpha Centauri DEMO
- That feature is not available in the DEMO version of
- Sid Meier's Alpha Centauri. It is, however, featured in
- the FULL version of the game, available wherever quality
- entertainment software products are sold.
-
- #DEMO3
- #xs 400
- #caption Sid Meier's Alpha Centauri DEMO
- Multiplayer games are not supported by the DEMO version of
- Sid Meier's Alpha Centauri. They are featured in the FULL
- version of the game, available wherever quality entertainment
- software products are sold.
- ^
- Multiplayer Alpha Centauri includes support for LAN, Modem, and
- Internet play. Features include simultaneous movement, integrated
- voice-to-voice microphone chat support, configurable
- time clocks for both "thoughtful" and "speed chess" games, and
- maps and scenarios designed especially for multiplayer games.
-
- #SAT0
- Each satellite (Lab, Mining Station, or Transmitter) increases
- the nutrient, mineral, or energy output of every base by
- +1. These can only be produced by bases with Aerospace
- Complexes. These bonuses are halved for bases without Aerospace
- Complexes, and cannot in any event exceed the size of the base.
-
- #SAT1
- Each undeployed Orbital Defense Pod has a 50% chance to destroy
- an enemy satellite. If it fails to bypass the satellite's
- automatic defense system, it is destroyed.
-
- #DONTHAVEPACT
- #xs 400
- #caption Protocol Director
- We have no pact with $TITLE0 $NAME1 of the $FACTION2.
-
- #EDITVEHWHO
- #xs 400
- #caption Select Unit Owner
-
- #EDITVEHHOME
- #xs 400
- #caption Select Home Base
-
- #EDITBASEMINERALS
- #xs 440
- #caption Set minerals accumulated
-
- Minerals:
-
- #EDITBASENUTRIENT
- #xs 440
- #caption Set nutrient accumulated
-
- Nutrient:
-
- #EDITINTERLUDE
- #xs 440
- #caption Select Interlude
- #itemlist
- Interlude:
-
- #SERVERONLY
- #xs 440
- #caption Sorry!
- Only the host may change these settings.
-
- #BUSTMYPLANET
- #xs 400
- #caption Security Chief
- Planet Buster destroyed in silo by $<M1:$FACTIONADJ0> probe team.
-
- #BUSTYOURPLANET
- #xs 400
- #caption Operations Director
- Our probe team has destroyed a Planet Buster in its silo!
-
- #VOTEFORME
- #xs 440
- #caption $CAPTION7
- "Ah, my good friend $TITLE0 $NAME1. Perhaps if you were able
- to support me for Governor, $NUM0 energy credits might find
- their way into your reserves. What do you say to that?"
-
- "Bribery will get you nowhere, $TITLE2 $NAME3."
- Cast vote for $NAME3.
-
- #VOTEFORMETECH
- #xs 440
- #caption $CAPTION7
- "Ah, my good friend $TITLE0 $NAME1. Perhaps if you were able
- to support me for Governor, I might make you a present of
- $TECH4 and $TECH5. What do you say to that?"
-
- "Bribery will get you nowhere, $TITLE2 $NAME3."
- Cast vote for $NAME3.
-
-
- #RULESYNCHTECH
- #xs 400
- Synchronizing rules... Tech Tree
-
- #RULESYNCHTERR
- #xs 400
- Synchronizing rules... Terrain
-
- #RULESYNCHVEH
- #xs 400
- Synchronizing rules... Vehicle Parts
-
- #RULESYNCHFAC
- #xs 400
- Synchronizing rules... Facilities
-
- #MPSENDFILE
- #xs 400
- Sending missing scenario file $FILENAME0 to one or more players.
- $NUM0 file(s) remaining.
- Press "Esc" to cancel scenario.
-
- #MPRECEIVEFILE
- #xs 400
- Receiving missing scenario file $FILENAME0 from server.
- $NUM0 file(s) remaining.
- Press "Esc" to exit scenario.
-
- #PROTECTON
- #xs 400
- "Editor Only" mode activated. Turn will not advance and units
- cannot be moved.
-
- #PROTECTOFF
- #xs 400
- "Editor Only" mode deactivated.
-
- #PROTECTED
- #xs 400
- "Editor Only" mode is active. To deactivate, click Ctrl+Shift+F10 and
- make sure Scroll Lock is off.
-
- #HOSTTIME
- #xs 400
- Only Host can change Time Controls.
-
- #SLOWPOKE
- #xs 400
- $TITLE0 $NAME1 of the $FACTION2 ($PLAYERNAME3) is the
- only player still moving units.
-
- #SAVEFAILED
- #xs 400
- #caption SAVE ERROR
- ^^
- ^^FAILED TO SAVE GAME
- ^^
- ^^$FILENAME0
- ^^
-
- #CUSTOMTIME
- #xs 420
- #caption Customize Time Controls
- #itemlist
- Seconds per base (averaged):
- Seconds per unit (averaged):
- Seconds per event (averaged):
- Alternate minimum seconds per turn:
- Extra seconds per bonus pill:
- Accumulate bonus pill every X turns:
- Maximum bonus pills accumulated:
-
- #LOADSECURITY
- #xs 440
- #wave 12
- #caption LOAD ERROR
- ^^
- ^^CANNOT LOAD PASSWORDED MULTIPLAYER GAME
- ^^IN SINGLE PLAYER MODE
- ^^
- ^^"$FILE0"
- ^^
-
- #VERSIONCONTROL
- #xs 440
- ^^
- ^^SID MEIER'S ALPHA CENTAURI
- ^^
- ^^VERSION: $VERSION0
- ^^DATE: $VERSIONDATE1
- ^^
-
- #TRIGGERWARMING2
- #xs 440
- #caption Chief Planetologist
- Ecological damage, particularly by the $FACTION0,
- has begun to trigger global warming! According to
- our calculations, sea levels will rise approximately $NUM1 meters
- over the next $NUM0 years!
-
- #DRAWSTRING
- $TITLE0 $NAME1 of the $FACTION2 draws! Objectives: $OBJECTIVES3.
-
- #MISSILESPECIAL
- #xs 440
- #caption Chief Engineer
- Missile units cannot be given special abilities.
-
- #RETIREALL
- #xs 440
- #caption Scenario Editor
- Clear all faction prototypes and restore original list?
-
- Never mind.
- Clear faction prototypes.
- Clear ALL prototypes for ALL factions.
-
- #CHANGEOWNER
- #xs 440
- #caption Scenario Editor
- Select Base Owner
-
- #CHANGEFORMER
- #xs 440
- #caption Scenario Editor
- Select Former Owner
-
- #CHANGECONQUEST
- #xs 440
- #caption Scenario Editor
- Set conquest assimilation timer.
-
- Turns:
-
- #BUYVOTEGOVA
- #xs 440
- #caption $CAPTION7
- "I'm willing to support $TITLE6 $NAME8, but
- it will cost you $NUM0 energy credits."
-
- #BUYVOTEGOV1A
- #xs 440
- #caption $CAPTION7
- "I'm willing to support $TITLE6 $NAME8, but
- it will cost you either $NUM0 energy credits
- or your files on $TECH0."
-
- #BUYVOTEGOV2A
- #xs 440
- #caption $CAPTION7
- "Support $TITLE6 $NAME8 as Governor? Only if you can come
- up with either $NUM0 energy credits or your files
- on both $TECH0 and $TECH1!"
-
- #BUYVOTEGOV3A
- #xs 440
- #caption $CAPTION7
- "Support $TITLE6 $NAME8 as Governor? Only if you can come
- up with either $NUM0 energy credits or your files
- on $TECH0, $TECH1, and $TECH4!"
-
- #BUYVOTEGOV4A
- #xs 440
- #caption $CAPTION7
- "Support $TITLE6 $NAME8 as Governor? Only if you can come
- up with either $NUM0 energy credits or your files
- on $TECH0, $TECH1, $TECH4, and $TECH5!"
-
- #VOICEOVERDATA
- #xs 440
- #caption Voice Transmission
- If your computer is equipped with a microphone, Alpha Centauri
- supports {Voice Transmission} during multiplayer games. Hold down
- the backslash ("\") key while talking. Your message will be
- transmitted to any player for whom you have chat enabled (but during
- diplomatic negotiations, you transmit only to the player with whom
- you are negotiating).
-
- #INJAIL
- #xs 440
- #caption Operations Director
- Units aboard air transports may only be unloaded at bases and airbases.
-
- #AIRLOAD
- #xs 440
- #caption Operations Director
- Air transports can load passengers only at bases and airbases.
-
- Cancel Sentry/Board orders.
- Issue Sentry/Board orders anyway.
-
- #CANTGIVE
- #xs 440
- #caption Operations Director
- To transfer control of a unit to another faction, you must first move
- the unit into the territory of the friendly faction to which you wish
- to transfer the unit.
-
- #CANTGIVEAIR
- #xs 440
- #caption Operations Director
- Control of air units can be transferred only at bases and airbases.
-
- #CANGIVE
- #xs 440
- #caption Operations Director
- Transfer control of $UNITTYPE1 unit to the $FACTION0?
-
- Never mind.
- Transfer control.
-
- #GOTUNIT
- #xs 440
- #caption Operations Director
- $TITLE1 $NAME2 of the $FACTION3 has transfered a unit
- to our control near $BASENAME4.
-
- #GAVEUNIT
- #xs 440
- #caption Operations Director
- Unit transferred to the $FACTION3.
-
- #FUNGOSITY
- #xs 440
- #caption Scenario Editor
- #itemlist
- No Fungus
- Light Fungus
- Moderate Fungus
- Heavy Fungus
-
- #FUNGMOTIZE
- #xs 440
- #caption Scenario Editor
- #itemlist
- Leave current fungus in place.
- Replace/remove current fungus.
-
- #ROCKOSITY
- #xs 440
- #caption Scenario Editor
- #itemlist
- Randomly generate flat/rolling/rocky terrain?
-
- No.
- Yes.
-
- #PICKEDIT
- #xs 400
- #caption Select unit to delete
-
- #DELETEME
- #xs 440
- #caption Scenario Editor
- Really delete $UNITTYPE0?
-
- No
- Yes
-
- #RELOADFAC
- #xs 440
- #caption Scenario Editor
- Select Faction File To Load
-
- File:
-
- #SYNCHINGGAME2
- #xs 400
- Synchronizing game... Globals ($NUM0/$NUM1)
-
- #SYNCHINGWORLD2
- #xs 400
- Synchronizing game... World Map ($NUM0/$NUM1)
-
- #SYNCHINGPLAYERS2
- #xs 400
- Synchronizing game... Leaders ($NUM2: $NUM0/$NUM1)
-
- #SYNCHINGVEHICLES2
- #xs 400
- Synchronizing game... Vehicles ($NUM0/$NUM1)
-
- #SYNCHINGBASES2
- #xs 400
- Synchronizing game... Bases ($NUM0/$NUM1)
-
- #NOTALLREADY
- #xs 400
- #caption NOT ALL PLAYERS ARE READY
- Would you like to begin the game anyway?
-
- Yes
- No
-
- #RESETALLTECH
- #xs 440
- #caption Scenario Editor
- Reset technology to zero for ALL factions and clear ALL prototypes?
-
- No
- Yes
-
- #RESETALLFAC
- #xs 440
- #caption Scenario Editor
- Reset social engineering and AI choices for ALL factions, and clear
- ALL base and unit orders and automation?
-
- No
- Yes
-
- #COMBATLOSS
- #xs 440
- #caption Combat Report
- Our $UNITTYPE0 ($STATS1) destroyed by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
- near $BASENAME5.
-
- #COMBATSURVIVE
- #xs 440
- #caption Combat Report
- Our $UNITTYPE0 ($STATS1) survived attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
- near $BASENAME5.
-
- #COMBATSURVIVE
- #xs 440
- #caption Combat Report
- Our $UNITTYPE0 ($STATS1) disengaged from attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
- near $BASENAME5.
-
- #COMBATWIN
- #xs 440
- #caption Combat Report
- Our $UNITTYPE0 ($STATS1) survived attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
- near $BASENAME5.
-
- #COMBATBOMB
- #xs 440
- #caption Combat Report
- Bombardment near $BASENAME5.
-
- #TECHOBTAINED
- #xs 440
- #caption Labs Report
- New technology: "$TECH0".
-
- #LOADFACTION
- #xs 440
- #caption Select Faction File Names
-
- #PASSWORDREQUIRED
- #xs 440
- #caption Password Required for This Faction
-
- Enter Password:
-
- #GOTUNITDEFEND
- #xs 440
- #caption Operations Director
- $TITLE1 $NAME2 of the $FACTION3 has transfered a unit
- to our control near $BASENAME4, to help us defend our
- territory against aggression.
-
- #GOTUNITOFFEND
- #xs 440
- #caption Operations Director
- $TITLE1 $NAME2 of the $FACTION3 has transfered a unit
- to our control near $BASENAME4, to help us attack our
- mutual enemies.
-
- #DIPLOCLOSE
- #xs 440
- #caption Communications Officer
- $TITLE0 $NAME1 has closed the channel.
-
- #SYNCHINGWORLD3
- #xs 400
- Synchronizing game... World Map $NUM2 ($NUM0/$NUM1)
-
- #YOULOSE2
- #xs 400
- Your faction has been destroyed! Game over!
-
- #UNITMOVED2
- #xs 440
- #caption Operations Director
- That unit has already moved this turn. Upgrading a unit requires
- its entire turn.
-
- #SIMULNO
- #xs 440
- #caption
- That action is only allowed during your player turn.
-
- #SIMULWHOSE
- #xs 440
- #caption Operations Director
- $TITLE0 $NAME1 ($NETNAME3)'s turn.
-
- #SIMULYOU
- #xs 440
- #caption Turn Begins
- ^^
- ^^$TITLE0 $NAME1 of the $FACTION2
- ^^$NETNAME3
- ^^
- ^^BEGINNING OF PLAYER TURN
- ^^M.Y. $YEAR4
- ^^
-
- #SIMULNOT
- #xs 440
- #caption Net Game
- That function is only allowed in games with Simultaneous Movement enabled.
-
- #DEMO4
- #xs 400
- #caption Sid Meier's Alpha Centauri DEMO
- The DEMO version of Sid Meier's Alpha Centauri allows only
- limited units and 10 bases.
- These limits are not present in the FULL version of the game,
- available wherever quality entertainment software products
- are sold.
-
- #DEMO5
- #xs 400
- #caption Sid Meier's Alpha Centauri DEMO
- In the DEMO version of Sid Meier's Alpha Centauri, you are limited
- in the number of technologies you can discover in a single game.
- This limit is not present in the FULL version of the game,
- available wherever quality entertainment software products
- are sold.
-
- #DEMO7
- #xs 440
- #caption Sid Meier's Alpha Centauri DEMO
- Welcome to the Sid Meier's Alpha Centauri DEMO version. The demo
- captures the early excitement of the game by providing a limited
- 100-turn single-player game. While playing you'll be able to build
- 10 bases and discover technologies up to level 5. You'll be able
- to select one of 7 unique factions, each with its own agenda and
- strategy.
- ^
- The full version of Alpha Centauri lets you play through the entire
- game, including 5 pathways to victory, 32 secret projects with
- full motion video, more technologies, more units, multiplayer, maps
- and customizable options. The full version also includes considerably
- more art, sound, music, and animation. For more details see the
- splash screen when you exit the game.
- ^
- To begin the game please select either "Quick Start" or "Start Game"
- from the menu which follows.
-
- #CUSTOMMAP
- #xs 440
- #x -5
- #y -5
- #caption Custom Map Size
-
- #VERYLARGEMAP
- #caption Warning!
- #xs 440
- #x -5
- #y -5
- Very large maps may reduce performance and affect game balance.
- ^
- Remember that map area increases geometrically as horizontal and
- vertical sizes increase. Maps larger than 64x128 are not really
- recommended; maps larger than 256x256 may cause the game
- to "hang" indefinitely. Enormous maps which also contain huge world
- spanning continents are particularly problematic for performance,
- because of the variations created for the pathfinding code.
-
- Continue anyway.
- Never mind.
-
- #CANGIVE1
- #xs 440
- #caption Operations Director
- Release $UNITTYPE1 unit into wild?
-
- Never mind.
- Confirmed!
-
- #CANGIVE2
- #xs 440
- #caption Operations Director
- #itemlist
- Never mind.
- Transfer control of $UNITTYPE1 unit to the $FACTION0.
- Release $UNITTYPE1 unit into wild.
-
- #GAVEWILD
- #xs 440
- #caption Operations Director
- Unit released to wild.
-
- #NERVESTAPLEFAIL
- #xs 440
- #caption Psych Chaplain
- Our nerve stapling appears to have had no effect! Perhaps these
- drones have built up an immunity!
-
- #VERIFYPASSWORD
- #xs 440
- #caption PASSWORD
- Please Verify New Password
-
- Password:
-
- #ENTERPASSWORD
- #xs 440
- #caption PASSWORD
- Please enter password for $TITLE1 $NAME2 of the $FACTION3
-
- Password:
-
- #BADPASSWORD
- #xs 440
- #caption PASSWORD
- That is not the correct password.
-
- #HOTSEAT
- #xs 420
- #caption HOTSEAT/EMAIL GAME
- #itemlist
- #x -5
- #y -5
- New Multiplayer Game
- Multiplayer Scenario
- Load Multiplayer Game
-
- #HOTSEATADD0
- #xs 420
- #caption HOTSEAT/EMAIL GAME
- Human-controlled factions currently in game:
- ^
-
- #HOTSEATADD1
- #xs 420
- #caption HOTSEAT/EMAIL GAME
- ^
- Do you wish to add another human player to this game?
-
- No
- Yes
-
- #HOTSEATADD2
- #xs 420
- #caption HOTSEAT/EMAIL GAME
- ^
- Do you wish to add or subtract human players?
-
- No, please proceed.
- Add a human player.
- Subtract a human player.
-
- #MULTISTRING
- ^$TITLE0 $NAME1 of the $FACTION2
-
- #FACTIONTAKEN
- #xs 420
- #caption HOTSEAT/EMAIL GAME
- Sorry, that faction has already been taken.
-
- #COMMCOMPLETE
- #xs 440
- #caption Protocol
- $TITLE0 $NAME1 of the $FACTION2 has accepted our diplomatic offers.
-
- #WONLOST
- #xs 440
- #caption Combat Report
- We won $NUM0 $<#0:battle:battles> this turn and lost $NUM1
- $<#1:battle.:battles.>
-
- #NOHOTSEAT
- #xs 440
- #caption HOTSEAT/EMAIL
- That feature is not supported in hotseat/email games.
-
- #HOTTAMPER
- #xs 440
- #caption HOTSEAT/EMAIL
- ^^SAVE/LOAD IRREGULARITY
- ^^
- $TITLE0 $NAME1 of the $FACTION2 may have performed multiple save/loads.
-
- #HOTTAMPER2
- #xs 440
- #caption HOTSEAT/EMAIL
- ^^SAVE/LOAD IRREGULARITY
- ^^
- $TITLE0 $NAME1 of the $FACTION2 may have performed as
- many as $NUM0 extra $<#0:save/load.:save/loads.>
-
- #HOTNOTAMPER
- #xs 440
- #caption HOTSEAT/EMAIL
- You have already played from this saved game; if you proceed a
- notification of possible tampering will be given to the other
- players.
-
- #COUNCILHOT
- #xs 440
- #caption HOTSEAT/EMAIL
- A proposal is already before the council; the council cannot be
- called again until all players have had a chance to vote on the
- current proposal.
-
- #COUNCILHOTPASS
- #xs 440
- #caption HOTSEAT/EMAIL
- ^^
- ^^Council Resolution
- ^^
- ^^$PROPOSAL0
- ^^
- ^^MEASURE PASSES
- ^^
-
- #COUNCILHOTFAIL
- #xs 440
- #caption HOTSEAT/EMAIL
- ^^
- ^^Council Resolution
- ^^
- ^^$PROPOSAL0
- ^^
- ^^MEASURE FAILS
- ^^
-
- #COUNCILHOTVETO
- #xs 440
- #caption HOTSEAT/EMAIL
- ^^
- ^^Council Resolution
- ^^
- ^^$PROPOSAL0
- ^^
- ^^MEASURE VETOED
- ^^
-
- #COUNCILHOTGOVWIN
- #xs 440
- #caption HOTSEAT/EMAIL
- ^^
- ^^Planetary Governor Elected
- ^^
- ^^$TITLE1 $NAME2 of the $FACTION3
- ^^
-
- #COUNCILHOTGOVLOSE
- #xs 440
- #caption HOTSEAT/EMAIL
- ^^
- ^^Planetary Governor Retained
- ^^
- ^^$TITLE1 $NAME2 of the $FACTION3
- ^^
-
- #COUNCILHOTGOVNONE
- #xs 440
- #caption HOTSEAT/EMAIL
- ^^
- ^^Planetary Governor
- ^^
- ^^Election Deadlocked: No Governor Appointed
- ^^
-
- #SWITCHING
- #xs 440
- #caption HOTSEAT/EMAIL MULTIPLAYER
- #button SAVE AND EXIT
- ^^
- ^^NEXT PLAYER TURN
- ^^
- ^^$TITLE1 $NAME2 of the $FACTION3
- ^^
- ^^Mission Year $NUM0
- ^^
-
- Set Password or Press ENTER:
-
- #SWITCHING2
- #xs 440
- #caption HOTSEAT/EMAIL MULTIPLAYER
- #button SAVE AND EXIT
- ^^
- ^^NEXT PLAYER TURN
- ^^
- ^^$TITLE1 $NAME2 of the $FACTION3
- ^^
- ^^Mission Year $NUM0
- ^^
-
- Enter Password:
-
- #PASSWORDSNOTVALIDATED
- #xs 440
- #caption ONE OR MORE PASSWORDS NOT VALIDATED
- Game cannot be launched until all non-empty passwords are
- validated.
-
- #PASSWORDOK
- #xs 340
- #caption PASSWORD NOT REQUIRED
- Your faction for this game is already unlocked.
-
- #PASSWORDEDLOADATTEMPT
- #xs 340
- #caption PASSWORD PROTECTED MULTIPLAYER SAVE
- You cannot load a password-protected multiplayer game as
- a single-player game.
-
- #DIFFERENTPASSWORDS
- #xs 440
- #caption PASSWORD NOT VERIFIED
- Password was not verified. Please try again.
-
- #ENTERPASSWORDNEW
- #xs 440
- #caption PASSWORD
- Please Enter New Password (Leave blank for none). This
- will be your faction password for this new game.
-
- Password:
-
- #SERVERLOSTINSETUP
- #xs 300
- #wave 12
- SERVER LOST DURING SETUP! Game canceled.
-
- #ENTERPASSWORDFACTION
- #xs 440
- #caption PASSWORD
- Please enter password for the $FACTION0
-
- Password:
-
- #OBLITOK
- #xs 440
- #caption Operations Director
- Do you really wish to obliterate $BASENAME0?
-
- No, let them live.
- Yes, wipe $BASENAME0 from the face of Planet!
-
-
- # ; This line must remain at end of file
-
-